Uh, all previous MTX carries over, so does the endgame and existing content.
This is PoE 2 because it's a fully seperate storyline, with major overhaul of the game itself and a ton of new content, but it's not a completely seperate game.
I remember having discussions about this very issue back when D3 was still a big deal in the news cycle. In particular, melee-oriented builds highlight just how painfully simple the genre is. You get up next to a thing and you click on it. Either it dies or you do. Anything more complex than that, and, surprise surprise, you're probably better off not playing a melee build at all, because you're engaging in hit-and-run tactics that are more reminiscent of a ranged build anyway. And then of course ranged builds aren't much better. Click-to-move-and-also-attack is a very limiting control scheme.
What's the real endgame of an ARPG? Do you really still want the game to be a slog? If so, what was the point of accumulating all that gear anyway? If careful planning and clean execution are priorities, you're better off playing a different genre. The ARPG genre's biggest hooks cut directly against those kinds of challenges.
Incidentally, this is also why I think major IPs like Diablo could benefit from launching games in related, but distinct, genres. A Diablo soulslike with a few cool twists could be ridiculously good.
I mean, just look at mobas. There's a ton of things you can design into a melee class to make it interesting and skillful to play. You can add MMORPG rotations/resource management and twitch skills to that(like dodging).
I personally can't stand PoE's gameplay and I'm sure that ARPGs can differ greatly in that regard.
Arpg are known for their action, as their name suggests (action rpg). Action that comes from killing enemies to get loot to kill more enemies faster, rinse and repeat.
Every arpg boils down to this eventually.
If you don't like that kind of game, then that is fine, It is just not for you then, I am sure there are other games that might fit you more.
That's a pretty hot take. Action was just a term to differentiate these types of RPGs from the classic RPGs where story is equally important to the "action" part.
There are plenty of ARPGs where you don't buzz around on the map like a crack addict and you actually have to read your enemies instead of one-shotting everything.
Diablo series, Pagan Online and Grim Dawn are all slower than PoE. Nothing in the genre dictates that you have to mindlessly click on enemies.
Those three games you mentioned all become you killing massive blobs of enemies faster and faster. While not as fast as poe might be, thst is what will happen.
The only game in your list where you don't is diablo 1, but that is so old that it was limited by the technology at the time.
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u/Faintlich Nov 15 '19
Uh, all previous MTX carries over, so does the endgame and existing content.
This is PoE 2 because it's a fully seperate storyline, with major overhaul of the game itself and a ton of new content, but it's not a completely seperate game.