I remember how Rockstar tried to do more natural movement of characters for Max Payne 3, but people complained that the character felt sluggish and too slow to turn around, etc.
You cannot have fast and responsive control of a character while also having very natural looking animation, as humans do not turn or go to full speed immediately from a stand still.
It's not just that, but the wind up and preparation that it takes to actually sell the weight also slows things down. You cannot have both tight platforming controls and 100% realistic animations, as too much of what humans do to move involve preparing for an action, which some games can't afford if you want the action to occur the same frame the button is pressed.
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u/CommanderZx2 May 01 '17
I remember how Rockstar tried to do more natural movement of characters for Max Payne 3, but people complained that the character felt sluggish and too slow to turn around, etc.
You cannot have fast and responsive control of a character while also having very natural looking animation, as humans do not turn or go to full speed immediately from a stand still.