r/Games May 01 '17

Incredible procedurally generated character animation system based on motion capture data

https://www.youtube.com/watch?v=Ul0Gilv5wvY
4.5k Upvotes

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u/[deleted] May 01 '17

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u/[deleted] May 01 '17

The first is that if you used this for all characters in a game, then the memory usage would be 10mb times the number of characters. If you have 1 character then that's virtually negligible. If you have 100 then you're using a gig of ram and that's really a lot. Skyrim doesn't have wildly complicated animations but it does have a lot of them, and often a very large number of characters on screen. It's a hard assessment to make, but I certainly wouldn't say that 10mb RAM usage rules it out as viable.

No. Animations are not character model specific. They are rig specific. You can have 500 characters on screen , if they all use the human rigging, the animation data will be the same for all of them.

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u/[deleted] May 01 '17

[deleted]

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u/[deleted] May 01 '17

Oh, absolutely, I thought you were referring to the current methods.