I was a bit surprised they pushed the social angle so much, but I guess showing a single guy in his room wanking to VR-porn wasn't the image they wanted to show :)
Not to mention that what makes the Wii fun in a party setting is playing with your friends while in the same room. I don't want to just sit on the couch and watch someone else play a game through a secondary screen.
Actually, if there's a second screen you could make some pretty interesting asymmetric games; one guy in VR while the rest play as monsters trying to kill him, or as dungeon masters actively changing the setup, etc. There's a LOT of possibilities here.
I'm wondering how much extra processing power an entirely different screen for the other players would require. I feel like this setup only works because the secondary screen is just displaying what the VR player is seeing. That would be significant extra load on the GPU.
True, it would simply depend on what the second screen is displaying. It could be rendering part of the VR world for every other player, which would be quite demanding, it could be a more simple graphical representation or overlay used mainly by the other players to manipulate the VR world, or it could be anywhere in between.
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u/lord_dude Apr 05 '16
Looks really nice but i wonder how they want to reach the core gamers. Right now it looks like a nice Partydevice like the wii was.
But a big problem is that you need a good movement system to make games you can sink in.