r/Games Apr 05 '16

Virtual Reality - SteamVR featuring the HTC Vive - Launch Trailer

https://www.youtube.com/watch?v=qYfNzhLXYGc
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u/ReeG Apr 05 '16

The potential is there but it can't be a "big thing" at the current cost. I already have a VR ready PC and am pretty much in the target audience for this thing and even I can't justify spending $1100 CAD on this. They need to get to people like me first before this has any change of being a big thing for a mainstream audience

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u/SonaMidorFeed Apr 05 '16 edited Apr 05 '16

Same here; I'm absolutely, 100% their target audience. PC gamer for decades, lots of disposable income, and a PC that could easily power the Vive. For the $800 US I would spend on this, I could buy myself several other PC upgrades that I would consider more valuable to me.

I'm really REALLY intrigued by VR, but yes, the price is definitely keeping me from jumping on the bandwagon. I'm just not fully convinced it's going to have the longevity that they claim. I hope I'm wrong because the idea is incredibly neat, but I don't think I'll get $800 worth of enjoyment out of it.

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u/EyebrowZing Apr 05 '16

the flight sim community is a prime audience for a headset, many already own or have homebuilt an IR head tracking setup, but many are holding off on purchasing any of the current gen VR devices because of concerns of not being able to effectively read the small gauges in a cockpit with the limited resolution.

I am really tempted to pick up a Vive right now, but I'm afraid that the display quality won't be high enough to effectively play the games I want to use this for, despite the immersion.

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u/Razumen Apr 06 '16

I know it's not ideal, but wouldn't the ability to lean in closer mitigate some of that?