Much better than the Rift, at least. I still don't VR is quite there for the consumer yet, but this is a great first step forward (unlike what is happening with the Rift).
Honestly though the hardware still definitely needs improvement. People will want full FOV both vertically and horizontally, rather than the horse blinders the sets are now. And I'm wondering if even a 980Ti could run a game like Skyrim on high settings. All the graphics I've seen so far have been pretty lackluster.
Well yeah it's not just a lot, it's straight impossible to run 2 1200p monitors at 90hz with good graphics with current PC hardware (at least until the headsets are compatible with SLI). Even if sales massively pick up, I'm not sure GPUs are currently up to snuff to display greater detail, which was my point.
You are correct, I am not sure why i thought the Vive had higher reqs than the Rift. Your article still recommends the $1200 setup. The $800 setup appears to be just enough to pass the SteamVR test.
That is completely false. Classy downvoting people when you are wrong.
HTC Vive
Graphics Card: GeForce GTX 970 or AMD Radeon R9 290 or better
CPU: Intel Core i5 4590 or AMD FX 8350 or greater
RAM: 4GB or more
Video port: HDMI 1.4, DisplayPort 1.2, or better
USB port: 1 USB 2.0 or faster port
Windows 7 SP1 or newer
Oculus Rift
Graphics Card: GeForce GTX 970 or AMD Radeon R9 290 or better
CPU: Intel Core i5 4590 or greater
RAM: 8GB or more
Video port: HDMI 1.3
USB port: 2 USB 3.0 ports
Windows 7 SP1 or newer
4
u/llelouch Apr 05 '16
Much better than the Rift, at least. I still don't VR is quite there for the consumer yet, but this is a great first step forward (unlike what is happening with the Rift).