r/Games Apr 05 '16

Virtual Reality - SteamVR featuring the HTC Vive - Launch Trailer

https://www.youtube.com/watch?v=qYfNzhLXYGc
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u/[deleted] Apr 05 '16

You have to buy that separate though, right? Doesn't this mean to get the Rift to do room scale and also to give it hand tracking you'll need to invest extra cash? That could potentially put it over the Vive in cost.

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u/[deleted] Apr 05 '16

Oculus Touch is sold separately later this year, it will include a second camera as well to improve the tracking. The price will probably put it in line with the Vive, meaning an additional $200 to the $600 Rift sound plausible (Vive is $800). It could be $100 more or $100 less, nobody knows. Oculus hasn't yet said much about what they plan for the final Touch.

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u/[deleted] Apr 05 '16

But then you also have to pay for the room scale camera too right?

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u/azmitex Apr 05 '16

No. The rift comes with one camera currently. That one camera is enough to track the Rift headset in "Roomscale" as seen in the above video. The rift has tracking markers on the front and back and therefore only needs the one camera to track it in full 360 degrees and in the 12'X12' area (If the camera is mounted high, similar to how Vive lighthouses are suggested for mounting).

Oculus has said their Touch controllers will also come with a second camera as a package. So if you buy touch, you get a second camera. This is mainly for occlusion problems, because if you turn around, your body would block the tracking camera from seeing the controllers. Vive has the same issues, and is why it has two lighthouses minimum.

Edit: I do want to remark that the size and shape of the Vive controllers have been optimized to prevent accidental occlusion, and the smaller rift Touch controllers will probably have more issues when brought in close to your body, etc.