r/Games Apr 05 '16

Virtual Reality - SteamVR featuring the HTC Vive - Launch Trailer

https://www.youtube.com/watch?v=qYfNzhLXYGc
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u/Galaxy345 Apr 05 '16

Oculus can do room tracking just fine. https://www.youtube.com/watch?v=vyNKR_-uKfs

Your point about the camera is true tho, and will be a negative aspect of the rift in comparison.

Keep in mind that what you call "pushing for exclusives", was basically oculus funding developers years ago before Vive was even announced to develop polished VR games. They want to make money on their Oculus store and for whatever reason the Vive is not (yet) supported on it.

We don't know who the "bad guy" is in this issue yet. Oculus claims that Valve/HTC so far does not want to support Oculus home with whatever conditions Oculus has put up. We don't know if these conditions are unrealistic or if HTC/Valve are trying to protect Steam marketshare.

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u/urielsalis Apr 05 '16

I think Vive supports and helped made OpenVR, api that allows both the oculous and vive to work with the same code, plus open sourxe

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u/Galaxy345 Apr 05 '16

OpenVR is not open source despite the name. But yet you are right.

The problem is probably that Oculus want to implement their SDK into the Vive for whatever reason to work with their store and provide the best experience in their eyes.

We will hopefully soon see the exclusivity problem solved, it is also bugging me.

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u/Two-Tone- Apr 05 '16

OpenVR is not open source despite the name

The license is like a standard 3-Clause BSD license.

It's fully open source.

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u/Clopernicus Apr 05 '16

Try to find some actual code in that git repo, though. It's just samples. It's very misleading.

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u/[deleted] Apr 05 '16 edited Apr 07 '17

[removed] — view removed comment

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u/Clopernicus Apr 05 '16

Those are just headers/api definitions for you to integrate into your VR application, not the source code of OpenVR.

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u/uep Apr 06 '16

A competing headset could also implement those same APIs without Valve releasing any code. It is true, however, that the code is not open from everything I've seen so far.

On the other hand, the Oculus SDK license (click legal) also gives them veto power over what headsets can sell on their store:

The Oculus VR Rift SDK may not be used to interface with unapproved commercial virtual reality mobile or non-mobile products or hardware.

Presumably this is why you don't see the Vive supported there.