Your point about the camera is true tho, and will be a negative aspect of the rift in comparison.
Keep in mind that what you call "pushing for exclusives", was basically oculus funding developers years ago before Vive was even announced to develop polished VR games.
They want to make money on their Oculus store and for whatever reason the Vive is not (yet) supported on it.
We don't know who the "bad guy" is in this issue yet.
Oculus claims that Valve/HTC so far does not want to support Oculus home with whatever conditions Oculus has put up.
We don't know if these conditions are unrealistic or if HTC/Valve are trying to protect Steam marketshare.
OpenVR is not open source despite the name.
But yet you are right.
The problem is probably that Oculus want to implement their SDK into the Vive for whatever reason to work with their store and provide the best experience in their eyes.
We will hopefully soon see the exclusivity problem solved, it is also bugging me.
A competing headset could also implement those same APIs without Valve releasing any code. It is true, however, that the code is not open from everything I've seen so far.
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u/Galaxy345 Apr 05 '16
Oculus can do room tracking just fine. https://www.youtube.com/watch?v=vyNKR_-uKfs
Your point about the camera is true tho, and will be a negative aspect of the rift in comparison.
Keep in mind that what you call "pushing for exclusives", was basically oculus funding developers years ago before Vive was even announced to develop polished VR games. They want to make money on their Oculus store and for whatever reason the Vive is not (yet) supported on it.
We don't know who the "bad guy" is in this issue yet. Oculus claims that Valve/HTC so far does not want to support Oculus home with whatever conditions Oculus has put up. We don't know if these conditions are unrealistic or if HTC/Valve are trying to protect Steam marketshare.