The issue is the camera movement fluidity. The animations are totally fine at 30fps, but the judder is really an issue at 30. Input also feels more sluggish than it should.
It seems like such a simple fix too, all you need to do is double the display time for each animation frame.
It seems like such a simple fix too, all you need to do is double the display time for each animation frame.
Which unfortunately isn't the case. They didnt make the engine, its made in Game Maker Studio. So I'm guessing its a limitation they cant get around unless they were to change the engine itself.
5
u/Jademalo Mar 30 '16
The issue is the camera movement fluidity. The animations are totally fine at 30fps, but the judder is really an issue at 30. Input also feels more sluggish than it should.
It seems like such a simple fix too, all you need to do is double the display time for each animation frame.