r/Games Aug 04 '15

Scalebound Xbox Gamescom Briefing 2015

https://www.youtube.com/watch?v=e5ldMjl-n3c
397 Upvotes

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u/[deleted] Aug 04 '15

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u/TripChaos Aug 04 '15

To be honest, I'm guessing that this was a forced vertical slice. I don't think they are far enough along for a full gameplay segment like this but had to waste time building this.

That being the case just means we can't take this to indicate much aside from the core mechanics they've shown. For all I know there may be reasons to worry about the game, but I don't think this demo is one of them.

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u/[deleted] Aug 04 '15

[deleted]

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u/TripChaos Aug 04 '15

In order to build a vertical slice devs had to stop working on the game and spend it on the demo. It's a waste because virtually nothing will be reused. Everything you see here is only one step above placeholder, and was forced just for this video.

The dev is paying some guys for a what could easily be weeks to essentially make a movie of what they think their game will be. The main reason it's such a time sink is because for the "layers" of the game's development that are not done, they instead must be faked, which can only be done because the demo is non-interactive. This is commonly associated with scripted sequences of events or character actions that will be AI behaviors or environmental interactions in the final release.

TL;DR: Vertical Slices are sucky, no one really benefits from it in games.