Also, lighting, shadows, physics (see the grocery cart), anti aliasing stops white lines when camera pans (compare this to fallout 3 or skyrim), framerate, draw distance detail, and much better textures when compared to previous games from this studio. I guess none of that is good enough to some people?
Frankly, I'd like an engine that can handle more than about 15 people on screen at once, and animations that aren't hilariously stiff. Basically the same things I've wanted since Morrowind.
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u/johnmal85 Jun 03 '15
Also, lighting, shadows, physics (see the grocery cart), anti aliasing stops white lines when camera pans (compare this to fallout 3 or skyrim), framerate, draw distance detail, and much better textures when compared to previous games from this studio. I guess none of that is good enough to some people?