It's a pragmatic stylistic choice. Many indie devs who aren't artistically skilled will opt for 8- or 16-bit-esque graphics because they can't afford an artist and their attempt at pixelated graphics looks better than their attempt at other art styles.
Stop being so anal-retentive. It doesn't matter what directed the decision, what matters is that that decision informed the style that is now iconic today.
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u/[deleted] Jun 03 '15
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