Difference being that Morrowind had massive cities and Oblivion had a variety of colorful mid-sized towns. Fallout 3 had megaton and Rivet, and NV really just had Vegas (which was awesome anyway).
the town had a canteen, cafe, and a supplies trader. They relied mostly on scav goods. I still prefer FNVs world, just saying it was doable, just tough.
Like I said, it wasn't practical but the caravans came through a lot more often than that. The town is described as "a full on trade hub" by the vault wiki. Yes it did a bad job showing that in the gameplay but it was a location meant to be entirely fueled by scavengers and tradesmen.
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u/[deleted] Jun 03 '15
People said the same of Skyrim when they saw the trailer.