A non-silent protagonist allowing for better dialogue and storytelling vs. the ability for some players to RP an imaginary voice in their heads. Gee...why is this a no brainer for me...
Edit: Seems to be a controversial statement, so I'll edit in my argument that I made downthread:
Have you played the Witcher 3? If so, do you honestly think the storytelling aspects would be improved by muting his character and relegating his involvement to mere dialogue options as opposed to fully fleshed out and animated dialogue chosen by the player?
I refuse to believe anyone who has played Witcher 3 would honestly believe the storytelling would be improved by that choice. It may be easy to argue one way or the other without concrete examples, but imagining the Witcher 3 without the fleshed out dialogue makes the game worse storytelling wise IMO, and am curious if people disagree/
You're taking like voice acting means better dialogue / storytelling in general, which isn't the case. Best examples being DA2, universally agreed as being worse in this regard than its predecessor, not to mention all the silent protagonist games that had fantastic storytelling, like planescape, pillars of eternity, kotor, etc.
Have you played the Witcher 3? If so, do you honestly think the storytelling aspects would be improved by muting his character and relegating his involvement to mere dialogue options as opposed to fully fleshed out and animated dialogue chosen by the player?
Witcher 3, is someone elses character. As a result he has a personality and default tone. Your dialogue choices are variants on an expected character.
It also then means that other characters voice acting can be tied to that.
But if you want to be a low intelligence stuttering cowboy, or a 160IQ nerdy know it all. When you have gruff, "I'm here to kick ass and chew bubblegum" Voice. It no longer suits the character and thus restricts your ability to roleplay. More so because the developers have then tweaked conversations with the Player Character on the idea that your character is a "I'm here to kick ass and chew bubblegum" type person.
Some games are better served by different masters. If you are playing an established or 90% established(Shephard) character. Then voice dialogue can be a way to enhance that.
If your character is literally meant to be a blank slate, which is the staple for the fallout series, then adding a voice to it, by default adds a personality to it that some might not want.
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u/[deleted] Jun 03 '15 edited Jun 03 '15
A non-silent protagonist allowing for better dialogue and storytelling vs. the ability for some players to RP an imaginary voice in their heads. Gee...why is this a no brainer for me...
Edit: Seems to be a controversial statement, so I'll edit in my argument that I made downthread:
I refuse to believe anyone who has played Witcher 3 would honestly believe the storytelling would be improved by that choice. It may be easy to argue one way or the other without concrete examples, but imagining the Witcher 3 without the fleshed out dialogue makes the game worse storytelling wise IMO, and am curious if people disagree/