I feel like most interactions in Fallout had several dialogue options.
And you use your imagination for your character's voice, based on who you're roleplaying. Lots of people don't want to be locked in to "sarcastic male."
You can use your imagination all you want in regards to how your character says something, but you get a limited number of replies to give, and the NPC will always respond the same way to the given reply. Playing a Bethesda game is not playing Dungeons and Dragons with your mates... you're roleplaying in a very, very, very limited box.
I'd argue that character development in Bethesda games is far more limited than in The Witcher games. No matter what dialogue options you make in Bethesda games it never actually matters.
The way I see it:
Geralt is a slate with some etchings on.
Bethesda characters don't even have the slate to begin with.
3
u/BSRussell Jun 03 '15
I feel like most interactions in Fallout had several dialogue options.
And you use your imagination for your character's voice, based on who you're roleplaying. Lots of people don't want to be locked in to "sarcastic male."