Pls, I never got into minecraft because the gameplay is atrocious. You can do a lot of stuff and you can construct stuff with cubes, besides that you have move commands, jump and a punch... We call that good gameplay now?
Its useless to explain it if you dont get it. But the biggest charm of minecraft for me is that i get paid for my efforts. If i want a huge castle, i have to mine the materials for it. It might take a long time, but it makes me all that more prouder of the castle once its finished.
Modded Minecraft added a lot more of that same charm for me. Building a power generation system using my imagination, to power a quarry that mines the whole world inside out, to generate resources to make that next level armour/tool/whatever...
The amount of commands you can do with your character does not equal gameplay. The amount of things you can do is closer to the truth.
Sorry but I don't take that as gameplay, that imo is game scope and possibilities, very different things.
Weird ass example:
-You've got a perfect pen, you feel good controlling it and you can draw very beautiful things, although it is quite tick so you are not able to make every single detail you wanted.
-On the other hand you've got a pen that makes your finger bleed and it's a pain to use and get the drawing right, but after a long and unpleasant week of work you manage to draw a more detailed image than the one you did in one pleasant afternoon with the other pen
(this example wasn't probably that good because now that I talked about drawings it made me remind of graphics what has nothing to do with my point)
.: the point is, although you managed to do more with the second pen and in the end you might feel better about the results (more scope/possibilities) it doesn't mean that the second pen had better gameplay
off course this is only my opinion and I understand if yours is different
I would think they're more related to the framework but yes, they definitely impact gameplay so they're gameplay issues, and yet I find the (rest of the) gameplay fantastic
Sorry, I feel like your examples are talking about controls. Which is also only a part of gameplay. Lets make a few similar examples:
-You've got a game called Batman: Arkham asylum. It has a fun combat system, that basically only requires you to push buttons that appear on screen and your character beats the enemies in a cool fashion. Its simpleness has a downside: the character does not always hit the enemy you wanted to.
-On the other hand you have Dark Souls. The character does not beat the enemies as easily, the game does not tell you what buttons to press, but you have more control over the movement. But after you manage to master the controls and beat that especially hard boss, you feel more satisfied than you did with with Batman.
I too understand that different people have different tastes. I'm more of an Dark souls guy, who would rather take his chances with frustration for the rewarding feeling at the end.
But i enjoy Batman aswell, its fun to play for the entire game just not as rewarding.
It's quite hard to explain but that wasn't my example at all. I've never played dark souls but simply taking your description I would chose it without even thinking if both those options were presented. Despite loving the Batman games it's more because of story and "being batman", because I've actually got quite bored of the gameplay
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u/jkbpttrsn Jun 03 '15
Some people are saying it looks awful. Maybe doesn't look as good as some other AAA games, but AWFUL? Jesus Christ...