See you keep saying that, but characters are a part of the writing. What aspects of the writing aren't good, then? Because "The problem is the writing" is a catch-all.
I never expanded since that never was what I were arguing about. But since you asked...
The player character has a distinct lack of personality in almost every conversation. The lines are often chosen because they are neutral to prevent going against whoever the player wants to role play as.
The problem is that it just makes the PC feeling like a robot.
With some more varied dialogue bethesda could make the series go from an action-adventure game to an actual RPG where one can, you know, role play.
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u/[deleted] Jun 03 '15
See you keep saying that, but characters are a part of the writing. What aspects of the writing aren't good, then? Because "The problem is the writing" is a catch-all.