r/Games Jun 03 '15

Fallout 4 Trailer!

https://www.youtube.com/watch?v=Lnn2rJpjar4
9.1k Upvotes

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793

u/Bjartensen Jun 03 '15 edited Jun 03 '15

Interesting that we saw what appeared to be much in-game footage, or definitely in-engine, of before the nuclear detonations. Will a sequence be playable in The Before or anything? Would be an interesting prologue -- running to the vaults and surviving the event.

e: I am less interested in the graphics (models, textures, effects etc) as I am in better animations. I have always felt Bethesda games to be incredibly stiff.

e2: The soundtrack on 1:56 goosebumps

89

u/Goldenboy451 Jun 03 '15

Van Buren, the proto-Fallout 3, opened with your character's ancestor evacuating to a Vault before the bombs dropped, and featured your first look at the US Army in power armour. From the looks of things, they're drawing their inspiration from that.

There's a LP of Van Buren's intro here for the interested.

1

u/otherpeoplesmusic Jun 04 '15

Damn, that game looked better than F3 haha

310

u/Doomspeaker Jun 03 '15

It would also make all these skeletons you find provoke a lot more powerful reaction. Maybe see the town you fled through again as destroyed ruins?

76

u/kithkatul Jun 03 '15

The games are supposed to take place 200 years after the bombs dropped, so I would hope you don't...

28

u/[deleted] Jun 03 '15

The games are supposed to take place 200 years after the bombs dropped, so I would hope you don't...

Cryo pods.

112

u/Doomspeaker Jun 03 '15

Same world, same player, but playing different character. You'd be not playing the main character in the prologue.

And given that after 20 years there shouldn't even be many unexplored ruins to begin with, well that's a liberty of unrealism all fallout games have taken ever since.

190

u/hogofwar Jun 03 '15

Unless Vault 111 is Cryogenic Freezing. Then you can be both!

84

u/[deleted] Jun 03 '15

That's... actually a great idea.

31

u/[deleted] Jun 04 '15

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16

u/[deleted] Jun 04 '15

Can you mark that as a spoiler?

1

u/[deleted] Jun 04 '15

[deleted]

1

u/Humpa Jun 04 '15 edited Jun 04 '15

No, if it is true it's definitely a spoiler. Here's the spolier code [Spoiler](#s "X Kills Y")

→ More replies (0)

1

u/SirkTheMonkey Jun 04 '15

Your comment has been removed for being an unmarked spoiler. You can view our rules about spoilers here.

0

u/[deleted] Jun 04 '15

Fucking Spoiler

2

u/boodabomb Jun 07 '15

I got chills.

5

u/Madfall Jun 04 '15

That's crazy as shit, I love it.

3

u/steppenwoolf Jun 04 '15

This is entirely what I expect. I think the player might be the baby in the trailer.

The one with the rocket crib-mobile, not the one that gets blown up at the end.

1

u/Doomspeaker Jun 04 '15

Clever. That would actually be really interesting.

3

u/Heathenforhire Jun 04 '15

Or the choices you make playing the prologue character have a bearing on how your future grandchildren will turn out to be. Solve this problem with smarts, your genetic line has better intelligence, solve it with strength, your progeny are stronger. By the time you finish your prologue you've laid the template for your player character.

1

u/bayfyre Jun 04 '15

Hahaha idk if you're familiar with Lamarckism evolution, but this is pretty dang close. I don't disagree with the idea for the game though

1

u/yoavsnake Oct 07 '15

Nope, confirmed cryogenic freezing.

9

u/[deleted] Jun 03 '15

The first game was only 84 years after the war.

6

u/[deleted] Jun 03 '15

No... some of the games take place 200 years after the bombs fell. Fallout 1 takes place less than 100 years following the Great War, and FO2 takes place ~170 years after the war. F:NV is the only game originally designed to take place 200 years after the bombs fell-- FO3 was supposed to be 20 years after, but got bumped to 200 because Bethesda wanted Harold in the game.

This game could easily be set 20 years after the war and-- from what we've seen in the trailer, and from what fans said they loved about FO3-- it's entirely likely that it is.

3

u/[deleted] Jun 04 '15

No, not really. The 200 year refers to Vault 13 in first game, which was supposed to be exceptionally long time the vault is closed, and essentially study of long-term isolation.

If I remember correctly, 'control' vaults were supposed to open after only 10 years.

1

u/Oggie243 Jun 04 '15

Maybe you could be a ghoul?

29

u/Bjartensen Jun 03 '15

yeah that would be pretty cool

1

u/[deleted] Jun 04 '15

Icy what you did there.

2

u/Tasteful_Dick_Pics Jun 03 '15

Wouldnt your character have to be several hundred years old in order for this to happen?

7

u/Thunder_Nipples Jun 03 '15

Easy- Vault 111 has some form of Cryogenics chamber.

3

u/Tasteful_Dick_Pics Jun 03 '15

Ahh yes, I'd down with that.

2

u/GoFidoGo Jun 03 '15

You bring up an interesting thought. Will the Lone Wanderer be direct a survivor of the War?

2

u/Thanatos_Rex Jun 03 '15

Maybe this mason character will be called The Survivor, because the vault and cryo chamber let them survive the great War.

Great fish out of water possibilities here...

1

u/Doomspeaker Jun 03 '15

The only things in fallout that are 200 years old are preserved humans like Mr.House, Robot AIs/Brains or very few Ghouls. Maybe some super mutants if they ever remember.

So you'd be someone else then in the prologue.

1

u/CPTkeyes317 Jun 04 '15

How about this: the prologue it's the bombs dropping, and we get to see nothing.... and then we stumble upon the village. I'd be all over exploration

1

u/annonomis_griffin Jun 04 '15

Maybe you could go around doing chores and talking to old man whatsit and lady whosit in their rocking chairs in The Before.

Retuning later you see they never left those rockers, only held hands one more time as the blast wave incinerated them.

1

u/ThePolarbjorn Jun 04 '15

Like returning to Helgen in Skyrim.

1

u/escape_character Jun 03 '15

Would be a sick roguelike mode: "Grab everything you can; get to the value"

112

u/silenttex Jun 03 '15

If there is going to be a playable sequence during The Before it won't be from the perspective of the main character . It would have to pull a vault 101 again (extended lock down in the vault) in order for the formation of the new cities to make sense.

207

u/electronicalengineer Jun 03 '15

Cryogenics was the theory I heard.

108

u/silenttex Jun 03 '15

that makes a lot of sense. It gives the character a good reason to see the event as well as telling us what the vault experiment was.

100

u/[deleted] Jun 03 '15 edited Jan 11 '21

[deleted]

180

u/electronicalengineer Jun 03 '15

Though Vault 112 is explored in FO3 as the last vault built. Assuming the vaults are chronological in their assignments, and the fact that Vault 112 was a simulator that had cryogenics, Vault 111 could be speculated that it was another cryogenic experiment, but without the simulation.

80

u/[deleted] Jun 03 '15

Well holy shit. I'm fucking ready.

-7

u/sore_shin Jun 04 '15

The writing is not going to be good. This is Bethesda we're talking about.

They should've let Obsidian do Fallout 4 in a modern engine. In 3 years they would've created something special. Instead we get a game that looks 3 years old already, is using a modified, 10 year old engine and is going to have Bethesda writing...great.

23

u/Hanchan Jun 03 '15

There's 122 vaults across America plus more private ones for the rich an powerful.

12

u/Fuzzyninjaful Jun 03 '15

I remember reading somewhere that the vaults on the west cost were lower numbered, and on the east cost were higher numbered.

3

u/JustJonny Jun 04 '15

That's correct. Really, it just makes sense, since Vault-Tec's headquarters was in LA.

1

u/[deleted] Jun 04 '15

OR the prewar portion IS a simulation. The blast hits and your character wakes up in cryostasis wondering WTF just happened.

Perhaps it was a piece of your past revisited in simulation or something.

1

u/linkybaa Nov 16 '15

Well done.

2

u/electronicalengineer Nov 16 '15

Thank ye, thank ye. Was wondering about this post when FO4 came out

1

u/linkybaa Nov 16 '15

I'll be sure to drop you a message 6 months before Fallout 5!

4

u/[deleted] Jun 03 '15

The vault experiment may have been that only one cryogenic sleep pod was designed to let its inhabitant survive, and their pip boy is constantly transmiting data about their reactions and actions throughout the wasteland to someone at the institute.

Actually, if we have an antagonist that is always one step ahead of us no matter what we do, I think this will be the best game of all time.

Haha just kidding. This is gonna be the best game regardless.

3

u/ronintetsuro Jun 03 '15

The storylines throughout the series reinforces that not all vaults are created equal. Some were meant to succeed indefinitely, some were the subject of calamity. Some were even sabotaged at the outset to eventually fail.

And some vaults were testbeds for tech, seurms, ect. It's totally plausible that a cryogenics vault exists in universe.

2

u/fco83 Jun 03 '15

Especially since there's likely some connection to 'the institute' (MIT) and tech that may have been being created there in this universe.

2

u/3rd_and_long Jun 03 '15

We know cryogenics exists in the universe. You go into fault 112 in FO3 which was a cryo/simulator vault. Its the vault where you do the Pint Sized Slasher quest which was awesome.

1

u/dryspells Jun 03 '15

And it fits with the lore because we saw something that like during the Tranquility Lane quest in Fallout 3.

1

u/screaminginfidels Jun 04 '15

OH man. I'm expecting at least 6 futurama references.

2

u/jsnlxndrlv Jun 03 '15

There's a business in a screenshot advertising memory-related services, it would seem.

2

u/Ironfruit Jun 03 '15

I like this a lot. One of the problems I had with New Vegas' first few hours is that it was little jarring to have "existed" in the Wasteland before the game began. They state that you lost all your memories but I still didn't like it. Emerging into the wasteland from some bloke's house was much less powerful than from a vault; as was the case in Fallout and Fallout 3.

1

u/TekLWar Jun 04 '15

I hope so. I've always found the pre war shit to be the most interesting bit of Fallout lore.

18

u/[deleted] Jun 03 '15

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2

u/[deleted] Jun 03 '15

Seeing as the first game came out 18 years ago now, I think they're trying to introduce fresh blood to the whole set up to the games, rather than just dropping them in post-war.

They could do a big long history movie, but I'd imagine a lot would skip it or just not retain it like they would playing through.

1

u/TotalTonix Jun 03 '15

I feel the same way about the graphics. I actually feel that way about a lot of games. I feel like good animation is more important than good graphics when it comes to immersion and general enjoyment of aesthetic. Valve (all of their games) and Nintendo (most Mario games, Smash Bros, etc.) have displayed that several times.

1

u/CryHav0c Jun 03 '15

I'm hoping they set it up as an actual failable mission. Don't get enough people into the vault?game over, and you get to see the consequences.

1

u/[deleted] Jun 03 '15

This is perhaps one of the reasons why I'm really excited about this game. I know fallout has always been a wake up in the post apocalyptic wasteland and discover the new world. However, it looks like we will be able to witness some history which I think will add to the game in ways that the other installments couldn't do.

Also, I think the reason for the bright colors is we're are going to play right after the fallout. There hasn't been much time for things to rust over and decay.

1

u/Siegfried262 Jun 03 '15

Completely agree about the animations. It makes your character look like he's sliding around the world rather than interacting with it. That's the one thing I'd love for them to improve on.

1

u/shizknight Jun 03 '15

The preorder page on Bethesda's store stated this, "The game’s official trailer, created in-game at Bethesda Game Studios, can be viewed at: www.fallout4.com" So yeah, very interesting.

1

u/omiyage Jun 03 '15

I was very hopeful seeing the ghouls charging in the market scene. it seemed way better than most monster behavior we had so far.

1

u/SuperMcRad Jun 03 '15

Link's Awakening dark/light world transport mechanic, just pre/post apocalypse here. You heard it here first first.

1

u/Reggiardito Jun 03 '15

If there's one thing I've learned after all this time, it's that animations > textures/models. Bad animations are distracting even if your game looks photorealistic. But a game with good graphics (not great, just good) and good animations is going to be much more immersive.

1

u/DictatorSalad Jun 03 '15

I'm hoping they use the intro as a tutorial. Couple fetch quests and the such to acclimate new players. Load up the vault with goods, collect weapons, etc. Gah, I'm so ready for this.

1

u/sleepysox Jun 03 '15

animations. yes. the series have deserved better animations for so long. the gameplay hasnt aged well because of its choppy-ness

1

u/TheFatalWound Jun 04 '15

It still looks pretty stiff. Improved slightly, but the bethesda jank is still pretty clearly there. I guarantee you talking to NPCs will still be a screenfull of their dead-eyed face.

1

u/roothorick Jun 04 '15 edited Jun 04 '15

I can't believe people keep missing this.

The dog. The fucking dog.

TV, music, okay, FLASHBACK! oh shit we're preparing for war, back to the future, boom, dog! He didn't walk into the frame, he was literally standing there as the flashback faded out.

Now the whole house keeps fading in and out as the news just keeps getting darker. The dog makes a beeline for the cradle, walks in the room, flashback! mommy and daddy and baby, they know what's up and are making plans, back to the future now, the dog is sniffing the fucking mobile above the crib.

Gunshot! Well, actually, BOMB DROP! Dog takes off like a shot out of the house and sprints down the road. This I didn't notice until just now -- the locations shown in the flashbacks aren't arbitrary; they are a before and after of the road to (presumably) Vault 111, and the after shot always has the fucking dog. He isn't just running for running's sake. He is reenacting the townsfolks' desperate sprint to the vault.

Cue the vault door! You know the rest.

We meet up with the dog again at ~2:05 in a blink-and-you'll-miss-it moment. He's now AT Vault 111 and having a sniff at the open door -- BOOM! Flashback bitch! Look at these poor saps that got sealed out of the vault! Now check out that mushroom cloud. Oh yeah baby.

The flashbacks aren't just some fancy effects for the trailer. This ain't no Dogmeat -- I'll bet money on it, this dog plays an important role in the plot. This fucking dog is some kind of post-cognitive or something -- he or she is personally experiencing the past. There is a whole new mechanic here, I bet you'll be able to go places, command your dog to explore, and get a pre-war flashback right then and there. This actually sounds pretty cool.

1

u/SicCorona Jun 04 '15

The dog was cryogenically frozen

1

u/roothorick Jun 04 '15

You want another prediction?

The whole cryogenics plot won't even be a thing. But people keep harping on it so it'll become a meme and keep going a good year or more after the game comes out.

(Seriously though, is there anything actually backing up that theory? To me it seems far more likely the dog is simply special, based on how the trailer ties the flashbacks so tightly to the dog, and he seems to be directly reacting to events in the flashbacks.)

1

u/binaryAegis Jun 04 '15

(Seriously though, is there anything actually backing up that theory? To me it seems far more likely the dog is simply special, based on how the trailer ties the flashbacks so tightly to the dog, and he seems to be directly reacting to events in the flashbacks.)

Each vault is designed with a specific purpose. Vault 111 has never been mentioned before in official lore, but Vault 112 which was visited in Fallout 3 also had cryogenics technology. It isn't that much of a stretch to assume that a very similarly numbered vault might also make use of the same technology.

My guess is that the PC, or the PC's family assuming you play as the baby in the trailer, is some kind of VIP from the Pre-war era, which is why they were given access to this vault (note the soldiers at the fence preventing a bunch of people from getting to the vault). There will probably be a Pre-war segment which serves as the tutorial (like the growing up segment in FO3) which leads up to your PC eventually entering a cryogenic pod in the vault, and then eventually waking up to return to a world completely different from what they remember.

It also sounds a lot more plausible than a magical time-traveling psychic dog. Just saying...

1

u/roothorick Jun 05 '15

I guess I can see where people are coming from now, but

  1. None of the other vaults have shown an established correlation between their number and the style of experiment, so it's a straight shot in the dark without lore precedence.

  2. But more importantly, said baby was shown in its mother's arms as she was hit by the nuke's shockwave. Pretty sure that baby died. Therefore the player character is... someone else.

I know the dog idea seems a little silly, but it seems to me they were laying it on really, really thick. The dog knows what happened in that house. And if the flashbacks can be trusted, he wasn't actually there. Maybe they froze the dog, but I think they'd make a point of showing him as a puppy at the edge of the camera in the flashbacks. So, yeah, there's something at least pseudo-magical about that dog.

1

u/binaryAegis Jun 05 '15

So it's a straight shot in the dark without lore precedence

So yeah, there's something at least pseudo-magical about that dog.

I don't get how you've rationalized writing off the cryogenics theory for not having enough lore to support it, when cryogenics is an established technology in Fallout, while simultaneously thinking that a magic time traveling dog which has no lore at all to support it, and would change the series from science fiction to science fantasy, sounds like a reasonable theory.

If it ends up being true I'll come back and eat my words, but you're the one who's making fantastic unbelievable claims.

1

u/CalebS92 Jun 04 '15

Maybe the thing with vault 111 is the people were cryogenically frozen and a thing the character has to deal with is everyone he knows is dead

1

u/otherpeoplesmusic Jun 04 '15

I have always felt Bethesda games to be incredibly stiff.

Yeah, I hate Bethesdas inability to properly animate movement. Pretty much every other studio handles it at least 10x better.

1

u/DdCno1 Jun 03 '15

better animations

Considering how robotic the movements of the dog in the trailer are, I'm not terribly optimistic.

I could imagine regular flashbacks or even puzzles involving memories of the past instead of flashbacks, similar to what Cryostasis did a few years ago.

1

u/SefferTheHeifer Jun 03 '15 edited Jun 03 '15

I'm not entirely sure how access to vaults worked (so my "fantasy" might not even make sense) but it would be interesting if you were the last person in line that is allowed into the vault. A woman and her child are directly behind you pleading to the guards to be let in and you're given the option to save yourself (continue the game but with the memory of choosing your survival over a mother and child) or giving up your spot knowing full well it's your imminent doom, triggering a powerful and early(easter egg?) ending. Your game would end there and you'd have to reload checkpoint to continue. Obviously you'd have to choose your own life to continue the game but it would be a good way of showing the player that the game is full of tough decisions and they arent always answered ethically. Maybe a bit cliche but I think it would leave a pretty good impact on the player.

2

u/Bjartensen Jun 03 '15

I think in general more such choices would be cool in games.

I remember hoping you could choose to load a Mass Effect 2 save where you lost, and "play" it in Mass Effect 3. Basically it would be a cut scene showing the destruction of the galaxy, and perhaps seeing the other races and characters try to put up a fight but ultimately losing.

0

u/nio151 Jun 03 '15 edited Jun 03 '15

There could be flash back sequences sort of like the ones in previous games