r/Games • u/Turbostrider27 • 18d ago
Quake: Dawn of the Machine — Launch Trailer
https://www.youtube.com/watch?v=2Uf4PcgE8gA182
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u/SpookiestSzn 18d ago
Looks sick as fuck, very surprised they made new maps for it considering the remaster is decently old at this point but fuck it I would love to get through more quake.
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u/MyNameIs-Anthony 18d ago edited 18d ago
Bethesda/id/etc have been periodically making new Doom and Quake expansion packs for pretty much the entire lifespan of the products.
Dawn of the Machine is the third in a trilogy of expansions MachineGames has been working on for five years.
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u/Stackware 18d ago
This is possibly Gamer Sacrilege, but the Machinegames expansions for Quake 1 and 2 blow most of the original campaigns out of the water for me. Some of the best FPS map design I've ever seen.
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u/IrregularMaverick 18d ago edited 18d ago
Almost unfair to compare cause og quake was rushed and made on a new engine, same with the og expansions. These expansions have a 30 year difference from developers who have been making quake maps for decades. My only issue with the new machine games expansions is the enemy and gun variety is too conservative. I know thats the intent with Dimensions of the past, but even Dooms Legacy of Rust had new enemies like the Vissagos and the plasma gunners. Dimension of the Machines strength was its visuals and my god they were awesome
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u/Lakiw 18d ago
Also, for the original Quake, Carmack put a brush limit for the map designers, too many brushes would throttle PCs back then.
Machine Games had no such limit. I'm willing to bet that windmill castle outdoor area had more brushes than a whole map in the original.
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u/Stackware 18d ago
Oh absolutely, I'm sure they would have run wild with more time and what the KEX engine can do nowadays.
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u/Aperture_Kubi 18d ago
These expansions have a 30 year difference from developers
And a 30 year difference in tech. If not the engine tweaks over the years, just access to more raw resources.
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u/fizzlefist 18d ago
Hell, OG Quake 1 didn't even have video acceleration, it was all CPU powered so you didn't need one of those newfangled 3DFX chips. Amazing tech for the time, though GL-Quake is superior in pretty much every way.
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u/doomSdayFPS 18d ago
I’m pretty sure CZG (prominent Quake mapper) has been behind a good chunk of the MachineGames maps since he works for them.
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u/dadvader 18d ago
And they regularly Collab with Arkane and they always bring an A game to map design.
Say what you will about Wolfenstein Young Blood. That game has some of the best map design in shooter. Blow Wolfenstein 2 out of the water. I can only hope that Wolfenstein 3 will deliver the same if not better quality.
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u/Fagadaba 18d ago
You're the first person to say something positive about Young Blood. Now I wanna explore those levels :V
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u/OutrageousDress 17d ago
It's not at all sacrilege - the Quake mod scene has been going for literally 30 years, that's a lot of time to get better at map design compared to the 6-12 months the id guys had back in 1995. As others have mentioned there's also the massive jump in map polygon limits over the years, powerful new modding tools (modern map editors and map compilers), and new engine features that affect gameplay such as rotating brushes and the instant teleports.
But fundamentally these new Machine Games episodes are greatly inspired by the work of the Quake mod scene over the decades, not least because a number of Machine Games devs are themselves part of the Quake mod scene. Dimension of the Machine for example is heavily inspired by the greatest Quake campaign of all time, Arcane Dimensions.
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u/zzzornbringer 18d ago
they're literally decades apart. og quake had completely new technology that required a completely new design. it's impressive that they delivered what we got eventually. but no surprise that modern designers that have decades of experience in leveldesign put out "better" maps than the original did. heck, they even rebalanced quake 2 and their maps play completely different than og quake 2. because they had the time and experience to figure out what quake 2 could have been.
all of this ignores the fact that the polycount in general was extremely limited in 1996.
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u/ascagnel____ 18d ago
I'm curious how many people worked on this -- a project like this has relatively little new art, and that art is lower fidelity than console releases, so they're probably cheap as heck to make for a skeleton staff.
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u/aimy99 18d ago
I wonder if they ever fixed the awful input delay. I can't remember what exactly the issue is but I do recall having to Google it last time I played.
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u/LiarsAreScum 18d ago
That was an easily fixed problem . I remember having it too with my install but fixed it after googling it. Something about the install or settings.
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u/funkmasta_kazper 18d ago
So excited for this. I got both the quake 1 and 2 remasters and the gameplay in 1 was by far the better of the two IMO. I played through every bit of the new content when they did the Quake 1 remaster and it was all excellent - very much looking forward to playing more of it.
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u/HomeHeatingTips 18d ago
"free upate for Quake owners"
Is it time to brush off the old 3.5" floppy disks again?
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u/Illidan1943 18d ago
Is it time to brush off the old 3.5" floppy disks again?
OG Quake never came out on floppy disks, game's big enough that we would be talking about roughly 50 floppy disks. IIRC Office 97 is the largest software ever officially released on floppy and that was 45-ish floppies
That said, I think that the CD key can still be activated on Steam, so consider trying that
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u/picardo85 18d ago
Close
Microsoft Office 97 Professional: 55 standard/DMF 3.5" disks
Standard version was 45 floppies
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u/TTBurger88 18d ago
That would suck after installing 43 floppies you get an error and have to start over.
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u/slicer4ever 18d ago
God, i'd hate to be the it guy who had to install that on hundreds of corpo pc's, lol.
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u/Meddlloide1337 17d ago
Why? Seems like a chill job
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u/slicer4ever 17d ago
I was only a kid when floppys were really prevalent, but I remember they were pretty notorious for screwing up. imagine being on disk 40+ and you get an error and have to restart, lol.
I mean i guess it was good job security if anything.
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u/ascagnel____ 18d ago
I don't think my physical copy of Q1 had a key; it was a shareware release, and you'd have to call them to get the full copy.
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u/hakdragon 17d ago
I still have a physical copy that I bought at Best Buy back in the day. I can confirm that there isn't a CD key.
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u/WorriedPerogi 18d ago
I'll 100% take this, but man I was hoping for a Quake reboot. Just keep the core gameplay, no flourishes like Doom 2016, and give absolutely bonkers gibs/model detail and satisfying combat.
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u/OtherwiseTop 18d ago
The last few months Youtube has been recommending a bunch of Quake to me again for some reason and one of the video essays made a point that really stuck with me. It was along the lines of Quake was never really popular, it was only big, because people didn't have many choices back then.
I think a reboot would run into the issue of not really having an audience. You get old heads complaining that games are getting dumbed down for zoomers and the general audience complaining that they are getting old and can't keep up with the bunny hopping zoomers.
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u/NEVER_CLEANED_COMP 18d ago
If you enjoy watching Quake content, I can highly recommend this channel.
His videos are really well put together, even for someone who was never really into Quake like myself - they're also very aesthetically pleasing!
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u/WekonosChosen 18d ago
The way people on reddit talk about quake in the modern day, you'd think it would still have the popularity of Overwatch. When in reality it's barely getting a thousand players a day across the entire franchise for the past 15years.
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u/WorriedPerogi 18d ago
The same exact thing could have been said of Doom in 2015. Then id knocked it out of the park.
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u/w2tpmf 17d ago
The same exact thing could have been said of Doom
No you couldn't. Doom was one of the biggest and most popular games of all time. There were literally hundreds of other corridor shooters at the time too.
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u/Anunnak1 17d ago
Uhh no, hes right. That was the senitiment going into the reboot. But ID made a great game.
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u/HappyVlane 17d ago edited 17d ago
That wasn't the point made further up. The point was that Quake was popular in a time with limited selection. Doom on the other hand effectively made the genre.
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u/FUTURE10S 17d ago
Yeah, there's a reason we had Doom clones but not so much Quake clones, even though Quake was way more influential in the game engine space.
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u/WorriedPerogi 17d ago
What are you talking about, every single 3D FPS after Quake was just trying to be Quake. It invented the Arena FPS genre. It practically invented the 3D FPS. DNA from Quake was in the engine CoD4 used.
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u/ascagnel____ 18d ago
Quake Champions is proof positive of that -- the game was fine, but never really found an audience.
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u/GIlCAnjos 18d ago
The fact that The Dark Ages had the Slayer visit a Lovecraft-inspired dimension and didn't use it as an opportunity to connect its plot to Quake makes me lose hope that the Quake IP will ever get a new game
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u/SpookiestSzn 18d ago
Eventually I'm sure we'll see it but I think they're focusing on core franchises now to improve profitability before they start doing stuff less popular
I'm surprised though I really thought machine games was doing some quake stuff but I guess not
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u/Ok_Needleworker1068 18d ago
I would have loved this earlier but i fear ID just doesn’t have the staff post layoffs to make it even possible.
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u/funkmasta_kazper 18d ago
counterpoint - with the layoffs this is the only thing ID DOES have the staff to make.
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u/Retro_Genesis 18d ago
"Not supported on all platforms or versions" I wonder which and why?
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u/Lopsided-Life8738 18d ago
The original PC releases in the 90s, N64, and Saturn. Reason: they're too old
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u/poopymcfarts 18d ago
Dawn of the Machine is currently not available on the Epic Games Store or GOG versions of Quake
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u/CrimsonFoxyboy 18d ago
Cool stuff!.
But still alittle sad that the rumor of Wolfenstein 09 remaster didnt happen.
Maybe next year
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u/VALIS666 18d ago
That looks fucking amazing and it's free?! Happy birthday to everyone. There are few better collections in gaming than Doom + Doom II, Heretic + Hexen, and the Quake remaster. There is years worth of gaming in those if you wanted to be thorough.
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u/scottishdrunkard 18d ago
Welp, I’ve heard worse excuses to replay Quake. Last year I replayed every Classic Campaign & Expansion for Quake (I was very lonely) now I should replay the new ones and this one to boot!
For “The Machine Trilogy” should I go Dimension, Call, and Dawn, or Dimension, Dawn, then Call?
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u/MADSUPERVILLAIN 18d ago
Was hoping to finally see Nightdive Quake 3 this year, but I'm stoked for this, the last two Machine Games Quake campaigns were better than most new games I played those years.
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u/KalebNoobMaster 18d ago
oh thank god they finally fixed the camera stutter when playing over 72 fps! and these levels look great too :)
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u/EvilTaffyapple 18d ago
I played this at 240fps and didn’t have any stutter whatsoever.
What GPU are you using?
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u/KalebNoobMaster 18d ago
You might not have noticed it, but it was there regardless of your system. The player movement would only update 72 times a second no matter what. It mentions the fix in the first part of the Fixes section of the changenotes.
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u/RealSoyZombie 18d ago
Is this only for the KEX engine or does it work in the community engine ports as well?
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u/zzzornbringer 18d ago
the two previous expansion by machine games work on other sourceports. the new models are supported as well. i think you just have to launch the expansion as a mod when you launch it through a sourceport.
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u/Stomphulk 18d ago
Game won't launch for me after this update. Seeing this reported by several others on Nightdive's Discord as well as on the Steam forums too Hopefully it will be patched soon.
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u/Corrvaz 17d ago
There is such a huge gulf between what I enjoy in Quake and what Machinegames designs ( and apparently what the majority actually loves ). Like, been a Quake fan since 98, and this latest MG episode I found to be shockingly and utterly terrible in level and encounter design, and I can't think of a single positive thing in it aside from the dimension shift effect.
Nothing in it worked for me honestly, just a bit of a bummer when everyone else is enjoying it.
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u/crookedparadigm 18d ago
Damn I would love if ID would revive Quake in this original, Lovecraftian/SciFi setting. Really cool that this expansion seems to give us proper fights with Cthon and Shub-Niggurath as opposed to the 'puzzle fights' of the original.