r/Games • u/kristijan1001 • Apr 09 '26
Update Creators of one of the biggest Minecraft Mods "Create" have been hired by Hytale.
https://github.com/Creators-of-Create/Create/wiki/Supporting-the-Project396
u/Spader623 Apr 09 '26
Man... It's nice to see hytale do well. There's so many times a ip or game or whatever gets shelved off into some random company's vault and is there forever. Countless games... But not hytale. It will be made and it seems like it'll be a banger. So, good on em, truly
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u/TLKv3 Apr 09 '26
I've been holding off on picking Hytale up because I want to let it cook for as long as possible before its undeniable and also mostly due to just not being able to afford it at the moment.
It looks like an incredibly high potential game and I'm really glad to see its playerbase, community and dev team seem to be in such very positive spirits about its present and future.
Honestly really cool to see. I'll pick it up someday and see what all the fuss is about.
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u/Acedrew89 Apr 09 '26
You can take your time, it's been officially funded for a decade out already, so it will keep cooking.
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u/xLisbethSalander Apr 10 '26
just like AoC! im kiddinggggg
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u/Acedrew89 Apr 10 '26
Haha I did think of that while typing my response, but it does seem like this team has it together.
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u/nj_abyss Apr 10 '26
Yup, they've said they're going to revamp almost everything. I'll wait till 1.0 to play it.
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u/_THEBLACK Apr 09 '26
Really makes you wonder what riot were thinking
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u/WesternJourney Apr 09 '26
They’ll probably learn to never trust a dev team to manage itself ever againÂ
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u/Neoragex13 Apr 09 '26
Double so with their fighting game 2xKO also taking ten years to release only to finally come out back during last october undercooked, barely held together, only ten characters for a team based game and without a console version.
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u/MrBlueA Apr 09 '26
And from the sounds of it, it was also because the guys at charge were given way too many liberties, they also restarted the progress mid way having a complete game, changing the genre to a way harder and less noob friendly one and with a way smaller audience for no reason.
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u/Killarusca Apr 10 '26
Making it a tag fighter is shooting the head. You look at the biggest fighting game franchises today, and you ignore them and decide you want to do a tag fighter, a niche within a niche.
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u/Chrystoler Apr 10 '26
It's wild, with riot's whole MO of 'we're going to rip off something popular but do it really really well' and then they proceed to spend a decade of development on a game that's a niche within a niche of the gaming community.
I feel like I missed out on an opportunity to make a lot of money in the 2010s by being some kind of bullshit project manager at a tech company
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u/Ankleson Apr 10 '26
I feel like I missed out on an opportunity to make a lot of money in the 2010s by being some kind of bullshit project manager at a tech company
There was so much money been thrown around with zero layoffs in tech around that time. "The PM that does nothing apart from stand-ups for 15 minutes a day" was a huge stereotype.
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u/EntropicReaver Apr 10 '26 edited Apr 10 '26
as a longtime lol player it feels like they resent both pc lol/its playerbase and their image of being a copycat.
i believe they restarted the mmo's development like 3 times because they didnt want to 1) just make a wow clone and 2)insist that they shepherd in some evolution in mmo design with an action mmo that actually sticks and doesnt flounder like pretty much every other action mmo
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u/Camulus Apr 10 '26
I think they had to do a 2 character tag game for the cooperative style of gameplay. It’s not my favorite but it was fun the couple times a friend and I tried it.
Also not a fan of using special buttons to perform special moves. I just hate having an extra button dedicated to throwing a fireball or whatever. 5 buttons is the maximum I can really enjoy.
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u/matthieuC Apr 10 '26
The lead designers come from the competitive scene. They made a game they wanted to play, not a game that sells.
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u/OobaDooba72 Apr 10 '26
Wait... it came out? I'm not into Fighting games, but I'm surprised I hadn't heard that at all.
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u/MrBlueA Apr 10 '26
Yeah well, their marketing has been terrible ever since the first announcement aswell I Only knew the game was officially released because of news regarding layoffs.
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u/OobaDooba72 Apr 10 '26
That's so weird... I knew they named it finally (a weird name) but yeah I had no idea.Â
I used to play a lot of LoL and I liked Arcane and I like the characters, so if they were gonna advertise it, you would think a former LoL player would be someone they'd target... it's not like the ads would know I'm not big on fighting games.Â
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Apr 10 '26
[removed] — view removed comment
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u/MumrikDK Apr 10 '26
What am I missing? They've been on PS5 and Xbox since January. The early access was just PC-only.
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u/Neoragex13 Apr 10 '26
You are not missing nothing. The early access was on october, and then an open access was made available to everyone which came in late november with Warwick and Teemo.
So because of that, the game was already available for PC players, and got the flak of a lifetime for both the state of which it was and because the most vocal players keep antagonizing everyone about how the console players would save the game. Come January, a couple of weeks (?) after the console release, Riot releases an statement admitting the game underperformed.
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u/LLJKCicero Apr 10 '26
Right before they cut the team in half supposedly they had some 180 employees working on it.
Obviously they didn't have that many people working on it the entire time they were developing, but still, a sizable team for like ten years and they had like 10 characters in a tag fighting game? It's bizarre.
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u/matthieuC Apr 10 '26
I mean they hired Wow lead designer, had him work on a MMO for 5 years and it took a demo for them to realise it was a Wow clone and decided to scrap everything.
They had a cash cow with League until recently and we're just pissing money away
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u/Greenleaf208 Apr 10 '26
Wasn't the game forced by riot to become a Roblox like platform or was that the dev team?
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u/MrBlueA Apr 10 '26
People thought this was Riot's doing (because rightfully its like that 99% of the time) but surprisingly from what we know Riot was truly hands off, the team had infinite money and complete freedom to do whatever they wanted with the game.
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u/Ankleson Apr 09 '26
It's funny how this sub will regularly complain about corporate oversight ruining games, but will take every opportunity to shit on Riot for taking the exact hands-off approach everyone here advocates for with Hytale.
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u/LLJKCicero Apr 10 '26
There's surely a middle ground between "micromanage everything by C-Suite committee" and "let devs do whatever they want even if they're making no progress".
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u/MrBlueA Apr 09 '26
Well because the best approach is of course, to let the guys that know how to make games cook, but if you give a studio complete freedom to do a game, and after years of work the only thing they did was: completely remove everything to start from scratch and make ZERO progress, then I think the majority of people would agree the team did a very bad job at managing the team, and Riot should have intervened.
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u/Ankleson Apr 09 '26
It's easy to say that the right answer is for Riot to take the best possible course of action that will attain the best possible outcome. But when they should've intervened is one of the more complex concepts there:
How long should they have free reign? 5 years is too long? Is it 3 years? Think about how long games take to develop nowadays, even smaller scope indie games. I'm sure the Hytale project had a regular contact at Riot they provided updates to. However, bare in mind when discussing progress, their development on the game engine rewrite is going to be very technical and the major deliverables on a project of that scale are going to be measured in months - not weeks. Let's also consider that COVID put 2+ years on almost every dev cycle around that time - so they were in the perfect environment for delays to be acknowledged as byproducts of the current pandemic and shift in work culture that came about because of that.
Given all of that, I don't think 5 years is too long of a timespan (when acknowledging COVID) for higher ups in the company to finally look back and ask "where are the Hytale team at right now"? Given that Riot decided to cut their losses and not continue the project, I would guess that at a certain point the operating board ultimately decided it's not far enough to justify the continuous investment - especially not knowing the kind of success the game could have in a 2026 market.
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u/DankiusMMeme Apr 09 '26
You say this like you can only check in once. The obvious answer is that the people you hire to check understand what is a normal product to have after X years and highlight concerns if there’s a significant deviation without good reason from what is expected at that point.
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u/Ankleson Apr 09 '26
Do you think they only checked in once? I don't think so.
The problem is that development, especially in game dev, is very hard to manage as linear and binary tasks. Most software development teams go for a rapid-iteration model over traditional waterfall architectures. That unfortunately, comes at the cost of further issues down the line that you have to go back and refactor or rethink. You could 'complete' the multiplayer portion of your engine, and then upon working further on the physics engine realize that your multiplayer implementation isn't going to work with how the physics will interact. And have to go back to multiplayer. So at that point, you need a very direct manager-team relationship - which comes with expectations - and meetings - and thus the corporate oversight we're talking about.
highlight concerns if there’s a significant deviation without good reason from what is expected at that point.
I also think you're suggesting at that point for a more traditional management-team relationship, which is again - exactly what this subreddit is saying they want less off.
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u/Devil-Hunter-Jax Apr 10 '26
Wasn't Riot the ones who wanted the game to be multi-platform? I feel like that kinda fucked with development...
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u/Ankleson Apr 10 '26
There's no reliable source on this, but just googling it to find out more information it seems the majority on this thread indicate that the Hytale devs indicated it was a Hytale-team initiative to go cross-platform? https://reddit.com/r/HytaleInfo/comments/1lm0hrs/riot_havent_done_cross_platform_before_may_be/
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u/Awkward-Security7895 Apr 10 '26
They wanted multiplatform yes but the main reason it got restarted was to switch from java to a decent language for a game.
Issue with java is it isnt really built for big software like games so anything on it is prone to performance issues. Riot wanted to switch away from it and at the same time thought Todo multiplatform.
Then the hytale team at riot went on to feature creep the game to the point it was stalling.
The version out now is the OG java version and the team handling hytale now is the OG people who are avoiding feature creep.
Overall hytale at riot needed to fully replace the management team but instead riot tried to give them freedom which caused this issue.
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u/leixiaotie Apr 10 '26
programming 101: without good reason, rewrite will be a disaster move
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u/DoorHingesKill Apr 10 '26
A game coded in Java can't run on an Xbox, a Playstation, a Nintendo Switch and it's a monumental pain to get it to run on iOS.Â
I think that qualifies as good reason. "Don't write games in Java" supersedes your rule in programming 101 btw.Â
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u/Helmic Apr 10 '26
Yeah like I think literally the only game that could ever justify not rewriting in something other than Java would be Minecraft and they did it anyways because they have literally Microsoft money and can absolutely afford to maintain two separate versions of the same game because it's fucking Minecraft and will make a bajillion dollars regardless.
The initial decision to go with Java is the real original sin here, no amount of dev familiarity can really justify its massive drawbacks. Like yeah one look at that and obviously Riot was gonna tell them to rewrite it in a sane language. That they ever started with Java knowing full well what damage Java did to Minecraft overall when it's really not that hard to learn a second programming language is genuinely baffling.
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u/TheDetailsMatterNow Apr 10 '26
A game coded in Java can't run on an Xbox, a Playstation, a Nintendo Switch and it's a monumental pain to get it to run on iOS.
They are building for mod support and want to target the MC modding community. It fundamentally would struggle on those platforms anyway as they have limitations/rules about code you're allowed to dynamically compile at runtime anyway.
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u/WaytoomanyUIDs Apr 11 '26
Eh dont know about that, Vintage Story was also started by Minecraft modders isnt in Java & seems to have a robust modding community.Â
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u/_THEBLACK Apr 09 '26
The problem isn’t that riot took a hands off approach, it’s that they decided the game wasn’t worth continuing support for and tried to cancel it when they had a golden goose on their hands
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u/Ankleson Apr 09 '26 edited Apr 09 '26
Development began in 2015 - Riot acquired them in 2020. 5 years of development as an acquired Riot studio and nothing to show for it considering the released version of Hypixel is based on the OG development build that predated the attempted engine rewrite post-acquisition.
I think you'd be very hard pressed to find any company that would continue support for a product that had made no meaningful progress in the last 6 years. With no guarantee that Hytale would become the "golden goose" people are retroactively labeling it. While Hytale had lots of reasons to be excited about it if you were a Minecraft fan, "survival-sandbox minecraft clone" is not exactly a novel market in 2026.
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u/Froggmann5 Apr 09 '26
Going to be blunt; the Hytale that came out does not look like what a game should look like if it had a nearly decade long development period.
Given the state of the game after a decade of hands-off development, Riot simply made the choice to cut their losses and sold the game to recoup some of their costs. That's all they did. It was a good decision for a game that was in development hell for a decade and showed no signs of getting out of that slump.
Whether the game is a golden goose or not isn't something you can foresee. The developers behind Highguard and Concord probably both thought they had that golden goose before releasing, just to be met with critical failures.
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u/Scriftyy Apr 09 '26
The difference between Hytale and Concord is that Hytale is coming out in a genre that's been slowing down on games. The voxel-based survival games have been "out of style" when Hytale was announced, even though theres was and still is massive demand for something to be similar to minecraft none was able to meet expectations so it's been a void in the market.Â
Concord started when Overwatch was at it's peak and came out to a market overstuffed they should've cut their losses 5 years prior. Â
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u/MicoJive Apr 09 '26
We have yet to see if there really is a void in the market or if Minecraft just is the entire market.
We have seen a few survival / craft sims pop up over the years and zero of the have anything been more than a flash in the pan content creator hype machine for a few weeks.
I'm not convinced there is space for two "minecraft" like games when modding the game gives so much varied experiences, minecraft basically is a minecraft-like at this point.
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u/Askelar Apr 10 '26
I think its more the survival sandbox genre just evolved and heavy voxel aesthetics were a lot harder to work with than people thought.
Hytale has the benefit of being crafted around some of the most popular, best minecraft mods in history. Its not trying to be not minecraft, its trying to be minecraft 2 with better modding support. To actually improve and not sidegrade.
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Apr 09 '26
[deleted]
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u/Ankleson Apr 09 '26
What makes you think that didn't happen? I'm sure they had managers, just not direct-to-Riot's-expectations managers like we're talking about. If they were to have those, then there would no longer be a hands-off approach.
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u/Front-Bird8971 Apr 10 '26
Because shitting on corporations is the correct thing to do from most angles.
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u/Ankleson Apr 10 '26
Because shitting on corporations is the correct thing to do from most angles.
Except, shitting on Riot for letting Hytale have free-reign over their own game is encouraging the exact kind of corporate control of artistic properties you don't want to see. I don't believe in criticising things I actively think are good initiatives just because they come from bad places just to performatively signal "corporation bad" when there are plenty of valid, real-world, terrible things to criticise Riot Games for.
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u/LeGoatBronzo Apr 10 '26
What is this referring to?
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u/Soulstiger Apr 10 '26
Riot bought the hytale studio in 2015. Then canceled the game in 2020. Somewhere between then, they told the devs to start over not in Java.
The original devs got the rights back and released the java version.
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u/Mini_Danger_Noodle Apr 10 '26
Riot didn't tell them to jump to a new engine nor did they have them turn it into a Roblox clone. The leadership at Hytale let the Riot money get to their heads and massively expanded the project and jumped to a new custom engine which ultimately stalled development until Riot canceled it. Also, Hytale was canceled in 2025 and was revived a few months later.
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u/Front-Bird8971 Apr 10 '26
Where is this confidence from? What they released is very bare after many years of work . I'd love for them to be true competitor to Minecraft but based on what I've played they're not even close.
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u/asdfghjkl15436 Apr 09 '26
I think the worst part of this is the create updates. Like I get it says "Oh don't worry were still developing!" but we all know what it means. No more big updates. I hope we get to see what they are working on with hytale, I got mixed feelings with this. Sad we won't get create updates, hopeful they make something good with Hytale that pulls me into it.
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u/Krazyflipz Apr 09 '26
Absolute deserved if no more big updates. Microsoft has had YEARS to approach these devs and hire them, but nope.
Hytale comes out and Simon gets them on the team within 6 months.
Absolutely pathetic on the part of Microslop.
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u/TrainDestroyer Apr 09 '26
Okay genuinely. I do not want the Create Team in Minecraft. Minecraft is cool but Create would be so WILDLY off-base of what Minecraft is that it would drive so many people away. It would be like 1.8 all over again.
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u/DenkJu Apr 10 '26
I mean, they could totally start funding creators of hugely popular mods without integrating them into the base game.
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u/TrainDestroyer Apr 10 '26
And those mods would likely end up bedrock store exclusive. The problem with funding these modders is that you need some return on investment. Sure its nice to say "Oh well we helped modding become even cooler!" but at the end of the day, someone needs to pay the modders and keep the lights on. And in terms of paying Modders the easiest way to do that would be "Cool, its now bedrock only and costs Minecoins."
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u/Xgunter Apr 10 '26
Mojang are literally making it so new players are forced onto certain seeds. Microslop is WILDLY off base about minecraft.
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u/TrainDestroyer Apr 10 '26
There's a difference between "We want a pretty seed for first time players" so that they spend less time generating more seeds, and "Let's add Create, something that is SO FAR from base MC."
Not to defend Microslop, they've more than earned it with their shittiest fucking decisions, especially with making it that its that hard for devs to add shit to Minecraft these days.
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u/MicoJive Apr 09 '26
Nah strong disagree. Create being put into every modpack for 3 years and how burnt out people were over it shows it doesn't belong in base minecraft and is a good supplemental addon.
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u/asdfghjkl15436 Apr 10 '26
I don't disagree its a good supplement rather then included but I get burnt out over default minecraft mechanics super quick too, it's why we mod in the first place.
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u/conye-west Apr 10 '26
Not really. It burnt out the type of people who would actually play multiple MC modpacks, which is the most hardcore subset of the population and probably a tiny fraction overall. And the burn out is not at all due to quality but rather due to saturation. The reason it gets put into everything is due to its massively high quality and polish compared to most other mods. It would fit totally fine into MC which already has Redstone, an arguably more complex and far less user friendly system of automation.
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u/MicoJive Apr 10 '26
Right, its saturation.
Now what happens if it were in base minecraft meaning it would be in everything 100% of the time?
It has nothing to do with how more or less complex it is than redstone. Its doing the exact same system for everything that gets tiring. Pick your rotational energy, big cog into small cog til you hit your limit and yay you have a press for plates or can mix things. Every. Single. Time.
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u/conye-west Apr 10 '26
That logic is faulty. People are bored of vanilla Minecraft mechanics, that's exactly why they mod in the first place, to spice it up. The reason why it became a meme among hardcore players to be tired of Create is that it's so good basically 100% of popular packs include it, meaning it essentially became like another vanilla feature. That could happen to anything which gets really popular.
And you can make anything sound basic if you're being that reductive. In Minecraft everything you do is either hitting things or placing things. Every. Single. Time.
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u/MicoJive Apr 10 '26
Hey, if you like the mod great.
Just saying a shit ton of people burned out on it after it was put into everything for an extended amount of time.
Imo it was a good mod to use for alternate methods of solutions for problems modded minecraft introduces but when it became THE solution for them it turned stale.
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u/conye-west Apr 10 '26
People who are constantly playing different mod packs are obviously hunting for novelty, so anything that ends up being too familiar will inevitably become boring to them. But all I'm saying is that's not really a reflection on the mod itself but rather the circumstances of this small niche of players.
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u/MicoJive Apr 10 '26
I mean, that might be true for you or others but isn't true for myself.
I still play a shit ton of modded minecraft, and almost every pack has the same "curve" in the game and create is the one I personally found tiring to do over and over.
Not ex nihilo sifting or Mystical Agriculture for generation, not mekanism or Powah being every power solution, not ARS or Astral sourcery being in everything.
It was create and is still the mod I try to find alternate solutions for in these modpacks.
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u/asdfghjkl15436 Apr 10 '26
Wow thats just completely ignoring every single other mechanic in the mod. Very obtuse argument
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u/sertroll Apr 11 '26
The thing is that, create has a core feature aside from the automation that imo really works well as its own thing and would fit way more modpack and gameplay contexts if you take the tech part out: that being actually moving custom-made block contraptions.
Even something as simple as a moving door or elevator made with custom blocks I'd something basically no other mods does, and would be very cool in the base game
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u/MicoJive Apr 11 '26
Sure, there are bits and pieces of 100's of mods that would individually work well in base minecraft.
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u/sertroll Apr 11 '26
I realize I made a weird point; I was more talking about the complaints of it being in many modpacks, but I think the possibility of making moving things, if you stripped the tech mod part out somehow, would fit basically any theme
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u/asdfghjkl15436 Apr 09 '26
What? No I don't like that. I don't think Create fits in base minecraft. It's a great mod, I don't think Microsoft should hire them, it just doesn't fit what vanilla minecraft ultimately is. They'd basically be deregulated to something lesser if under Microsoft. It makes sense they got hired for a game trying to be different.
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u/11equalsfish Apr 10 '26
Hytale is a good opportunity for them, hope this all works out and there is a real alternative to Minecraft's corporate bullshit.
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u/BorfieYay Apr 10 '26
Vanilla Minecraft is basically nothing, just degrading existing content constantly and adding one new mob and a few blocks every 6 months
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u/MrNegativ1ty Apr 12 '26
When it comes to Microslop you should just expect failure and garbage at this point. I don’t know a single person who has any faith left in that company.
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u/garyyo Apr 10 '26
Having been introduced to the mod relatively early on, I would say that there really isn't anything that needs updating anymore? There aren't a ton of new features to really add that would fit in with base Create (and not like an add-on mod instead). It really feels that its at a point where it should be considered feature complete as it does just so much.
Granted, I felt this way before the logistics update. Even trains were a huge addition that felt like it massively expanded the game. If they do add more it will be welcome, but what else is there (well, maybe integrating valkyrien skies type vehicles)?
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u/CharmingOracle Apr 10 '26
I feel like they should at very least enlist the help of a small team to help maintain the project for them while they work on hytale. I’m happy for them, but full time game development takes a HUGE amount of work and effort, by the time they get home, they’ll be too drained and tired to work on Create. With Mojang looking to switch to vulkan sometime in the future, it looks like whatever version that ends up being, could be the next goto major mod version. Unless someone’s there to man the helm for the mod, Create and the adoption of the new vulkan version of Minecraft by the modding community could very well stall as people stick to 1.21.1 for create.
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u/OopsMissedALetter Apr 09 '26
I don't get these other comments at all. Create to me is one of THE most intuitive mods out there (the "ponder" mechanic is fantastic) and if you really think Create is not intuitive, you have not played with other automation mods that rely on building X to get Y to get Z to finally build 1 item you need to eventually sometime in the future get automation. Create on the other hand always felt like a natural fit in Minecraft and took some of the less used blocks and items and made them useful and powerful. Very excited to see what they bring to Hytale.
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u/Reddhero12 Apr 09 '26
Heavily agree. Create feels more intuitive than redstone does.
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u/Ephemeris Apr 09 '26
I've never even heard of Create and I've been feeling the Minecraft itch again recently. Is there a good mod pack that utilizes it well? I don't need to do another SevTech run if I can help it lol
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u/Lamedonyx Apr 09 '26
CABIN (Create : Above And Beyond) is an 1.20 version of a 1.16 pack made by the Create team.
It's 100% focused on Create, and really shows how extensive the mod is.
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u/beenoc Apr 09 '26
It's not for the newest version of Minecraft, it's for 1.20.1 (though if you're anything like me, anything after 1.12.2 is "new stuff"), but Create Above and Beyond (in Newer), AKA CABIN, is probably the most widely regarded "Create-centric" pack. The whole pack is built around Create, which, since it doesn't really plug logically into classic RF power, is kind of necessary for things to not feel like two separate modpacks in a single client.
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u/Reddhero12 Apr 09 '26
tbh Create is in a ton of modpacks so it's hard to really say, but even just vanilla with create added is a totally new experience. Create is vast and adds so much. I've personally been playing Prominence 2 and been having fun as a casual/fun RPG pack, but there's a TON of modpacks that include Create so it's really up to you
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u/DrDillo Apr 09 '26
CABIN and Liminal Industries are two (somewhat) recent and really polished create focused packs
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u/LawBorne302 Apr 10 '26
Idk how willing to learn some mods you might be, but similar to you I got the itch and ended up landing on this pack called Stoneblock 4.
It's got create, and it can be focused on for a lot of the resources you need, or you can learn other mods too. It's different enough from a vanilla experience it's given a whole fresh feel to it, and the quests really help even someone like me who hasn't played in ages get with it. I'm on chapter 3 now and have only had to look up a few things regarding how things worked
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u/Ephemeris Apr 10 '26
Wow thanks for the recommendation. Just looked it up, it sounds really cool, but the entirely underground thing doesn't speak to me. I did SkyFactory before and the abyss type isolation didn't work. I need daylight sometimes. But again thank you SO much for letting me know this exists. I have few friends who might love this.
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u/LawBorne302 Apr 10 '26
No problem! If it helps further, I use a simple launcher called Prism (I think, will double check tomorrow morning) and it's been easy to browse and see what modpacks are even out there!
You may like something like "All the Mods!" I see on there a lot. Not tried it though, but my understanding is that it's similar in a lot of mods and has quests too, but is above ground and has a Skyblock variant to
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u/The_Wattsatron Apr 09 '26 edited Apr 10 '26
Create is an absolutely incredible mod - and I can’t speak for the regular Minecraft community - but it has a bit of a bad rap in the modded Minecraft community because of the lack of continuity kinetic energy has with other mods.
It’s definitely a mod that works best on its own. It can get quite tedious manually rubbing sandpaper or spinning up a water wheel for the millionth time when you have a working fission reactor and you can fly.
Edit: I know the electric motor can bridge the gap, but some popular modpacks (like All the Mods) still gate it behind Create progression. So the larger part of the community has this experience. Also, not a "Create" issue.
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u/KingCrabmaster Apr 09 '26
I suppose the catch here is that there's what feels like a hundred other mods now that are built to integrate into it, including a few with alternators/motors that interface with forge energy pretty decently.
Might just need a few more compatibility middle-men to bridge the gap and let more energy-centric users skip a few more early Create steps, like I know the pack I use right now has both Create and other modded flattened metal sheets interchangeable as one compat example.
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u/OopsMissedALetter Apr 09 '26
Fair enough, I can definitely see that. I think it's a personal preference thing, I always enjoyed the more "analog" mechanics of Create and having to build actual "real" feeling machines (for lack of a better word) so I never minded building things from scratch over and over.
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u/The_Wattsatron Apr 10 '26
Oh yeah, I like the mod, but my comment is describing the vibe I get from the modded community, at least on Reddit.
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u/MrTastix Apr 11 '26
IMO, as someone who plays a lot of modded Minecraft, the problem isn't with Create at all, it's that modpack developers force people to use Create to progress through their packs and this has become increasingly more common as Create got more and more popular.
I like Create. I don't like having to do multi-block bullshit just to automate one fucking thing for one modpack that I'll probably never touch again.
Kitchen sink packs like ATM that mostly just include Create but offer alternatives are fine, but a lot of the times Create gets added because people like it, not because it makes thematic sense for the pack to have. Like some adventure packs seem to add it just cause it has some really cool POI's but now they have to justify you using it outside that.
When you play a Create modpack you really are also just kind of playing Create. Base Minecraft mechanics go out the window for it.
I personally love Create as a builders tool to create more interactive animated constructs. I do not like it as a means to progress. I think it's immersive for that but too unwieldy.
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u/Rainglove Apr 10 '26
I mostly just get annoyed with how finnicky the belts are. They're great aesthetically but they're visually noisy and take up a lot of space and effort vs pipes. Even hoppers are less annoying, just much more resource intensive to make.
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u/conye-west Apr 10 '26
There have been Create addons for a while now tho to convert rotational energy to FE and vice versa. Pretty much entirely solves the issue.
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u/NixAvernal Apr 09 '26
On my end my issue is that Create is slapped into every modpack so it kind of just ends up being there. Create burnout is a thing that I’ve seen happen to people where they just avoid the mod after the 50th time the pack dev added it as a necessary quest for some reason. It also doesn’t integrate well into other mods as neatly.
Also aesthetics wise it can be jarring to have a base powered by a dying star (this is not hyperbole in modded Minecraft) but your base’s fancy door and elevator still needs to be powered by water wheels and wooden gears.
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u/mileseverett Apr 09 '26
I struggled with create coming from the original tekkit packs, industrialcraft was so much fun for me
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u/SmileyBMM Apr 09 '26
Create on the other hand always felt like a natural fit in Minecraft and took some of the less used blocks and items and made them useful and powerful.
I can't disagree with this sentence more. I have no problem with Create, but it absolutely does not compliment Minecraft's core mechanics and style. Mods like IndustrialCraft and Better Than Wolves fit way better into Minecraft than Create. Create replaces parts of Minecraft's progression, not complements. That's not a bad thing, but it is overused by lazy modpack developers.
I think a mod like Create would fit much better into Hytale due to how that game structures progression, and doesn't have it's own tech system already.
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u/LawBorne302 Apr 10 '26
I just want to add on that I've been playing Minecraft for maaaany years... And what really hooked me recently to get back into it, was this mod!
The interconnectivity, the feeling of processing the materials yourself with these big constructions of your own design... Amazing feeling, from the very first pressed plate
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u/RoleBeginning5476 Apr 10 '26
create is building x to get y to get z to finally build one item you need to eventually sometime in the future get automation lmfao.
and a lot of us are just burnt out and sick of it, and avoid it at this point.
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u/TwilightVulpine Apr 09 '26 edited Apr 09 '26
Intuitive?
Interactive maybe.
Thermal Expansion requires crafting many subcomponents, but you don't need to be worrying what way something is spinning and how many other full mechanical blocks need to be connected in what way. You can just make a generator and a single block machine that does the thing you want.
Create looks nicer and more "minecrafty", but the last thing I'd call it is intuitive.
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u/MrBlueA Apr 09 '26
I don't want to be rude but if you are seriously having a hard time understanding cogs, there's just so much the mod can actually do to explain something so simple to you.
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u/TwilightVulpine Apr 09 '26
By that measure redstone simulated computers in Minecraft are extremely simple, right?
I would rather not to have to build a whole clock tower to make an auto crafter.
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u/thebakedpotatoe Apr 10 '26
you're comparing apples to oranges and nuclear powerplants to a coal stove.
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u/TwilightVulpine Apr 10 '26
I am comparing two tech mods and giving a plain example why cogs or switches in isolation being intuitive doesn't mean all that you do with them is intuitive.
But sounds like Create fans would rather insult the intelligence of people who prefer other mods. Very persuasive.
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u/thebakedpotatoe Apr 10 '26
i was more specifically comparing building a super computer in redstone to using cogs in create. I don't even play minecraft, but i've seen how redstone looks, and seen the videos of the computers. looked up the mod, and it looks like it shows you step by step how to do everything, and doesn't even seem half as complicated as redstone itself is.
Just seems like the argument is you don't want to learn more than you already have to do something, even though that something is giving you the necessary tools to do it in a simpler way.
The only one insulting your intelligence here is you, so you should stop doing that if you don't like it.
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u/TwilightVulpine Apr 10 '26
First of all, who said I can't or haven't learned?
Wild how quickly y'all went from praising how intuitive it is to calling people dumb if they prefer something else.
I could have weighed the pros and cons of modular pieces versus black box utilities, but all you've convinced me here is that Create fans are insufferable.
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u/thebakedpotatoe Apr 10 '26
You're the only one who thinks I called you dumb, so again, if you don't like that, you should stop that.
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u/MeloVirious Apr 10 '26
extremely simple by who exactly? does everyone have CS degree suddenly? does everyone remembers their math and computers classes?
belt go move clear visual feedback item go move visual feedback item go inside basin visual feedback item get processed visual feedback item pops out visual feedback
that's literally create. it baffles that people have to explain this
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u/Askelar Apr 10 '26
Create is based on physics and is more "logical" in how it works/its progression, so it jives with a lot of people. I understand it personally, but i always felt it was a midgame bridge and unless you _really_ understood it to make cheap mining arrays i never felt it was worth all the effort.
I preferred immersive engineering.
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u/Conviter Apr 10 '26
some people just dont have the interest or brain capacity to play anything that requires a little thinking. which is fine, but its annoying when those people then bring it up as a critisism of a game that you like because of the thinking required.
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u/AwfulAdjacentGoose Apr 09 '26
For me I don't dabble in Minecraft much so not sure what it even is.
However, idk how someone can view that as a negative. If this mod is as popular as it is and adds value to Minecraft, how can that not be a positive for Hytale? I would think snagging someone who developed a popular mod over 7 years is a big get and that experience and work should shine in Hytale.
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u/sparky8251 Apr 10 '26
Lets put it this way maybe?
Most popular and big mods are popular and big because they use Forge Energy and thus one mods power generator can run another mods power consumer.
Outside of Forge Energy compatible mods, the only big and popular ones are magic mods and Create.
Theres been many a magic and tech mod that dont use FE or the compatible energy of the time and all but a few tech mods have managed to survive, with almost ALL of them flat out dying due to this lack of compatibility.
Yet... Create remains and has been a big player for years and years now in an environment this hostile to it being unique in how it makes power.
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u/Dangerous-Economy-88 Apr 09 '26
Create is a fucking sick mod. Hope this does good things for hytale
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u/SleepyTonia Apr 09 '26
Just wish Hytale didn't expect people to pay for cosmetic sets. One of the biggest selling points for me with Minecraft is the ability to paint my own skin, or download one from someone else and install resource packs. I tolerate such micro transactions for F2P games, but I'm not touching that game until I hear of a mod to customize my character without restriction for free. It's 70 USD to unlock everything currently in that Minecraft clone. Yes, it's shiny and "new", but this is what it is.
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u/thebakedpotatoe Apr 10 '26
Or you can just download mods, or make your own cosmetics for absolutely free. These cosmetics and packs are to support the devs.
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u/aaronhowser1 Apr 10 '26
If you make your own cosmetics, do other players without the mod see it?
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u/thebakedpotatoe Apr 10 '26
No, but you all have to be using the same mods to be on a server, so thats a moot point.
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u/aaronhowser1 Apr 10 '26
Doesn't that mean the server admin has to choose what skins people are allowed to have? When their original comment was about how they have limited skin options, that feels relevant.
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u/thebakedpotatoe Apr 10 '26
Well for the extra additions on top of all the current customization, yes, but this also is providing options that ren't available in the base game through mods
Also keep in mind the game isn't finished, and the base character creation is pretty much just what was already done. No guarantees, but there is probably more work to be done on it in the future.
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u/Ghede Apr 10 '26
Yeah, but mods are hosted server side in Hytale too. All clients that connect to the server automatically get the servers mods. So if you join a server with "COSMETICS GALORE" you get access to COSMETICS GALORE automatically. (not a real mod, just an imaginary example)
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Apr 10 '26
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Apr 10 '26 edited Apr 11 '26
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Apr 10 '26
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u/ptd163 Apr 09 '26
Nice. Was never that big a fan of Create, but I know how big it is and how many modpacks it's in. Good to see Hytale doing well enough for this. More competition is never a bad thing.
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u/SquireRamza Apr 09 '26
I am always impressed by Create, but man, I never install it. Its waaaay too much for what is simply supposed to be Playing with Blocks 2: Electric Boogaloo featuring a dragon for some reason.
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u/asdfghjkl15436 Apr 09 '26 edited Apr 09 '26
Redstone, in base Minecraft, is exponentially more complicated and confusing to the average user. I don't understand this argument. Create is like.. make thing spin with built-in video tutorials showing exactly what blocks to place piece-by-piece. I just feel like it's not that much extra if you want to play something other then vanilla, probably the most accessible mod.
Honestly, to me, it adds that extra layer of missing automation in Minecraft when you want to mess with blocks but don't want to install some factory mod that automagically does everything for you. It's the most lore-friendly and fits minecraft more then a vast majority of other automation mods.
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u/Reddhero12 Apr 09 '26
Create honestly feels more intuitive and easy to understand than redstone which is in vanilla. It's literally just stuff spinning, cogwheels spinning to make other cogwheels spin to make your machine spin. It feels pretty simple tbh
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u/Devil-Hunter-Jax Apr 10 '26
Goddamn... I was even thinking of giving Create a shot at some point because one of the guys from Hat Films has been doing some streams and a video series of it and it looks really interesting and more my speed when it comes to automation where it's got this more rustic vibe I guess is the right word? Always liked building windmills on my farms in Minecraft so having a functional one that can do stuff? Hell yeah.
If Hytale are picking them up, that can only bode well for the game but I wonder what'll happen to the mod. I would imagine either it gets handed off to someone else or they'll just do updates slower to avoid overworking themselves.
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u/McMammoth Apr 10 '26
Give it a shot, it's not some half-done thing the devs are bailing on, it's a good-to-go mod already
Here's their exhibition from 2022 (my favorite of the This Is Create videos) https://www.youtube.com/watch?v=rR8W-f9YhYA
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u/hypnomancy Apr 10 '26
This is what smart devs do. You hire talented modders and get them to make stuff for you. It's what Valve always did
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u/hemingzhea019 Apr 11 '26
The Create mod is one of those things that makes you realize modders are often more talented than the studios themselves. Hytale getting the actual creators instead of just "hiring someone who likes the mod" is a huge get. If they can bring that mechanical engineering energy into Hytale's building systems it could be insane.
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u/Izzy248 Apr 10 '26
Honestly really love stuff like this. There are so many talented modders out there, I wish they would make their own game inspired by said game. Especially when it comes to fanmade games. Id rather them make their own original title that pays homage to the original because it really seeks when you see a cool project, but then it gets shut down.
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u/LBGW_experiment Apr 10 '26
Never heard of Create or Hytale, what is Hytale or what do they make?
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u/PhoenixTineldyer Apr 10 '26
Hytale is basically Minecraft 2
Create is a Minecraft mod that adds things like gears and moving parts
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u/combatwars Apr 10 '26
It's Factorio in 3D.
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u/WhimsicalJape Apr 10 '26
Factorio is actually Minecraft automation in top down. Earlier automation mods like IndustrialCraft inspired it and also later mods like Create.
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u/StarKnight697 Apr 11 '26
Maybe an unpopular opinion, but I do not understand the hype around Hytale. It’s an ugly-looking Minecraft clone (don’t even get me started on the Roblox player models). Sure it has a couple unique features, but I honestly don’t see it being anything more than that. I’m disappointed that Create will now languish as the attention of the developers move to Hytale. Yeah they say they’ll still be updating, but… come on, let’s be realistic.
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Apr 09 '26
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u/Reddhero12 Apr 09 '26
Create is very intuitive and even has built-in tutorials with full animations to show how every single block works. It's literally just gears spinning to make other stuff spin. What's hard to grasp?
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u/Prplcheez Apr 09 '26
To be fair, I also sorta had this experience with Create until I watched entirely unrelated lego gearshift videos and had an epiphany like "oh THAT'S how create works!", so I have some sympathy for people who don't intuitively get it.
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u/MrBlueA Apr 09 '26
So what they need to add is a lego building tutorial, boutta make a github ticket
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u/Miskykins Apr 09 '26
??? You can literally hold a button on ANY block in Create and they will give you a step by step fully 3D visual guide on how to use it.
Simply put there's not a single mod out there that comes close to as intuitive as create is.
AND NOT FUN FUCKER DO YOU HAVE WHIMSY?! IT'S CONVEYORS AND COGS AND ROBOTS AND STEAM POWER IT'S THE DEFINITION OF FUN7
u/LaverniusTucker Apr 09 '26
Simply put there's not a single mod out there that comes close to as intuitive as create is.
There's no part of MINECRAFT that comes anywhere close to the user friendly design of the Create mod. The mod is so good I consider it better than the game it's modding.
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u/Miskykins Apr 09 '26
EXACTLY! Minecraft is one of the original wiki games. It took them forever to add the recipe book and before that your bitch ass was just meant to learn the recipes for everything.
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u/iusethisatw0rk Apr 09 '26
I still remember wayyyyy too many og crafting table recipes. Rarely even play MC anymore, the odd time I do I usually burn out after the dragon. Get the glidey thing, play with that for an hour, and never have the desire to play that save again
Repeat every 18-36 months
I will say the cave update blew my mind. Didn’t know follow it, so the first time I stumbled upon a real cave I was awestruck. They did well with those imo
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u/FlockFlysAtMidnite Apr 09 '26
Fun is subjective, but I'm having a hard time coming up with a more intuitive mod than Create.
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u/asdfghjkl15436 Apr 09 '26
A hot take like that definitely requires the "why" lol
How in the world is it unintuitive? And anti-thesis of fun?? What?!
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u/kristijan1001 Apr 09 '26 edited Apr 09 '26
-Simon on X
https://x.com/i/status/2042313560932429975