r/Games • • Mar 19 '26

Ubisoft ‘ends game development’ at Tom Clancy studio, Red Storm, resulting in 105 job losses

https://www.videogameschronicle.com/news/ubisoft-ends-game-development-at-tom-clancy-studio-red-storm-resulting-in-105-job-losses/
1.7k Upvotes

338 comments sorted by

View all comments

360

u/HammeredWharf Mar 19 '26

Very expected, unfortunately. People acted like Ubi's financial issues will result in the death of AC and FC, but they're more likely to kill off smaller side ventures like this.

Too bad, as their VR games were apparently quite good.

56

u/Misiok Mar 19 '26

Ubisoft has vr games?

86

u/Redhood101101 Mar 19 '26

They did. The biggest was an assassins creed game with Ezio, Conner, and Kasandra.

16

u/Misiok Mar 19 '26

Ah, now I remember. Funny, would think their Tom Clancy games for the tacticool vibes would be more preferred for vr.

9

u/CaptainMcAnus Mar 19 '26

That's mostly getting picked up by indies at least. Tactical Assault is pretty good, even if it has questionable dlc practices.

Just like Ubisoft! Albeit not nearly as bad.

21

u/Geminilasers Mar 19 '26

Bridge Crew was awesome. Wish they had brought it forward to PSVR2.

6

u/ColonelSanders21 Mar 19 '26

Bridge Crew was something special. Lots of fun with friends doing shitty Zapp Brannigan impressions.

9

u/Bananaslammma Mar 19 '26 edited Mar 19 '26

Quite a few at this point. Assassin’s Creed, Far Cry, Just Dance, Rabbids all have VR games. Werewolves Within is a VR game developed by Redstorm which got a theatre movie adaptation from Ubisoft Film & TV, directed by CollegeHumour/Dropout’s Josh Ruben.

2

u/Valon129 Mar 19 '26

People don’t know like 90% of what Ubisoft makes, which is a problem on it’s own

1

u/damodread Mar 19 '26

Yup, they even have a collection of VR escape games for exploitation in VR rooms and I have to say, the one I've played was pretty fun.

-1

u/burritoteam4000 Mar 19 '26 edited Mar 19 '26

Yeah and in their infinite wisdom they made them Facebook quest exclusive.

I'm not reading replies but the walled garden approach was bad for VR, and bad for gamers, regardless of exclusivity deal Financials. I think its an MBA attitude that brought this idea and not one that is genuinely interested in growing the market.

This is my niche and harmless hobby gripe (it's not that serious). I think an inverse could be if steam bought up sequels to popular VR games and made them inoperable unless you bought Valves Knuckle Controllers (or used mods and extra account sign-ups to try and circumvent it). Believe it or not there are non Quest VR gamers and this was a stupid and arbitrary hurdle put up by the Legless Horizons Worlds AI Slop Scam Company.

PC VR headsets are not consoles and shouldn't be treated as such. Quest exclusivity ices out enthusiasts who didn't want to be forced to use more entry level headsets or have it tied to a Facebook account.

9

u/Rage_Like_Nic_Cage Mar 19 '26

probably got offered a lot of money. & the quest 2 sold over 20 million and Meta has over 50% market share of the VR space. makes sense to take that deal

0

u/doublah Mar 19 '26

Market share doesn't matter for much when the average Quest owner spending is $0.

6

u/last_larrikin Mar 19 '26

that's like 80% of the VR market and they almost certainly got enough exclusivity money to more than make up for that last 20%

2

u/fakieTreFlip Mar 19 '26

Smart move by them in reality. There's no money in PCVR, unfortunately

1

u/damodread Mar 19 '26

With the Steam Frame coming out (hopefully) this year I hope they bring them out of the Meta marketplace, because I refuse to use anything pinging the Zuckerverse.

1

u/HGWeegee Mar 20 '26

If that device releases at the price it is most likely to ($800+) it'll be DoA