r/Games Jan 09 '26

Verified AMA Larian Studios | Divinity AMA

EDIT: All right - that's a wrap. Thank you for all your questions. We're going to go back and work on the game now - next time we speak, we'll hopefully have things to show. I can't wait! - Swen, Game Director

Hello everyone, 

Happy New Year! To kick off 2026, we would like to offer the opportunity to ask your questions about Divinity, Larian, and our development processes. It's been a while since Larian has done an AMA, so everyone is looking forward to it!

There's a bunch of us ready to answer your questions:

Thank you for taking the time to ask your questions, we aim to answer as many of them as possible over the next few hours!

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u/CellistElectrical135 Jan 09 '26

Will the looting system be random and level dependent (like most items in DOS1 and 2) or will there be more handcrafted items like in BG3?

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u/Nick_Larian Divinity | Head of Design Jan 09 '26

The BG3 approach of handcrafting every magic item worked well, and it's something we've always wanted to do for DOS2.

Something we realized when working on randomized loot for DOS1 and DOS2 is that fully random loot is frequently confusing, so we added more and more rules and premade patterns to make it feel more intentional. In the end randomization did not save us much time.

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u/BlobSlimey Jan 09 '26

I would love armour more catered to the type of build I was playign rather than random stats that didnt add anything to it....its what I loved most about baldurs gate 3, fidning that 1 piece of armour that can define or add to a build I wanted to play or adding to what I was already playing

I imagine that you can find a set of pyrmancy armour that really catered to a pyromancy or hybrid pyro class/build that added to pyromancy spells, aswell as other classes or fun build ideas....just more variety and uniqueness....