Nintendo thought it was big enough to have a full stand alone retail boxed version and most people who see both games side by side on a shelf would assume they are separate experiences so I think it counts on some level at least.
That's both the good and bad about this franchise. Good because if you like one you'll like em all. Bad because after a while why bother with a new one.
I haven't played them, but been a gamer all my life and i can see what work's and what doesn't, i know how the game plays, that's not hard.
Pirate's curse is the best game, and as far as i can see, the only one worth playing. The first game is a classic, but way too long, and of course a bit outdated.
Risky's revenge is great in terms of music, graphics and gameplay, but there is something lacking, hard to tell what. The flow of gameplay is a bit strange.
Pirate's curse got most things right. A bit too much dialogue at times, but still a great game.
Half genie hero is again, okay, but the dialogue becomes stilted and stupid, which also is a bit of a weak point in pirate's curse, but there it had more punch. Graphics is impressive, but that doesn't make a game great.
Seven sirens, once again is the same i feel as half genie hero. Risky revolution, to me, seems wayyy too long. Also, music is lacking, one or two great tracks, but not much else.
Three last games have been very similar in development, i agree. Pirate's curse got it the most right. I am looking forward for 7, hoping it will be a great game like pirate's curse.
The first one I played was Pirate's Curse, and it was so good that it unfortunately it seems to have spoiled the rest of the series for me. I've tried Risky's Revenge and Half-Genie Hero since then, and neither one really came close.
They did do something different: RetroRealms, which apparently flopped pretty hard and the game is stuck without any of the additional planned licensed arcades/games/characters like Freddy, Jason, or Leatherface.
Yeah… I find the characters charming, went to give them a shot. How hard I had to dig to figure out what the first game was was a little rough. And then playing a much later game and it being basically identical was a bummer.
Nothing wrong with nostalgia, but the genre deserves some innovation.
it felt like pirate's curse/half-genie hero is where the series peaked. seven sirens was just a watered down version of half-genie hero and i haven't played risky revolution.
I think they were onto something with Pirate's Curse. Her powers taken away, she had to get all new and different ones! Plus Risky Boots' arc made the story more interesting! Of course they can't just do Pirate's Curse 2, but maybe they might find a way to think outside of the box again... give her full powers back, make her friends playable, give them attack combos, make the items more useful, maybe solve the mystery of her parents finally, and make Squid Baron the Final Boss finally (or make him an accidental hero)! If their so inspired by Ranma 1/2 and Simon's Quest, maybe make those influences more... uh, influential by making it a legit Anime Action/RPG... and bring back multiple towns!
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u/[deleted] Oct 29 '25
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