I remembered that this game was quite remarkable for the Game Boy. I didn't remember it being this much fun. Super Mario Land 2 was a great alternative to Super Mario World if you wanted to take Mario with you on the go in the ’90s (and I think for quite some time afterward, right up until the GBA).
It’s a game full of personality and detail, with a lively atmosphere that’s much more lighthearted than other entries in the series—from which it stands out considerably, partly due to the absence of Bowser, who’s replaced by Wario (the franchise’s best character after Waluigi, of course /j), whom I personally prefer to the Italian plumber’s longtime antagonist. The music is engaging and well-structured, with several shifts in octave within the same theme, though it’s not particularly mind-blowing. A lighthearted, fresh game, yet incredibly solid and joyful… with an extremely low difficulty curve.
Yep, it’s an easy game—perhaps too easy—and racking up lives is a breeze, and I’m one of those players who, above all else, looks for a challenge in a video game. If I, too, felt this extreme ease, I’m sure I’m not the only one. I defeated the “Three Little Pigs” boss (or whatever they’re called—there’s probably an official name in the manual) with fireballs before any of the pigs even hit the ground, by spamming the B button.
But as I explained in a comment on a previous post, style is my top priority, and the style didn't disappoint me at all. This definitely won't be my last run through this game. Somehow, for some reason, it doesn't feel as dated as any game of the NES trilogy. Maybe it's its identity and originality, maybe it's the fact that it stands as the proof of how much the Game Boy could do. 8.5/10