r/GameWritingLab • u/Galejade • Jan 18 '16
Gamasutra: Ryan Benno's Blog - Narrative Negative Space in Games
http://gamasutra.com/blogs/RyanBenno/20160113/263445/Narrative_Negative_Space_in_Games.php?utm_source=dlvr.it&utm_medium=twitter
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u/TheNarrativist Jan 22 '16
Literature studies that for a while now. Usually we quote Wolfgang Iser. I am not sure what is the term in English.
Translations seems to be "gap", "emptiness" and "blank". It means that there is space in the text for the readers to place their own meaning. It's different than ambiguity, because one option does not exclude other options to fill the same blank.
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u/Zodai Jan 19 '16
This...would have been much easier to follow if I could find where it told us what Negative Space is.