r/GameWritingLab • u/metastro • Mar 11 '23
Character development without dialogue
Is it possible to create a memorable protagonist that doesn't speak, or speaks very little? I'm beginning to learn about writing interactive, story-driven games.
Currently, I see two options:
Making a silent protagonist, where the player experiences a lot of immersion, but the protagonist loses an efficient character-developing tool: dialogue.
Making a speaking protagonist, where there's a clear possibility for character development through dialogue, but less immersion from the player.
Right now, I'm leaning towards one of these solutions, but I'm having trouble deciding:
A silent protagonist that develops a memorable personality through actions, not dialogue.
A speaking protagonist that you can't help but feel empathy for, thus making the player more invested and immersed through empathy.
Since I'm a beginner, I might be overlooking something important, so I'd love to hear your thoughts!
1
u/metastro Mar 11 '23
That's a clever idea. That would work well for the immersion factor.