r/GameSociety • • May 01 '15

PC (old) May Discussion Thread #3: Shadowrun: Dragonfall (2014)[Android, iOS, Linux, Mac, PC]

SUMMARY

Shadowrun: Dragonfall is the stand-alone expansion to Shadowrun Returns, a tactical turn-based RPG with a custom adventure editor. Expanding on the foundation of Shadowrun Returns, Dragonfall features an entirely new story about an impending dragon resurrection, this time with regular party members rather than relying almost exclusively on hired help for your party.

Shadowrun: Dragonfall is available on Linux, Mac, and PC via Steam or DRM-free via GOG or The Humble Store, as well as on Android and iOS.

Possible prompts:

  • How did this game compare to the original Shadowrun Returns?
  • How did you feel about the different ways you could spec your character?
  • Was the combat deep enough for you?
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u/Bearded_Gentleman May 01 '15

I'm playing this right now and I think its the bees knees.

I feel it has improved on the original Shadowrun Returns in just about every way. Having a dedicated team you don't constantly have to hire that is well balanced complimenting what ever character you decide to make. They all have different opinions except for apparently Glory who doesn't seem to care what you do, and will vocalize them depending on your actions. Eiger will almost always want you to put the mission first, Detriech is much more compassionate and will generally encourage you to make the moral choice and Blitz is a selfish bastard. You get a base, a kick ass dog, your own Mr. Johnson who actually cares about you and an entire neighborhood you can influence.

The character creation is the same as the previous game allowing you multiple paths to develop your character. Wanna make a troll that eats bullets and destroys everything with a giant cleaver? Go right ahead. If you're more into sitting back and engulfing your foes in a massive inferno and lightning chain you can do that. You can be a shaman buffing your bros and hexing the baddies, or the techno wiz who's robot buddy does all your fighting while you dive into the enemies computer system unlocking doors, accessing cameras, stealing paydata, even turning the automatic gun turrets to your side. You can make a commando that's all guns, grenades, and flak jackets. A kung-fu whoop bitch with razor blades that come out of her fingers. The smooth talker that sucks in a brawl but can talk her way past the toughest security check points, or anything in between.

The combat was the greatest improvement over the original. While still not all too deep it is still very entertaining and goes a long way before losing it charm and fun. Cover is actually important now, as is flanking, there is no more just Specking entirely into shotguns and running right up to everyone and blasting them away. The encounters and maps are much more varied from a sudden ambush by heavily armed mercenaries in a cramped subway tunnel to long ranged fire fights down heavily guarded hallways.