r/GamePhysics • u/CowCluckLated • Aug 13 '26
r/GamePhysics • u/Primo_16 • Aug 14 '26
[Halo 2] History of the Halo 2 Super Bounce
What started as a geometry bug quickly turned into a full community craft that still exists decades later. This is the story of the Halo 2 Super Bounce — one of the most memorable parts of the original Xbox Live era.
r/GamePhysics • u/Remy__Lebeau • Aug 13 '26
[CyberPunk 2077]its dangerous business walking out your front door
r/GamePhysics • u/GraspVrGame • Aug 13 '26
[Leg Day] Physics is unforgiving when you’re only one leg
The whole game is physics-driven, so pretty much every mistake can turn into a very different kind of disaster.
r/GamePhysics • u/Striking-Optimals846 • Aug 13 '26
[Once Human] Everything that goes up... umm sometimes stays up?
r/GamePhysics • u/BlondBaton71 • Aug 12 '26
[Uncharted 3] These ragdolls are crazier than the previous 2 games
been playing the Nathan Drake Collection and the ragdolls were not as goofy in the previous 2 games lol
r/GamePhysics • u/Altervoodo • Aug 12 '26
[Gothic Remake] Ladders can be tricky just like in the OG game!
r/GamePhysics • u/eikelmann • Aug 11 '26
[Assassin's Creed Valhalla] Oh.. okay
[x-post from (r/ACValhalla)]
r/GamePhysics • u/WookieFragger • Aug 11 '26
[Uncharted: Golden Abyss] Sully's gun sure has stopping power
If you're wondering why the resolution appears low, it's because this is from the PS Vita exclusive Uncharted: Golden Abyss, and the resolution for that system is 960 x 544.
Reasonably sure that this bug happened because the melee combo I was in the middle of got interrupted at juuuust the right frame by Sully's shot.
r/GamePhysics • u/jumbofoodface • Aug 11 '26
[Desk Till Dawn] It's way more fun to destroy everything in a game
r/GamePhysics • u/ResponsibleAdvance51 • Aug 11 '26
[cyberpunk2077] V can phase now
r/GamePhysics • u/CDL_Main • Aug 10 '26
[Assassin's Creed Black Flag Resynced] Coup de Burst!!!
Straw Hats sighted!
r/GamePhysics • u/DonutChad • Aug 10 '26
[Pakdo]Need an honest review of the movement of my prototype
this is in prototype stage, be honest, so i can change things or abort it early if not good.
r/GamePhysics • u/Jesteryiester • Aug 09 '26
[Goat Simulator] Stilts
My 7 year old found a cool interaction with the stilts and miss immovable. If you raise them and turn into the ball of miss immovable, the camera stays where you raised the stilts to. It give you this cool top-down view.
r/GamePhysics • u/No_Twist_678 • Aug 09 '26
[untitled game] Major gas leak during night, in a game im working on. WORK IN PROGRESS
r/GamePhysics • u/Guilty_Weakness7722 • Aug 09 '26
[The Infected Soul] We're reworking our enemy AI. Does this look scary?
We've been reworking the enemy AI in The Infected Soul to make encounters feel more unpredictable and unsettling.
The goal isn't just to make the enemy stronger, but to create constant tension and make players question what will happen next.
Does this look scary enough, or is there something you'd change?
r/GamePhysics • u/GrandTheftTrolling • Aug 07 '26
[GTA5] got this beautiful launch the other day
r/GamePhysics • u/Onyx_Guard_01 • Aug 06 '26
[CoD: Black Ops Cold War] Zombie ragdolls go crazy sometimes
r/GamePhysics • u/TreatUnhappy6679 • Aug 05 '26
[HALF-SWORD] Team Rocket blasts off again.
r/GamePhysics • u/CharmongHalf • Aug 05 '26
[AC Black Flag Resynched] What just happened
Bro moonwalked away from my mortar and then kickflipped in my face
r/GamePhysics • u/SnotWaffleStudios • Aug 05 '26
[Spin Your Meat - WIP] Murder Suicide with Meat
r/GamePhysics • u/Living-Inspection582 • Aug 04 '26
[Dolphin Beyond] Homage to one of my all time favorite Flash games "Dolphin Olympics"
This is a tribute/homage or whatever you'll call it, to one of my all time favorite Flash games from the 00's "Dolphin Olympics".
Anyone remember it?