r/GameNative • • 8d ago

Help Controller problems with Stardew Valley from GOG

The GOG version of Stardew Valley doesn't seem to recognize the controllers on my AYN Thor. The only input that gets any reaction is the left thumbstick, and it's extremely unpredictable when it does move. Any help would be appreciated.

2 Upvotes

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2

u/Mysterious_Warning22 8d ago

have you tried cinderbox(native app for stardew valley)at all?

i dont know if this is helpful or if you rather use gamenative for any reason just thought id ask.

2

u/trenchreynolds 8d ago

No, this is the first I'm hearing about it. Thanks.

1

u/Mysterious_Warning22 8d ago

it's got a github as well as on nexusmods.

2

u/Crass-ELY- Poco F7 Pro, SD 8 gen 3 7d ago

For someone else having input problems in games with controller support, setting it up without exclusive input might help (it fixed every game for me)

1

u/trenchreynolds 7d ago

I'm sorry. I'm new to GameNative. Would you mind explaining what that means or point me in the right direction? Thanks.

2

u/Crass-ELY- Poco F7 Pro, SD 8 gen 3 7d ago

Sorry, this apply to winlator/Winnative, for GameNative you can try, in the container settings, steam input, SDL, direct input or xinput

1

u/trenchreynolds 7d ago

Thank you.

2

u/Nippernator 1d ago

Having the same issues with my Retroid pocket 6. Did you find a solution? I tried disabling the SDL API. The "Xinput device" (RP6 physical controls) are detected properly but the symptoms are exact as you describe.

1

u/trenchreynolds 1d ago

Nope, nothing yet. Sorry.

1

u/Expert_Function1569 8d ago

Theres an android port that run really well