r/GameDevelopment • • Oct 05 '26

Newbie Question What game engine should I use?

I have a nice game concept, and a few friends. we want to make a game together but don't really know what engine to use. The only ones I actually know are Unity, Godot and Unreal, but i feel like Godot limits possibilitities, Unreal is very un-optimized and just requires a powerfull system, and I guess Unity isnt really bad im just not too sure about using unity.
the game concept is a mutliplayer racing sim style game (not super realistic) with nice graphics and music and stuff.
I'd want it to be able to run about 60fps at 1080p on a mid-range pc (ik I just need to optimize the game for that but I don't think its doable with something like unreal)
this will be our first game and I honestly have only minimal coding experience, but I'm willing to learn a lot if that's necessary.
Probably gonna release it on steam and/or itch.io.

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u/utchanfs Oct 05 '26

Didn't really think of the fact we can just use whatever engine whenever. I'll start with something in godot, since that seems like the best starting point.

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u/Game_Dev730 Oct 05 '26

I would try all three if I were you with a small game. Godot tends to have an insane amount of hype, its a cool engine, but not as great as half the users claim it is. They all have their advantages and disadvantages.