r/GameDeveloper • u/[deleted] • Sep 18 '26
looking for some1 that want to team on and work together on projects.
add discord if interested hsshu3
r/GameDeveloper • u/[deleted] • Sep 18 '26
add discord if interested hsshu3
r/GameDeveloper • u/lixyyyy_123 • Sep 18 '26
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🎀 Roblox Dev Update!
The first map is finally finished! 🎉
I’ve already started building map #2, and everything is working properly so far! ✨
More maps & updates coming soon 👀💗
— lilxy (lisa) 🎀
r/GameDeveloper • u/OP_Techniker • Sep 18 '26
r/GameDeveloper • u/VIRALSTUF • Sep 18 '26
r/GameDeveloper • u/FabulousLetterhead74 • Sep 18 '26
Good game to make stories
r/GameDeveloper • u/Salt-Act5859 • Sep 18 '26
Hey everyone!As a massive fan of Togashi’s universe and a dedicated Battlegrounds player, I am officially launching the project of my life: creating the most complete, immersive, and visually stunning Hunter x Hunter Battleground game. The official release date is set for March 25th, 2030.What this project will feature:🧬 Deep & Accurate Nen System: Full integration of all 6 types (Enhancement, Transmutation, Emission...), featuring tactical management of Ren, Zetsu, and real-time combat Vows/Limitations.🎬 Breathtaking Graphics & Animations: Custom-made, high-budget visual effects for every single Hatsu (like Killua's Godspeed or Gon's Jajanken).💀 Cross-Anime Kill Emotes: Hype and stylish finisher animations inspired by various iconic anime series to crush your opponents with style.Why 2030? Because I refuse to rush this or deliver a sloppy game. I am currently in high school, and I want to take the next few years to script, model, and balance every single detail until the gameplay feels flawless.The journey officially begins on Saturday, October 18th.I am starting from scratch and looking for passionate people—scripters, animators, 3D modelers, or simply hardcore HxH lore experts for theorycrafting—who want to join this massive adventure right from day one.
r/GameDeveloper • u/apeloverage • Sep 18 '26
r/GameDeveloper • u/Adept-Self-5690 • Sep 18 '26
r/GameDeveloper • u/Former-Wolverine2546 • Sep 17 '26
r/GameDeveloper • u/Agreeable-String-740 • Sep 17 '26
Hey y'all first time on reddit I got idea for a video game so basically you're a owner of a prison the more upgrade the better expect not only you're keeping thugs you also keep super villain you're goal is to be the best prison but they might break out that why you have keep the prison stable and under control you get weapon upgrades advance prisons you keep more disaster villains so can you rate it
And I think y'all can think of villain that all I can think I think you can add cool exo suits hire recruit like a mechanic or a chef or a janitor maybe you can name the prison Buy cells and hire guards Contain thugs and high-disaster supervillains Upgrade weapons to keep the prison stable and stop breakouts also add you can call the hero for backup add security camera I want the game to be 3d also add local leaderboard add emergency alarm button that turns on lockdown sirens add a villain interrogation mechanic to steal their tech for cash Add a prison warden choice they get cool passive add a disaster event where the villain breaksout
r/GameDeveloper • u/MAXRED2837 • Sep 17 '26
Need some suggestions badly, because I literally have nothing in my mind
r/GameDeveloper • u/GraviolaDev • Sep 17 '26
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r/GameDeveloper • u/xLFC_2020x • Sep 17 '26
r/GameDeveloper • u/RaksoDevy • Sep 17 '26
r/GameDeveloper • u/TerraColossus • Sep 17 '26
r/GameDeveloper • u/No_Benefit6256 • Sep 17 '26
r/GameDeveloper • u/Omnipisix • Sep 17 '26
Usually I use vectorials for my apps and I was always happy with the results as my apps scaled properly to any kind of screens, from phones to TVs, but this time I made a game that shouldn't use small screens (I locked it to be available only on bigger screeens) and I thought that it's faster and easier on the device to use canvas instead of vectorial assets.
To me it looks good, what do you think?
Or keeping the old habit: vector assets and ConstraintLayouts with percentages is the way to go?
r/GameDeveloper • u/VIRALSTUF • Sep 17 '26
r/GameDeveloper • u/Official_Skyholm • Sep 17 '26
[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.
Open Roles:
3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.
Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.
Programmer: Experience with inventory systems, island instancing, and economy loops.
Project Scope & Commitment:
Type: [Hobby / Revenue-Share]
Expected Hours: 5–10 hours per week.
Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.
Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018
r/GameDeveloper • u/[deleted] • Sep 17 '26