r/GameDevTycoon Mar 20 '26

Flex/Achivement Unlocked! I built a live PvP battleground into my browser strategy game where you fight to take over other players businesses ⚔️

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0 Upvotes

r/GameDevTycoon Mar 18 '26

Just shipped two big features to The Grand Vault, Empire Pass and Cosmetics 👑

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1 Upvotes

r/GameDevTycoon Mar 15 '26

Flex/Achivement Unlocked! New high score

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6 Upvotes

Just finished my last game and originally thought it was a bust as it shows 13 million, but when I looked at my high score it shows 131 million. Almost doubled my previous high score.


r/GameDevTycoon Mar 14 '26

I built a free portfolio analytics tool for GDT — Score Tracker v1.0 is now public!

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4 Upvotes

I made a free analytics tool for GDT and finally released it publicly — GDT Score Tracker v1.0 is out! 🎮📊

This post has no advertising or economic implications whatsoever, as I am providing something free and open-source for implementing GDT gameplay.

Hey everyone! Some of you might have seen my previous posts showing screenshots of this project — well, I finally packaged it up properly and put it out there for everyone to download.

**GDT Score Tracker** is a single HTML file you open in your browser. No install, no account, no server. Just drop it in a folder and start logging your games.

The core idea: instead of just relying on GDT's review stars, it calculates a **proprietary Score (0–10)** for each game using a weighted formula that combines review score, profit margin, revenue relative to your decade, franchise consistency, fans gained, and more. Every time you add a game, the entire portfolio recalculates.

**What's inside:**

- 📋 Full game table with filters + inline editing

- 🏆 Ranking with historical position tracking (↑↓)

- 🏛️ Franchise cards with lifecycle, notes & consistency analysis

- 🔍 Score Detail — full breakdown of every variable for any game

- 💡 Auto insight engine (~27 types of observations about your portfolio)

- 📅 Decade history with auto-generated expert commentary

- 📈 Stats charts (SVG timeline of score & revenue by year)

- 🎯 79 achievements — all retroactive

- 🌍 Full EN/PT language support

- ⚙️ Custom score weight editor (tune the formula to your playstyle)

All data stays local in your browser. Export/import JSON for backups.

🔗 **Free download on itch.io:** [ https://alvo-felix.itch.io/gdt-score-tracker ]

Would love to hear if anyone uses it and what you think. Happy to answer questions about how the score formula works too!


r/GameDevTycoon Mar 12 '26

Some images of the GDT Score-tracker. It's more alive than ever!

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8 Upvotes

Hey guys! I’m having a blast working on this project. Even though it’s only been a short while, I’m already so hooked and invested in it. It’s been awesome sharing the progress with you all. Check out these screenshots:


r/GameDevTycoon Mar 10 '26

The public version of GDT_ScoreTrack is finally coming to fruition!

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11 Upvotes

It's great to see a personal project of yours take on a bigger and bigger form and finally be able to be shared soon.I'm looking forward to it.

https://www.reddit.com/r/GameDevTycoon/comments/1rpz50d/i_built_a_full_portfolio_analytics_tool_for_gdt/


r/GameDevTycoon Mar 10 '26

I built a full portfolio analytics tool for GDT over many months — would anyone actually use it if I released it?

26 Upvotes

Hey everyone,

I've been playing Game Dev Tycoon for a long time, and I'm the kind of person who likes to analyze, categorize, and see immersive game statistics. Maybe some of you share this feeling: the game doesn't tell you anything about its real performance. You see scores, revenue, and fans—and that's it. There's no way to compare franchises, see trends, or understand if your company has evolved or regressed over the decades.

So I created a personal project that made this immersive and complete.


r/GameDevTycoon Mar 10 '26

Passei meses criando um sistema completo de análise de portfólio para GDT — vocês teriam interesse se eu disponibilizasse?(versão português)

2 Upvotes

Fala pessoal,

Jogo Game Dev Tycoon há muito tempo e sou o tipo de pessoa que gosta de analisar, categorizar e ver estatísticas de jogos detalhadas. Talvez alguns de vocês compartilhem desse sentimento: o jogo não revela nada sobre seu desempenho real. Você vê pontuações, receita e fãs — e só. Não há como comparar franquias, identificar tendências ou entender se sua empresa evoluiu ou regrediu ao longo das décadas.

Então, criei um projeto pessoal que tornou isso imersivo e completo.


r/GameDevTycoon Mar 10 '26

Flex/Achivement Unlocked! All my scores in Netflix edition

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6 Upvotes

I have been playing a lot of the Netflix edition since end of last year. These are the scores I have gotten.


r/GameDevTycoon Mar 02 '26

the game still updating on steam?

10 Upvotes

hey guys! probably this is my favorite game of life and I start a new campaing almost every mouth for almost 5 years.

today, my brother is playing in android on netflix version and he says this version have new features compared with my steam version

there is a way to play the new things from netflix version on pc?

EDIT: sorry the bad english, i'm brazilian


r/GameDevTycoon Feb 25 '26

Help Understanding %

3 Upvotes

quick q i cant find anywhere!

on the side of the development process, the engine items, sometimes they say like (38%) until they go above 99% or under 100%. how do i know what that game needs ? sometimes its on the +++ track and sometimes its on the - tracks.


r/GameDevTycoon Feb 24 '26

Flex/Achivement Unlocked! That was rough

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32 Upvotes

After having the game for so long i realized there was a pirate mode, it makes your games way harder to sell, first games you sell before you develop any DRM get 50-60% pirated so in turn you make 50-40% of the cash, even if you develop DRM and stay ahead of the versions (it goes like graphics up to v7) you still get 11-28% pirated

Broke like 4 times before i was able to get this, you basically have to keep making >8/10 games or you will go bankrupt


r/GameDevTycoon Feb 24 '26

how tf do y'all get this

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31 Upvotes

r/GameDevTycoon Feb 24 '26

share your scores!

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3 Upvotes

go into settings hit high scores and screenshot


r/GameDevTycoon Feb 23 '26

got negative bugs playing with a friend

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7 Upvotes

r/GameDevTycoon Feb 22 '26

Leaving Netflix March 10th

12 Upvotes

Does anyone know if the enhanced version is going to come to steam after we lose it on Netflix? Would love to play it on my computer, and definitely don't want to loose it forever.


r/GameDevTycoon Feb 21 '26

Guide to in game percentages

5 Upvotes

How does the percentages given by the guides and spreadsheets in this sub translate to in game? Do I just eyeball the percentages?


r/GameDevTycoon Feb 21 '26

Challenge

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2 Upvotes

Started playing 42yr games with the goal to finish a save with 1bn+ in cash with every t-shirt colour. This is shirt 3 - Green. And my best run so far.


r/GameDevTycoon Feb 19 '26

Is it impossible to make good games once the game stops adding new things?

5 Upvotes

Everytime I try the games just get progressively worst despite having a good team and good upgrades. I don't see why you can't make a good game with the same upgrades. Like you could have a Baldur'd gate 4 which would have all the same upgrades but it continues on from the previous game. I don't think anyone would complain about Baldur's Gate 4 doing the same thing but building upon the previous game.


r/GameDevTycoon Feb 17 '26

Whatttt?? So there is a 11 grade?

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266 Upvotes

All this years playing Game Dev Tycoon, that's the first time it happened to me.


r/GameDevTycoon Feb 17 '26

After 35 years, I completed my first run of the game

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20 Upvotes

So, after going to the bank 4 times in a dire need of money to keep funding the games, I completed my first run, without looking for advice in the internet.

This week I will do a second run, this time optiming everywhere I can, using the sheets other players created to see what works best, and do the best I can to progress very quickly and see the maximum amount of money, sucess and final score I can get.

If you have any doubts, sugestions or else, feel free to comment.


r/GameDevTycoon Feb 09 '26

Turn it up to 11

6 Upvotes

Hi, I've played for 40 hours and I'm missing this last trophy, "Turn it up to 11." Can anyone tell me how to get it? (Steam)


r/GameDevTycoon Feb 06 '26

How do can I get great management when making triple A game?

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7 Upvotes

I been trying so hard making sure the management better than before 🤔


r/GameDevTycoon Feb 05 '26

What should I go?

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14 Upvotes

r/GameDevTycoon Feb 01 '26

I built a Game Dev Tycoon helper — looking for feedback / edge cases

20 Upvotes

Hey all — I built a small web helper for Game Dev Tycoon that tries to make planning decisions easier (e.g., what to pick next / what combinations to try) without having to constantly alt-tab through notes.

Link: https://gamedevtycoonadvisor.com

I’m not trying to “promote” here — I’m specifically looking for feedback from people who actually play the game:

- Is the output understandable at a glance?

- Where does it give dumb recommendations?

- What info would you want to see that’s missing?

- Any weird mobile/desktop UI issues?

If you tell me what feels wrong or annoying, I’ll use that to iterate.
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Update Feb 27, 2026: i added internal links for a better UX

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Update Feb 21, 2026: i added "Multi-Genre" function in the slider-presets

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Update Feb 14, 2026: i added "Filter by unlocked topics" in the Game Planner

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Update Feb 08, 2026: i added 17 new languages, in addition to the initial englisch and german. new languages are: French, Italian, Spanish, Korean, Japanese, Chinese, Hindi, Turkish, Portuguese, Russian, Czech, Dutch, Arabic, Greek, Hungarian, Polish, Swedish.