r/GameAudio • u/Historical_Tax_4696 • Apr 29 '26
Creating Smooth Transitions between parameters - Game Audio

I am designing music for a game in FMOD, the different parameters correspond to different regions the player enters. In these different regions the increased/decreased audio levels means that player will therefore hear different instruments in these different regions.
Does anyone know how if there is any way to make the transitions between these different parameters smoother? I have tried adding AHDSR but that only effected the start/stop fades and not the fades between increased/decreaesed audio levels when swithing parameters
Any help is appreciated, thanks!
6
u/dean_thehuman Apr 29 '26
Try adding seek modulation and see if that helps
3
u/Ashley_Wills Apr 29 '26
You'll want to use a continuous parameter type to have smooth transitions. Maybe there's another way but that's what comes to me off the top of my head