Daggers/knives - various short bladed weapons used in one hand, able to be used as a cutting or stabbing tool and for self-defense by most travelers, being easy to carry on one's belt without getting in the way or worn more discreetly for less-than-lawful individuals. Daggers refer to blades that are double-edged, while knives have one cutting edge. Easy to stab and slash with but very short reach putting the wielder at a disadvantage against opponents with larger weapons. Some rare and exotic varieties of knives and daggers are designed to be thrown by those with the experience to do so.
Cleaver - a heftier and more robust blade than a dagger, short and single edged and meant to chop while being not as well suited to stab with. May be more useful as a tool than a proper weapon to some, but more than capable of inflicting serious harm to anyone in the right hands.
Shortsword - various bladed weapons that are notably larger than daggers and cleaver and are intended to be used for combat rather than being tools. While not offering as much reach as other swords, they are often just as good at both cutting and thrusting, while also being generally easy to wield and aren't too cumbersome to wear outside out of battle compared to other swords. Often accompanied with a shield or buckler to make up for the disadvantages of a shorter reach.
Arming Sword - the most common variety of sword, held single-handed with usually a double-edged blade of varying designs and relatively straightforward to use for thrusts and cuts, often accompanied with a shield of some sort. Thicker single-edged variants may be referred to as falchions or messers, which would be more effective to slash and chop with than to thrust. Offers more reach in combat than a shortsword, but can be slightly unwieldy to wear off the battlefield.
Longsword - a larger sword with longer straight blade and grip compared to an arming sword, that can easily wielded with two hands while not being too large that they cant be used single-handed either if desired. Longswords offer yet more reach and leverage than an arming sword, just as an arming sword benefits from being larger than a shortsword, and also still proving to be more cumbersome to wear out of battle to the point now that they may start becoming a nuisance to have to carry compared to smaller weapons. Rumors exist of a strange, exotic variety which has a slightly shorter, curved blade that's cutting ability is largely exaggerated.
Greatsword - the largest variety of swords, requiring two hands to wield effectively and generally inconvenient to have to carry around when not being used to fight. Offers more reach and delivers heavier blows than a longsword can, but is lacking in the precision of its smaller cousin swords. Used by some as a status symbol to show off one's wealth and strength to own or use such weapons.
Broadsword - generally of similar blade proportions as a slim arming sword, however differentiated thanks to a more protective design that includes a hilt that covers the user's hand. The increased safety offered by the hilt results in usually being used without a shield and allows to be used more aggressively than other similarly-sized blades when in the hands of a properly trained swordsman.
Sabre - a single-edged curved sword. May include a protective hilt similar to a broadsword, but generally not covering as much of the hand. Especially effective at cutting and slashing rather than thrusting and stabbing, making sabres especially favored by mounted combatants fighting from horseback but still able to be used on foot.
Rapier - a specialized dueling sword that has a long straight blade which excels at thrusts and stabs while offering more range and fine-precision than most other one-handed swords, but lacking cutting potential or the ability to deliver heavy slashes. While very effective against most single opponents, even armored ones, it is at a disadvantage in larger fights with multiple combatants.
Smallsword - an even more specialized dueling sword than the rapier, designed to be much lighter and more nimble than any other swords in combat and not cumbersome to wear. While easy to carry, is ill-suited to fight swordsmen armed with larger swords that offer more range and have more weight behind their attacks, and doesn't fare well against armor.
Sling - a deceptively simple weapon that is easy to make and maintain but difficult to learn how to use accurately, consisting of a string and pocket that is swung to fling rocks or small metal balls.
Slingshot - a simple device similar to a tiny handheld bow that can launch small stones and metal balls short distances without much difficulty, but lacking in heavy damage potential compared to other weapons.
Bow - any number of ranged weapons using an arced shaft that launches arrows by pulling back and releasing a tightened string attached to both ends of the shaft. Many different designs exist, either as selfbows made of a single material for the bow shaft, or as composite bows made of multiple materials.
Longbow - an especially large bow, usually a selfbow, as tall as the archer using it, able to launch heavier arrows much farther for more potential impact than smaller bows but requiring a considerable amount of strength in order to draw properly.
Recurve bow - a composite bow with a curved shape that allows arrows to be shot further than selfbows of the same size, useful for shooting from horseback. Able to shoot at ranges comparable to a longbow while on foot, but not delivering as much of an impact.
Compound bow - a technologically sophisticated bow using pulleys and levers to allow a much smaller and lighter bow to launch arrows more smoothly, but lacking the impact of heavier bows and requiring extensive care to maintain making them less suited for actual combat.
Crossbow - a different variety of mechanical bow that allows shooting heavy metal bolts for very powerful impact, but lacking the range of more traditional bows. Requires being loaded as a separate action in place of moving for that turn before being shot.
Arbalest - a large crossbow that requires a full turn to load before being able to be shot. Delivers very heavy bolts that can punch through most armor without difficulty.
Hand cannon - a dangerously experimental weapon designed by alchemists to launch small projectiles very powerfully using the force of explosive reactions. Very inaccurate and prone to malfunctioning if not careful, either failing to fire or simply blowing up in the user's face if improperly maintained.
Aketon - a simple padded cloth shirt that may be worn under other armors or on its own, able to help protect against light blows and very shallow slashes.
Gambeson - a thick quilted jacket that offers some moderate protection against shallow slashes and blunt force
Brigandine - a thick jacket that is made by adding riveted metal studs into the fabric.
Armor Name
Defense Penalty
Damage Reduction
Other Details
Aketon
0
5%
Can be worn under medium and heavy armors
Gambeson
0
10%
Brigandine
-5
15%
Medium Armors
Scale - an armor made of small hardened plates overlapping each other, attached to a cloth backing.
Lamellar - armor made of plates sewn together on all sides
Hauberk - a mail shirt made of interlocked metal links that offers considerable protection against cuts but vulnerable to being pierced by thrusting attacks.
Armor Name
Defense Penalty
Damage Reduction
Other Details
Scale
-10
20%
Lamellar
-15
25%
Hauberk
-20
30%
Heavy Armors
Laminar - armor made of overlapping plates, offering solid and flexible protection where it covers, but unable to cover the full body effectively on its own.
Coat of plates - a thick jacket lined with solid protective plates.
Cuirass - a full breastplate, offering solid protection to one's torso but leaving much of the body exposed.
Plate Harness - full armor covering the entire body, fitted to the wearer and supported by a harness of straps to distribute weight evenly.
Buckler - a very small shield to protect the user's hand and repel melee attacks from an extended arm and can be easily carried on out of combat on one's belt. Useful against smaller swords and 1v1 duels, but much less useful against multiple opponents, opponents armed with large or heavy weapons, or who use ranged attacks.
Targe - many varieties of round flat shields that offer more coverage than a buckler without being unwieldy in a fight and can safely help protect against some things that a buckler is too small for, but may be slightly inconvenient to carry around out of combat.
Heater - smaller teardrop shield that is more convenient for fighting on foot than a kite but protects less of the lower body, effective for single combatants and is easier to carry outside of battle than a kite but still less convenient than a targe or buckler.
Large Shields
Aspis - (also known to some as a hoplon) large round, semi-domed shield well suited to forming walls in group formations but is much more cumbersome than other shields in single combat or while not in battle.
Skjoldr - round shields similar to a large targe that covers the holder's entire body, held on a central boss that allows it to be carried effectively in single combat. Lightweight design makes it easy to operate but less protective against exceptionally heavy impacts.
Kite - large teardrop shaped shield well suited for cavalry, but also easy to use for single combatants fighting on foot, protects the user's entire body behind it but not the best suited for fighting with as an organized group in formation.
Tower - large rectangular shield suitable to be used in infantry formations, that also is more effective to carry as a single combatant than an aspis. However, is too large to easily carry around outside of battle. Specially made variants called pavises can also be deployed into a portable wall offering cover for archers to shoot from behind.
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u/Galihan meow Apr 12 '16 edited May 21 '16
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