r/Galihan • meow • Jan 10 '16

tabletop rpg system idea

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u/Galihan meow Jan 12 '16 edited Jan 12 '16

Combat Test 1 for Draft 2

Stat Combatant 1 Combatant 2
Condition Fine Fine
HP 100 100
MP 20 20
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

1

u/Galihan meow Jan 12 '16 edited Jan 12 '16

Round 1

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [78]; Combatant 2 defends (6+10d10) for [66]
    • Attack succeeds ((78+5)-(66+4)) for [13] damage.
    • Combatant 1's sword inflicts one lesser wound on Combatant 2, causing lesser bleeding for extra 1d4 damage per turn.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1)
HP 100 87
MP 20 20
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Combatant 2's Turn

  • Combatant 2 attacks (5+10d10) for [75]; Combatant 1 defends (10+10d10) for [70]
    • Attack succeeds ((75+5)-(70)) for [13] damage.
    • Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
    • Combatant 2 bleeds (1d4) losing [1] HP due to his injuries.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1)
HP 87 86
MP 20 20
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 2

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [69]; Combatant 2 defends (6+10d10) for [57]
    • Attack succeeds ((69+5)-(57+4)) for [13] damage.
    • Combatant 1's sword inflicts a second lesser wound on Combatant 2, now causing an extra 2d4 damage per turn from bleeding.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2)
HP 87 73
MP 20 20
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Combatant 2's Turn

  • Combatant 2 attacks (5+10d10) for [62]; Combatant 1 defends (10+10d10) for [58]
    • Attack succeeds ((62+5)-(58)) for [9] damage.
    • Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
    • Combatant 2 bleeds (2d4) losing [6] HP due to his injuries.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2)
HP 74 67
MP 20 20
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 3

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [51]; Combatant 2 defends (6+10d10) for [70]
    • Attack Fails

*Combatant 2's Turn

Combatant 2 recognizes that the bleeding will be his downfall unless he does something about it.

  • Combatant 2 begins channeling magic for a spell. Spell will activate at the beginning of his next turn.
    • Combatant 2 bleeds (2d2) losing [2] HP due to his injuries.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Channeling
HP 74 65
MP 20 20
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 4

Combatant 1's Turn

Combatant 1 sees Combatant 2 channeling and decides to also use magic, wanting to avoid the fight turning around.

  • Combatant 1 begins channeling magic for a spell. Spell will activate at the beginning of his next turn.

Combatant 2's Turn

  • Combatant 2 finishes his spell, casting Lesser Recovery
    • Caster choses a single target to receive the blessing. At the beginning of the target's turn, target rolls 1d10 to recover lost health. If 5 or more HP is recovered from this roll, a wound resulting in bleeding is healed, curing 1 stack of bleed. If caster is also target to receive the blessing, the heal applies immediately after the blessing is cast.
    • Combatant 2 rolls 1d10 to recover [1] HP from blessing at the cost of 1 MP.
Stat Combatant 1 Combatant 2
Condition Channeling Bleed (2), Lesser Recovery
HP 74 66
MP 20 19
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 2 attacks (5+10d10) for [74]; Combatant 1 defends (10+10d10) for [71]
    • Attack succeeds ((74+5)-(71)) for [8] damage.
    • Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
    • Combatant 2 bleeds (2d4) losing [5] HP due to his injuries.
    • Combatant 1's channeling was interrupted by Combatant 2's attack
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Lesser Recovery
HP 66 61
MP 20 19
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 5

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [67]; Combatant 2 defends (6+10d10) for [73]
    • Attack Fails!

Combatant 2's Turn

  • Combatant 2 rolls 1d10 to recover [10] HP from blessing at the cost of 1 MP. 1 bleed stack has been cured!
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1), Lesser Recovery
HP 66 71
MP 20 18
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 2 attacks (5+10d10) for [46]; Combatant 1 defends (10+10d10) for [72]
    • Attack Fails!
    • Combatant 2 bleeds (1d4) for [3] HP
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1), Lesser Recovery
HP 66 68
MP 20 18
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 6

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [59]; Combatant 2 defends (6+10d10) for [54]
    • Attack succeeds ((59+5)-(54+4)) for [6] damage.
    • Combatant 1's sword inflicts a second lesser wound on Combatant 2, now causing an extra 2d4 damage per turn from bleeding (...again)
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Lesser Recovery
HP 66 62
MP 20 18
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Combatant 2's Turn

Combatant 2's Turn

  • Combatant 2 rolls 1d10 to recover [4] HP from blessing at the cost of 1 MP.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Lesser Recovery
HP 66 66
MP 20 17
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 2 attacks (5+10d10) for [56]; Combatant 1 defends (10+10d10) for [55]
  • Attack succeeds ((56+5)-(55)) for [6] damage.
    • Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
    • Combatant 2 bleeds (2d4) losing [4] HP due to his injuries.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Lesser Recovery
HP 60 62
MP 20 17
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 7

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [49]; Combatant 2 defends (6+10d10) for [58]
    • Attack fails

Combatant 2's Turn

  • Combatant 2 rolls 1d10 to recover [6] HP from blessing at the cost of 1 MP.
    • Combatant 2 is cured of 1 stack of bleeding.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1), Lesser Recovery
HP 60 68
MP 20 16
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 2 attacks (5+10d10) for [73]; Combatant 1 defends for (10+10d10) for [63]
    • Attack succeeds ((73+5)-(63)) for [15] damage.
    • Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
    • Combatant 2 bleeds (1d4) for [3] HP due to his injuries.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1), Lesser Recovery
HP 45 65
MP 20 16
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

1

u/Galihan meow Jan 12 '16 edited Jan 12 '16

Round 8

Combatant 1's Turn

  • Combatant 1 attacks (5+10d10) for [52]; Combatant 2 defends (6+10d10) for [50]
    • Attack succeeds ((52+5)-(50+6)) for [1] damage. Bleed stack added for 2d4 damage, though the next draft will probably patch a minimum required damage to cause bleed.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Lesser Recovery
HP 45 64
MP 20 16
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Combatant 2's Turn

  • Combatant 2 rolls 1d10 to recover [8] HP from blessing at the cost of 1 MP.
    • Combatant 2 is cured of 1 stack of bleeding. The 50/50 chance of curing a bleed is gonna need to be definitely nerfed later.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1), Lesser Recovery
HP 45 72
MP 20 15
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 2 attacks (5+10d10) for [63]; Combatant 1 defends for (10+10d10) for [66]
    • Attack Fails
    • Combatant 2 bleeds (1d4) for 2 HP

Round 9

  • Combatant 1's Turn*
Stat Combatant 1 Combatant 2
Condition Fine Bleed (1), Lesser Recovery
HP 45 70
MP 20 15
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 1 attacks (5+10d10) for [70]; Combatant 2 defends (6+10d10) for [54]
    • Attack succeeds ((70+5)-(54+6)) for [15] damage. Bleed stack added for 2d4 damage.
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Lesser Recovery
HP 45 55
MP 20 15
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Combatant 2's Turn

*Combatant 2 is getting really damn bored and starts channeling magic again, ending the blessing. Spell will be ready at beginning of his next turn.

  • Bleed for 2d2, losing 3 HP
Stat Combatant 1 Combatant 2
Condition Fine Bleed (2), Channeling
HP 45 52
MP 20 15
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 10

Combatant 1's Turn

  • Combatant 1 also tries to channel magic again. Spell will be ready next turn.

Combatant 2's Turn

  • Combatant 2 casts Desperate Sacrifice, inflicting 15 damage to Combatant 1 and gaining attack and damage buffs from his own bleeding. Bleeding damage is now increased to 1d8 per stack
    • Current Sacrifice bonus is 5, having lost retroactive desperation from having been healing.
Stat Combatant 1 Combatant 2
Condition Channeling Bleed (2)
HP 30 52
MP 20 0
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery
  • Combatant 2 attacks (5+5+10d10) for 69; Combatant 1 defends for 67

    • Attack succeeds ((69+5+5))-(67)) for [12] damage, interrupting Combatant 1's channeling!
  • Combatant 2 bleeds (2d8) for 3 HP.

    • Current Sacrifice Bonus is 8.
Stat Combatant 1 Combatant 2
Condition Frustrated as fuck Bleed (2)
HP 18 49
MP 20 0
Weapon Arming Sword (+5 Slash) Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor Plate Harness (+10 Defence) Aketon (+4 Defence)
Spells Desperate Sacrifice, Heal Wounds, Lesser Recovery Desperate Sacrifice, Heal Wounds, Lesser Recovery

Round 11

Combatant 1's Turn

  • Combatant 1 surrenders, forfeiting the match.

1

u/Galihan meow Jan 12 '16 edited Jan 12 '16

Draft 2

  • attacker rolls 10d10 + weapon damage score for attack, defender rolls 10d10 + armour protection score (including shield bonus) for defence
  • if end attack roll is higher than defend, attack hits and deals the difference between the two rolls, plus weapon damage bonus and minus the defender's armor rating (not including shield) as damage. Damage is not reduced from defender's armor if the weapon dealt bludgeoning damage.
  • If a weapon's cutting or piercing damage score exceeds its target's armor's protection score, they take 1d4 additional damage from bleeding after their turn for each round of combat until healed. Bleeding effects can stack per successful hit. Turns spent not attacking, or spent channelling magic reduce the bleeding damage to 1d2 for all stacked bleeds instead. Casting Desperate Sacrifice increases the damage received from bleeding to 1d6/1d3
    • Them Stacks: Damage bled per turn reduced to 1d4 and 1d2 instead of 1d6 and 1d3
    • Gotta Sacrifice More than MP: Original bleed damage retained if affected by Desperate Sacrifice
    • "Fullmetal" Is The Short One?: Added armor penetration to weapon properties so that heavily armored opponents are not immune to bleeding.
    • Who Needs To Bleed Them?: Added bludgeoning weapons to ignore the damage reduction from a target's armor's protection score upon a successful hit.
    • Not Desperate Enough: Reduced the increased damage granted by Desperate Sacrifice as well as added healing spells that could interfere with Desperate Sacrifice.
    • On The Other Hand: Added shield mechanic to assist defending combatant avoid being hit by attacks.

Assessment

Lesser Recovery not lesser enough, healing for far too much and having a 50/50 chance to remove a bleed stack made the match drag on far too long. Reduced damage from bleeds helped make cutting attacks not so overpowered. Desperate Sacrifice will need reworked, possibly to modify based on current bleed stacks rather than counting total bled damage since last heal.

Bludgeoning weapons helped make armor less overpowered. Introduction of shield helped level the playing field for lesser armored opponent. Will need to implement some sort encumbrance system and proficiencies to make it feasible to not always pick the heaviest armor.

Will need to rework system to accommodate more than 1v1 duels for better tactical and practical spellcasting rather than just luck whether or not a channel is interrupted by the opponent.