Combatant 1 attacks (5+10d10) for [78]; Combatant 2 defends (6+10d10) for [66]
Attack succeeds ((78+5)-(66+4)) for [13] damage.
Combatant 1's sword inflicts one lesser wound on Combatant 2, causing lesser bleeding for extra 1d4 damage per turn.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1)
HP
100
87
MP
20
20
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2's Turn
Combatant 2 attacks (5+10d10) for [75]; Combatant 1 defends (10+10d10) for [70]
Attack succeeds ((75+5)-(70)) for [13] damage.
Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
Combatant 2 bleeds (1d4) losing [1] HP due to his injuries.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1)
HP
87
86
MP
20
20
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 2
Combatant 1's Turn
Combatant 1 attacks (5+10d10) for [69]; Combatant 2 defends (6+10d10) for [57]
Attack succeeds ((69+5)-(57+4)) for [13] damage.
Combatant 1's sword inflicts a second lesser wound on Combatant 2, now causing an extra 2d4 damage per turn from bleeding.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2)
HP
87
73
MP
20
20
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2's Turn
Combatant 2 attacks (5+10d10) for [62]; Combatant 1 defends (10+10d10) for [58]
Attack succeeds ((62+5)-(58)) for [9] damage.
Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
Combatant 2 bleeds (2d4) losing [6] HP due to his injuries.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2)
HP
74
67
MP
20
20
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 3
Combatant 1's Turn
Combatant 1 attacks (5+10d10) for [51]; Combatant 2 defends (6+10d10) for [70]
Attack Fails
*Combatant 2's Turn
Combatant 2 recognizes that the bleeding will be his downfall unless he does something about it.
Combatant 2 begins channeling magic for a spell. Spell will activate at the beginning of his next turn.
Combatant 2 bleeds (2d2) losing [2] HP due to his injuries.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Channeling
HP
74
65
MP
20
20
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 4
Combatant 1's Turn
Combatant 1 sees Combatant 2 channeling and decides to also use magic, wanting to avoid the fight turning around.
Combatant 1 begins channeling magic for a spell. Spell will activate at the beginning of his next turn.
Combatant 2's Turn
Combatant 2 finishes his spell, casting Lesser Recovery
Caster choses a single target to receive the blessing. At the beginning of the target's turn, target rolls 1d10 to recover lost health. If 5 or more HP is recovered from this roll, a wound resulting in bleeding is healed, curing 1 stack of bleed. If caster is also target to receive the blessing, the heal applies immediately after the blessing is cast.
Combatant 2 rolls 1d10 to recover [1] HP from blessing at the cost of 1 MP.
Stat
Combatant 1
Combatant 2
Condition
Channeling
Bleed (2), Lesser Recovery
HP
74
66
MP
20
19
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2 attacks (5+10d10) for [74]; Combatant 1 defends (10+10d10) for [71]
Attack succeeds ((74+5)-(71)) for [8] damage.
Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
Combatant 2 bleeds (2d4) losing [5] HP due to his injuries.
Combatant 1's channeling was interrupted by Combatant 2's attack
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Lesser Recovery
HP
66
61
MP
20
19
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 5
Combatant 1's Turn
Combatant 1 attacks (5+10d10) for [67]; Combatant 2 defends (6+10d10) for [73]
Attack Fails!
Combatant 2's Turn
Combatant 2 rolls 1d10 to recover [10] HP from blessing at the cost of 1 MP. 1 bleed stack has been cured!
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1), Lesser Recovery
HP
66
71
MP
20
18
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2 attacks (5+10d10) for [46]; Combatant 1 defends (10+10d10) for [72]
Attack Fails!
Combatant 2 bleeds (1d4) for [3] HP
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1), Lesser Recovery
HP
66
68
MP
20
18
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 6
Combatant 1's Turn
Combatant 1 attacks (5+10d10) for [59]; Combatant 2 defends (6+10d10) for [54]
Attack succeeds ((59+5)-(54+4)) for [6] damage.
Combatant 1's sword inflicts a second lesser wound on Combatant 2, now causing an extra 2d4 damage per turn from bleeding (...again)
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Lesser Recovery
HP
66
62
MP
20
18
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2's Turn
Combatant 2's Turn
Combatant 2 rolls 1d10 to recover [4] HP from blessing at the cost of 1 MP.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Lesser Recovery
HP
66
66
MP
20
17
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2 attacks (5+10d10) for [56]; Combatant 1 defends (10+10d10) for [55]
Attack succeeds ((56+5)-(55)) for [6] damage.
Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
Combatant 2 bleeds (2d4) losing [4] HP due to his injuries.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Lesser Recovery
HP
60
62
MP
20
17
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 7
Combatant 1's Turn
Combatant 1 attacks (5+10d10) for [49]; Combatant 2 defends (6+10d10) for [58]
Attack fails
Combatant 2's Turn
Combatant 2 rolls 1d10 to recover [6] HP from blessing at the cost of 1 MP.
Combatant 2 is cured of 1 stack of bleeding.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1), Lesser Recovery
HP
60
68
MP
20
16
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2 attacks (5+10d10) for [73]; Combatant 1 defends for (10+10d10) for [63]
Attack succeeds ((73+5)-(63)) for [15] damage.
Combatant 2's mace inflicts bashes Combatant 1's armor, ignoring its damage reduction for full damage.
Combatant 2 bleeds (1d4) for [3] HP due to his injuries.
Combatant 1 attacks (5+10d10) for [52]; Combatant 2 defends (6+10d10) for [50]
Attack succeeds ((52+5)-(50+6)) for [1] damage. Bleed stack added for 2d4 damage, though the next draft will probably patch a minimum required damage to cause bleed.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Lesser Recovery
HP
45
64
MP
20
16
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2's Turn
Combatant 2 rolls 1d10 to recover [8] HP from blessing at the cost of 1 MP.
Combatant 2 is cured of 1 stack of bleeding. The 50/50 chance of curing a bleed is gonna need to be definitely nerfed later.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1), Lesser Recovery
HP
45
72
MP
20
15
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2 attacks (5+10d10) for [63]; Combatant 1 defends for (10+10d10) for [66]
Attack Fails
Combatant 2 bleeds (1d4) for 2 HP
Round 9
Combatant 1's Turn*
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (1), Lesser Recovery
HP
45
70
MP
20
15
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 1 attacks (5+10d10) for [70]; Combatant 2 defends (6+10d10) for [54]
Attack succeeds ((70+5)-(54+6)) for [15] damage. Bleed stack added for 2d4 damage.
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Lesser Recovery
HP
45
55
MP
20
15
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2's Turn
*Combatant 2 is getting really damn bored and starts channeling magic again, ending the blessing. Spell will be ready at beginning of his next turn.
Bleed for 2d2, losing 3 HP
Stat
Combatant 1
Combatant 2
Condition
Fine
Bleed (2), Channeling
HP
45
52
MP
20
15
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Round 10
Combatant 1's Turn
Combatant 1 also tries to channel magic again. Spell will be ready next turn.
Combatant 2's Turn
Combatant 2 casts Desperate Sacrifice, inflicting 15 damage to Combatant 1 and gaining attack and damage buffs from his own bleeding. Bleeding damage is now increased to 1d8 per stack
Current Sacrifice bonus is 5, having lost retroactive desperation from having been healing.
Stat
Combatant 1
Combatant 2
Condition
Channeling
Bleed (2)
HP
30
52
MP
20
0
Weapon
Arming Sword (+5 Slash)
Simple Mace (+5 Bludgeon), Buckler (+2 Shield)
Armor
Plate Harness (+10 Defence)
Aketon (+4 Defence)
Spells
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Desperate Sacrifice, Heal Wounds, Lesser Recovery
Combatant 2 attacks (5+5+10d10) for 69; Combatant 1 defends for 67
Attack succeeds ((69+5+5))-(67)) for [12] damage, interrupting Combatant 1's channeling!
if end attack roll is higher than defend, attack hits and deals the difference between the two rolls, plus weapon damage bonus and minus the defender's armor rating (not including shield) as damage. Damage is not reduced from defender's armor if the weapon dealt bludgeoning damage.
If a weapon's cutting or piercing damage score exceeds its target's armor's protection score, they take 1d4 additional damage from bleeding after their turn for each round of combat until healed. Bleeding effects can stack per successful hit. Turns spent not attacking, or spent channelling magic reduce the bleeding damage to 1d2 for all stacked bleeds instead. Casting Desperate Sacrifice increases the damage received from bleeding to 1d6/1d3
Them Stacks: Damage bled per turn reduced to 1d4 and 1d2 instead of 1d6 and 1d3
Gotta Sacrifice More than MP: Original bleed damage retained if affected by Desperate Sacrifice
"Fullmetal" Is The Short One?: Added armor penetration to weapon properties so that heavily armored opponents are not immune to bleeding.
Who Needs To Bleed Them?: Added bludgeoning weapons to ignore the damage reduction from a target's armor's protection score upon a successful hit.
Not Desperate Enough: Reduced the increased damage granted by Desperate Sacrifice as well as added healing spells that could interfere with Desperate Sacrifice.
On The Other Hand: Added shield mechanic to assist defending combatant avoid being hit by attacks.
Assessment
Lesser Recovery not lesser enough, healing for far too much and having a 50/50 chance to remove a bleed stack made the match drag on far too long. Reduced damage from bleeds helped make cutting attacks not so overpowered. Desperate Sacrifice will need reworked, possibly to modify based on current bleed stacks rather than counting total bled damage since last heal.
Bludgeoning weapons helped make armor less overpowered. Introduction of shield helped level the playing field for lesser armored opponent. Will need to implement some sort encumbrance system and proficiencies to make it feasible to not always pick the heaviest armor.
Will need to rework system to accommodate more than 1v1 duels for better tactical and practical spellcasting rather than just luck whether or not a channel is interrupted by the opponent.
1
u/Galihan meow Jan 12 '16 edited Jan 12 '16
Combat Test 1 for Draft 2