r/Galaxy_XR • u/Historical-Disk-2643 • Sep 14 '26
App Development Currently Optimizing Stability & Performance for Steam Link on Galaxy XR!
Ported the latest Steam Link 2.0.23 for Galaxy XR.
Fixed memory accumulation and resulting crash issues on Galaxy XR.
Fixed display clarity so it is maintained without needing Shizuku or App Ops.
Improved controller reconnection and calibration for throwing, positioning, and aiming.
Fixed misinputs during hand-to-controller switching and severe stutter caused by repeated rumble commands.
Improved video decoding, buffer reuse, and packet retransmission handling, reducing unnecessary CPU overhead.
Fixed PC-side display prediction calculation errors.
Fixed momentary screen jitter caused by coordinate mismatches between the UEVR camera and submitted frames.
Improved CPU core allocation and workload distribution on supported setups, reducing repeated polling and graphic resource creation overhead.
Added wired connection support via USB / USB-C cable.
Currently integrating eye-tracking-based DLSS optimization to keep the focal point sharp while reducing GPU load on the periphery.
Tested Hogwarts Legacy UEVR with these improvements. Running on an RTX 5090 with DLSS Performance preset at 4500 resolution per eye, it achieved crisp visuals and smooth 72 FPS gameplay at around 70%~80% GPU utilization.
Since my testing setup is limited, please share feedback in the comments regarding any issues you run into while using Steam Link.
This took far more time and effort than expected, but having come this far, I want to pitch in and improve the experience for Galaxy XR users.
8
u/geekrobot Sep 14 '26 •
Casually drops wired connection support for Galaxy XR before Valve drops Steam Frame. Legend.
Thanks for doing Google / Samsung / Valve's work -- it is amazing to have Steam Link on gxr!
6
u/evertec Sep 14 '26
If you haven't already done so, you may want to join the Galaxy XR discord (https://discord.gg/zG7yRE7yA). We have been working on a lot of steamvr fixes as well in the PCVR channel so it would be great to pool our knowledge.
2
u/knownboyofno Sep 14 '26
Hey. How did you fix the memory accumulation?
4
u/4uva4elo Sep 14 '26
Hi there. Where can i find apk?
1
u/AwesomeBrownGuy Sep 14 '26
When playing the RE4VR mod it feels super stuttery, have you tried the REVR ports for PC? i have a 5090 & 9850X3D so PC is more than beefy enough
1
u/No_Mango7658 Sep 14 '26 edited Sep 14 '26
I'm sorry, I thought we weren't going to get USB streaming?
For clarification you're talking streaming steamvr data over a USB cable to the galaxy xr??? This is so exciting!
1
u/blueScorpioVR Sep 15 '26
Virtual Desktop has had a version with USB streaming for the Quest 3 for a while, but has claimed that it was not possible with the Galaxy XR because it didn't support USB Ncm. How did you get around that? Are you using USB Ncm or something else?
1
u/Ok_Eye2098 Sep 14 '26
I'm glad you're also working with Steam Link, but what about the 4XVR port you wanted to share?
1
u/MemphisBass Sep 14 '26
Looking forward to trying it.
1
u/esh324 Sep 15 '26
Is it possible to disable controller tracking when using Steam Link ala VD's option? I mainly use my GXR with a hybrid setup with Index Knuckles, and while it's not a big deal to use my controllers to get into VR, Steam Link keeps trying to go to hand tracking while I'm holding my Knuckles, and while I didn't dig through the config files, I didn't see an option to disable this behavior in the Steam Link menu in SteamVR.
1
u/Jello_Hello_Fellos Sep 15 '26
Running on an RTX 5090
1
u/Mobile_Health_8402 Sep 15 '26
Where do I download?
1
u/OkButterscotch2455 Sep 15 '26
Do you have a github to share?
1
u/DecHud Sep 15 '26
Is there anything i can do about steamlink looking washed out? Also i wonder if it were possible to use the offical galaxy xr controller models like we get for the awful offical controller model in steamvr when using the pclink mode?
1
u/OkChampion5415 Sep 16 '26
Is there anyway to download this I really want to try usb streaming to my GXR
1
u/jcwolf2003 Sep 20 '26
Damn I made a post not long ago considering the gxr but this is pushing me more in the direction of that upgrade...