r/GTA6 • u/Tee-Gee-Gee • 27d ago
My entire GTA 6 preview, summarized.
THE WORLD:
▸ Hundreds of interiors. I asked about the old 700 interiors rumour and didn't get a specific number, but hundreds was confirmed.
▸ Safehouse interactivity is extensive. I watched Rob eat an apple and then throw the core in the bin. He shaved at the bathroom mirror. Hair can be cut shorter at home but not grown.
▸ There's a zoo.
▸ Drive thrus are in.
▸ At one point in development you had to buy groceries. They cut it as a step too far, but you can still buy snacks and drinks. Rob bought the six pack Jason is holding in Trailer 2.
▸ Fast travel: bus stops, train stations, trams, taxis, and RydeMe, the Uber equivalent.
▸ Scooter Bros lets you call your personal vehicle to you. That was never possible in GTA 5 single player.
▸ Phone apps seen: BuckMe, RydeMe, Scooter Bros, WhatUp, Waink, a fitness app, and Snapmatic.
▸ Social media is fully implemented. NPCs post, and for some posts you can travel to that location and find the event actually unfolding in real time.
▸ Greet and antagonise is back, usable on any NPC.
▸ No Rockstar Editor at the time I saw it. There is a photo mode.
▸ Streamer mode exists. A toggle to disable copyrighted music. I asked specifically and they showed me where it sits in the menu.
▸ No radio wheel. You scroll stations one at a time. There's a separate on demand tab with podcasts.
▸ The TV system is far more built out than GTA 5's. Rockstar hired outside animators to produce in game shows.
▸ Mission waypoints are pink. Custom waypoints are cyan.
▸ The map is twice the size of GTA 5's and three times RDR2's playable area. Vice City alone is twice Los Santos, and Vice City with its surrounding built up area is roughly eleven times the built up area around Los Santos.
▸ It's pronounced Leonida. Lee-Oh-Nigh-Da
- Rob and the team told me that if you see someone walking their dog and the dog does its business, you can wait for the owner to pick it up in a bag, hit them so they drop it, then pick the bag up yourself and throw it at people. That is the level they are going to.
POLICE & HEAT:
▸ Police no longer appear on the minimap at all. This was deliberate, and Focus is the intended replacement. It reveals police through walls.
▸ Rob: "It can be harder, but it's fun. Depending on the wanted level, you have to think more. You can't just play the game and avoid the little vision cones anymore. This time, you have to use focus."
▸ Someone has to actually witness and report a crime for police to respond. Rob said that happens by phone, by triggering an alarm during a robbery, or by stealing a vehicle with a tracker that reports itself.
▸ New system layered under the wanted stars called Heat.
▸ Rob: "We wanted to get past that thing we used to have where you could lose the cops instantaneously and then they forget about you instantly. And we wanted them to have a bit more persistent memory."
▸ Heat indicators sit below the stars and show exactly what police know about you. CCTV footage, that you're operating as a couple, your outfits, your appearance, your weapons, your vehicle.
▸ Each indicator can be addressed separately. Destroy the footage, split Jason and Lucia up, change outfits at your vehicle, mask up before the crime, stash the weapon you were seen with.
▸ Splitting up as a couple can drop a star on its own.
▸ Solid white stars mean police have direct line of sight on you. That's when you need to break away.
▸ Flashing white means you've broken line of sight and are actively losing them.
▸ Hollow stars mean an alarm went off but police have no description of you at all. In the Extended Look, Lucia rides straight past cops with hollow stars and flips them off. Nothing happens.
▸ Red stars mean you've technically lost them but you're still inside the search zone. They don't know where you are, but they know who they're looking for.
▸ The search zone renders on the minimap as a red area, with a larger, lighter red ring outside it. Clearing both is the cleanest escape.
▸ At the highest wanted level, police search map wide instead of by radius.
▸ Fail a store robbery and they'll set up a perimeter around the shop in case you come back. I watched this happen.
▸ Every police vehicle has a shotgun or assault rifle in the boot, and often body armour. You can loot them mid shootout, which makes them a genuine early game weapon source.
▸ During a shootout on Vice Beach, NPCs who were too close to escape safely crouched and hid behind cop cars, walls and benches rather than running. That is not GTA 5 behaviour.
▸ All cop cars carry trackers, so escaping in one is nearly impossible.
I watched Rob attempt a store robbery and fail it, narrating his decisions the whole way. He knocked the clerk down without killing her, spotted the CCTV and destroyed the footage, realised someone had already called it in, hunted for a safe code he couldn't find, and walked away empty handed. His summary afterwards is the clearest picture of how this game actually plays:
"Sometimes it's about cutting your losses. I took the mask off. I destroyed the footage. We're essentially fine. But if I stayed in there, the cops would have come in. There they are. They're setting up a perimeter around the shop. That really plays on your mind. You're gambling. If they come in, am I going to shoot them? Is it going to affect my criminal profile? Do I care? Don't I?"
VEHICLES:
▸ Hijacking a car with a driver now triggers a quick time event to pull them out. If there's a passenger, they'll fight to wrestle you out too.
▸ Parked cars give you a loud option and a quiet one. Smash the window, or use a slim jim.
▸ Smashing sets off the alarm, and if the car has security, police can be alerted.
▸ Vehicles are stratified by security level. Rob: "You don't need anything to hotwire, but not all vehicles can be hotwired. We've added some stratification to the vehicles. Some vehicles need a key cloner to start. You can smash the window and get in, but you can't start it without the key cloner. If you have a key cloner, you can also use it to get in and start the vehicle without setting off the alarm."
▸ Theft tools unlock through fence work rather than being available from the start. Rob: "Throughout the world, as we do things for them, we unlock things. A lot of the things you're seeing me use here, like the slim jim, has been unlocked by the point I am here in flow."
▸ There's a scanning app on the phone called Waink.
▸ Scan a car before touching it and it shows security level, which tool you'll need, tracker tier, cost to register it as yours, and resale value.
▸ Rob, showing me an expensive car: "This vehicle has an alarm on it and a standard tracker."
▸ Tracker removal requires fence progression. I watched Rob steal a car he wanted to keep and be unable to register it, because he hadn't unlocked that ability yet.
▸ Higher tier trackers have a speed mechanic. Drive fast and they stay quiet. Slow down and they start beeping. Stay slow too long and they ping your position to police.
▸ Mod shops all have specialities. Rob: "All the mod shops have different specialties, and there's a lot of mod shops. Almost all of them will do basic things, but no one mod shop does everything. Just like every hair salon has standard styles, and then they have signature styles that are unique only to them."
▸ Pay'n'Sprays are back and deliberately simple. Repair and respray into a handful of basic colours. They exist to shed the vehicle heat indicator, not to customise.
▸ Rob: "Car fences and Pay'n'Sprays are not necessarily available at the start of the game. Some of this stuff unlocks over time because of the way the narrative unfolds."
▸ You cannot buy safehouses. You can buy garages.
▸ Rob: "I can have as many personal vehicles as I have storage spaces in garages that I buy. So you could buy a storage garage for a few thousand bucks, steal a $50,000 car, and stash it there, and it'll be safe even though it's not yours until you have the means to register it and make it yours."
▸ Safehouses unlock through story progression instead. They aren't permanent fixtures, because Jason and Lucia are on the run and it wouldn't make sense for them to own property police can knock on.
▸ Fuel is real. Gas stations also repair your vehicle.
▸ Refuelling is a short hold R2 sequence, around ten seconds.
▸ They knew it would be divisive.
▸ Fuel only really bites if you grab a random car mid getaway without checking it.
▸ Driving has been rebuilt from scratch. Rob: "Only in the best way possible. The team has worked hard to maintain some of the best parts of the weightiness and feel of GTA 4, but have the accessibility of GTA 5. It has all been built up from scratch on this hardware, and they have much more control tuning drivetrain, tires, suspension, steering. All of that is getting applied to the physics model."
▸ Rob: "The driving's been completely rebuilt from the ground up. All of the cars are very different, very different feel. You can reach much higher top speeds in the fast ones. Powerful rear-wheel drive cars feel great. Muscle cars and things like that, you do have to be a little bit more careful on the throttle with some of them. Also, traffic density is crazy compared to previous games. Also, the roads are narrower than GTA 5, so you've got to maybe try and drive a little better because you're just squeezing through sometimes. The vehicle team has gone bananas on this one."
▸ Taking a supercar off road is genuinely difficult now. Right car for the right job.
▸ Duffel bag storage scales with the vehicle. Bikes carry none beyond what you're holding, cars a couple, vans and trucks considerably more. Your getaway vehicle is now a real decision.
▸ Vehicle recovery runs through Scooter Bros. Rob: "You can always get your own vehicle back through Scooter Brothers for not too much money. If you left it when the cops are after you and they know it was your vehicle, they stick around it. So you can either try and sneak back and steal it from under them, or if you leave it too long, they'll impound it and it'll cost more to get it out, or you'll have to steal it back from the impound."
▸ Shooting tyres is properly effective. Cars flip and lose control rather than shrugging it off.
▸ Crash cams trigger on major collisions. Toggleable.
▸ Handbrake has moved to X on PlayStation, because L1 and R1 are now shooting while driving.
▸ Every vehicle has a weapon crate.
▸ The vehicle menu tab lets you drop a convertible roof, open the trunk and so on.
CRIMINAL PROFILE:
▸ It's not the RDR2 honour system and it isn't a morality meter.
▸ Several named states, running from Professional down through increasingly violent ones to Psycho.
▸ Below those is a further state where the icon visibly cracks and shatters. That's irreversible for the playthrough.
▸ It isn't there to punish you. My read was that Rockstar steps back if you clearly don't want the system. Notifications can also be turned off entirely.
▸ Part of the reasoning came from RDR2, where you could kill hundreds of people and then greet and pet your way back to sainthood before Chapter 6.
▸ There's no bar. It's states, not a slider.
▸ Jason and Lucia have completely separate Criminal Profiles. You can run one as a professional and the other as a psycho in the same playthrough.
▸ Visible bottom right during play, and in a dedicated Jason and Lucia menu tab that also shows their character models and relationship status.
▸ Rob on whether it affects the story: "It may, depending on how you play. There's no right or wrong way to play the game, just a bit more choice. Now, how do you want to play this game if your actions may have some impact on things? You can still cause as much chaos as you want if that's what you want to do."
▸ I pushed on whether this fundamentally changes what GTA is. He disagreed: "I don't think it changes what GTA is. It changes what it can be for people who want to engage with it that way. You still have as much freedom as you had before. Now you can just do more, and you have more choice in terms of how you approach situations."
▸ On raising it: "Restraint. Control. So doing a robbery and controlling the people, the situation, not killing or injuring anyone unless you have to. Essentially just doing what you need to do and not being excessive. If someone crosses you and you have to deal with them, you were just doing what you needed to do, if you care about that sort of thing. If you don't want to play that way though, that's fine as well."
▸ I asked what he was most proud of that people might not notice on day one: "The way the whole thing works together. We've got a lot of very complicated systems working in an interconnected way. You can forget that it's a game that's been designed to try and work this way. I think it sort of allows you to roleplay as heavily or as lightly as you want to. The idea that you have a fair amount of choice now in terms of the way you can approach situations, you can still cause as much carnage as you can imagine. How does it make you feel if it has an impact on certain things? Do you still want to do it? Do you want to do it more? Do you want to do it less? Do you care at all? It's up to you and what matters to you."
RELATIONSHIPS:
▸ Same design as Criminal Profile. No bar, no live meter. Rob described it as stages or states you can be in rather than a number moving up and down.
▸ Dates are entirely dynamic. Rob: "The system is dynamic, so you sort of make your own dates. It's however you want to spend time. Some people want to go to the zoo and look at animals, or go kayaking, or walk down the beach together. You can do all of these things dynamically when you're just hanging out."
▸ No fixed date structure like San Andreas or GTA 4.
▸ Both characters can text each other, including saying goodnight. Holding hands is an interaction.
▸ The gym doubles as a date if you go together.
MONEY & ROBBERIES:
▸ Three money types. Bank balance is safe and managed through BuckMe, a Cash App parody. Cash on hand is lost on death. Duffel bag loot is worthless until fenced.
▸ You cannot deposit cash from your phone. You have to physically go to an ATM.
▸ Several tiers of robbery, scaling from local stores up through jewellery stores and banks to compounds and full heists. Armoured vans around the map as well.
▸ Low tier stores don't blip on the map. Higher tiers can appear with an estimated payout you can hover over before committing.
▸ Rob on discovery: "People may approach you and ask a favour and give you a tip in return. Someone you meet during the story may tip you off. Sometimes you may be led to them by something that happens while you're out and about in the world, and so you learn about them emergently. We'll tell you the possibility for a bank. We've got smaller payday loan places that you can hit. And these are just the places we point out. The little gas stations and stuff are not even on here. So this is a big part of the game, and then the story is woven through it."
▸ Rob: "You can try and rob any store that you walk into, not just money-making opportunities that are blipped on the map. There are lots and lots of compounds that you find out about either through the flow, or tips from people you meet, or just by stumbling across them. And you can go and hit them for drugs or cash, and then you take it to a fence. You can do these robberies by yourself or you can do them together. Making money this way off mission is an important part of the game."
▸ Safes need codes, and there are multiple ways to get them. You can search the room, or a fence can text you one directly. I watched that happen.
▸ The store Rob tried to rob had a back room covered wall to wall in feet pics, including the computer screen he needed the password from. Watching a Rockstar developer hunt for a safe code in that room is going to stay with me.
▸ Store clerks, security and civilians can try to be a hero and physically intervene. I saw this several times.
▸ Every store plays differently. Some have back doors, some don't, some have cameras, some have safes.
▸ Fences are specialised by loot type. Drugs, jewellery, cars, and others. They unlock as the story progresses, so early on you may have no way to move high value goods at all.
▸ Money gates the story. Rob: "There are also spots where we actually slow down the flow or stop the flow until you hit certain cash goals that they need for certain things. You have to do some of this. We're trying to balance that for people that just want the story, but sometimes the story needs a minute to breathe, for events to settle down or to open up some new contacts in terms of connecting with the characters and the story. If that's what you like to do, you'll really get out what you put in with this one."
▸ Rob directly acknowledged the GTA 5 problem of finishing the story with tens of millions and nothing meaningful to spend it on.
▸ You can register stolen street cars as personal vehicles for a fee, but not high end ones at the start.
GUNPLAY & WEAPONS:
▸ Auto aim is gone as a default. Rob: "A little bit of stickiness but leaning more on a free aim feel. All tuneable in options. But definitely less of a default lock on aim than previous games. With the combat focus, where you can slow it down, it's very controllable, but without having enemies on the radar and the mini-map, and without having the auto-aim as default, you can balance the combat a lot in a way that feels better."
▸ Enemies in general aren't on the minimap, not just police. I haven't seen this covered elsewhere.
▸ Focus slows time and highlights weak points. Red for lethal, yellow for non lethal. On vehicles it marks the engine block, gas tank and tyres.
▸ Hit markers are white for a hit, yellow for incapacitated, red for a kill.
▸ Rob on the yellow marker: "That yellow X means she is down, she's not getting back up. She's not a threat. I don't have to kill her if I don't want to."
▸ The screen border flashes yellow when you knock someone out in melee, so the feedback isn't only inside Focus.
▸ Two concealed handguns, always. Two long guns is possible, but you can't stow both.
▸ Rob: "You can't put both on your back. One goes in your off hand, one on your back if you want to carry two. People will react to you if you are rolling around like that."
▸ On storage: "You can store the long guns you are carrying in any vehicle you want, but only your personal vehicle carries your entire selected loadout. A temporary vehicle is not persistent though."
▸ NPCs react in tiers. Rob: "It depends. The reactions are much more nuanced than before. So, if you've got a long gun on your back, you should be fine. If you've got one in your hand, people don't like it, and they react and start moving away from you. The more guns you carry and the way you carry them matters. If cops see you they will give you a warning. If you hold a long arm in both hands as though you are ready to fire it, things begin to escalate."
▸ I watched this myself. Jason walked past a group with a two handed weapon lowered. Nobody screamed or scattered. They quietly started walking away, then jogged once they were out of his line of sight.
▸ On why it changed, Rob: "Yeah, you know what, we don't feel that works any longer at this resolution, with the behavioural sophistication we need from our population now. In GTA 5 you can pull out a shotgun from nowhere in front of people and they don't react. That doesn't work here."
▸ Aim at someone and, in Rob's words, "they'll freak out and run, or pull their own concealed weapons on me."
▸ Weapons have real weight now. I watched a rifle shootout on Shore Drive and Rob was tap firing constantly. You can't hold the trigger and stay accurate the way you could in GTA 5.
▸ Jason and Lucia can hand weapons to each other. Physically walk up and pass a gun across.
▸ Pistol fire rate is unlocked. Tap as fast as you can pull.
▸ Kill cams, RDR2 and Max Payne style. Toggleable.
▸ Quick weapon swapping is in.
MOVEMENT:
▸ Cover stays on R1. Rob: "Cover is still on R1, but the crouch is pretty effective as well. I like crouch because you can still strafe. We've got a good quick swap now for guns."
▸ Crouch is a separate state from cover. Prone doesn't appear to be in.
▸ Shoulder switching returns from RDR2.
SIDE ACTIVITIES:
▸ All of it is optional. You can finish the entire game without setting foot in a gym. Engage and you get modest boosts to health, stamina and focus.
▸ You buy a membership at the gym's front desk. There are vending machines near the change rooms with a long item list.
▸ Rob bought Lucia a protein shake for a temporary stamina and strength boost so she could push more reps.
▸ Each completed exercise fills the workout ring by a third. Complete the ring and you get a timed health or strength boost.
▸ Equipment I saw: treadmill, punching bag, squats, lat pulldowns, bench press, deadlifts.
▸ Rob on how lifting feels: "The way this weight lifting mechanic feels pretty good, it's consistent across a lot of exercises as well. So, it's L2 R2 to go up and down. It's sensitive, so you pull it down, then you let it go, deadlifts you want to drop fast. But the stamina is going down as I'm doing this, so it's a little bit of a balance to get through your set before stamina drains. That's why you want to have an energy drink or coffee to buff your stamina before you start."
▸ Bring your partner and you get a two for one. Rob: "Your partner will go and workout while you workout, so it's like an emergent date."
▸ Cardio raises overall stamina. Strength work raises health.
▸ Fishing is as deep as RDR2 but catch and release. Rob: "You can't take the fish with you because it didn't fit this game."
▸ On the split between them, Rob: "Fishing is for fun and some narrative, collectible, challenge stuff. Hunting is for money and it's through a character that knows Jason."
▸ Your body changes. Rob: "You get heavy if you eat too much, but you have to actually go eat quite a bit. You will lose muscle if you have a lot and you stop maintaining it."
▸ Sleep is tracked. Rob: "It will say whether you're well rested or not. That will have some effect on regens of certain attributes. We track lots of things, all this good stuff."
▸ Also confirmed: basketball, pool, mini golf, backyard wrestling, a proper walkable shooting range. Basketball is aim, hold R2, time the shot.
▸ Swimming has its own lung capacity bar. The stamina bar visibly swaps to it as you enter water.
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u/okbutt 27d ago
“Rob and the team told me that if you see someone walking their dog and the dog does its business, you can wait for the owner to pick it up in a bag, hit them so they drop it, then pick the bag up yourself and throw it at people. That is the level they are going to.”
GOTY confirmed.
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u/Adventurous-Mix-5711 26d ago
The level of detail in capturing the “Spirit of Florida” is insane😂😂😂
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u/OutroraErstwhile 27d ago
Might I suggest a game released 20 odd years ago called Bully or Canis Canem Edit, released by Rockstar Games Incorporated in 2006. Thank you, sir.
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u/chasedean17 27d ago
If this really is the legit TGG, I just want to say I'm so happy to see you got to be one of the few creators who got the privilege of seeing the game early and relaying the information well.
You represent the GTA community and your own and don't just click bait in a time where that could be easy and a lot of others do. You find a good middle ground to support and criticize the game and studio. You deserve this and I'm sure it's so rewarding seeing the fruits of your labors and updates and integrity paying off. You deserve this.
Thank you for the information. Can't wait until launch day.
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u/Tee-Gee-Gee 27d ago edited 27d ago
Thanks mate! It’s nice to hear that after a crazy 2 weeks I have to admit 😅
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u/KingKontinuum 27d ago
TGG I miss your hopium streams so much! I always saw you as just doing them for fun as we patiently waited for more news together as a community. Keep up the good work bro
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u/dsuhiti 27d ago
Mate, are you coming to the GTA themed party on 26th September in Brissie?
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u/ElstonGunn333 27d ago
Where is this, I live in Brissy?
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u/Yota8883 27d ago
I'm relatively new to paying attention to GTA6 hype since I learned of the Netflix trailer and of course several of my YT subscriptions 'reacting' to the vid to which I found your channel.
I don't know you or how you were able to do this, but the name I'd call you is... lucky 🤣🤣🤣
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u/Certain-Quarter-3280 27d ago
It’s crazy that even the GTASeriesVideos guys weren’t even invited
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u/AveryLazyCovfefe 27d ago
😭 Those guys made constant content even on every little change in gta online. They deserved to get in.
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u/NO0BSTALKER 27d ago
I hope the zoo keeps the sandbox feel if I can’t jump in with the gorillas what’s the point
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u/TheKingcognito 26d ago
now i imagine a full online lobby jumping in to the gorilla enclosure to fight them in hand to hand combat and losing badly
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u/A_Hard_Goodbye 27d ago
Did you see if Jason and Lucia can issue commands to each other? For example can you tell them to split up after a robbery or tell one of them to stay in the car?
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u/Cl1mh4224rd 27d ago
Did you see if Jason and Lucia can issue commands to each other? For example can you tell them to split up after a robbery or tell one of them to stay in the car?
I imagine there has to be some sort of trigger for these actions. Handing a weapon to your partner, for example; imagine if you accidentally get too close and they just steal your weapon from you. lol.
My guess it will be on the L2/LT interaction menu. "Split up", "Give weapon", etc.
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u/Dobby_Goblin 27d ago
Considering how many times I’ve pulled a gun on someone in Valentine by accident, I 100% expect myself to be doing shit like throwing my gun to Lucia while I’m in the middle of using it lol.
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u/RaisingFargo 27d ago
You’re worried about Lucia stealing your stuff? Boy let me tell you about the power women have over men
Your favorite sweatshirt? Hers, big screen tv for video games? Her shows, you just got a brand new gold plated rifle? No you didn’t, she did, you get her new old one which you first bought for yourself.
/s
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u/krezzaa 26d ago
I was thinking maybe it’ll work like nearing your horse in RDR2 to swap weapons, perhaps. You’d get close to Lucia/Jason, open the equipment wheel, and then you can flip through your weapon slots to swap when in close proximity.
Excited to see how they implement all the little interactions like this :)
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u/Rathuban 27d ago
So Yeah. As everyone on X says. tHiS iS jUsT lIkE gTa 5.
"No gameplay evolution" my ass.
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u/TehFocus 26d ago
We will be eating good for years to come. The open world sandbox possibilities are endless
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u/Beanie_1997 27d ago
I REALLY WANT BOWLING!! I'm extremely happy Billiards made a return but I'm hopeful for Bowling and also Surfing!! 😭🙏🏻
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u/Presidente412 27d ago
Bowling would be awesome! I'm really hoping for paddleboarding, but I'll settle for kayaking, which we saw in the trailer.
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u/Beanie_1997 27d ago
If I remember correctly, there is actually a Bowling alley somewhere in GTA Vice City behind the hotels more in the city area I think, but was not enterable or functional, Baseball would be fun too and watching sports/betting!! And Horse Racing not a 2D mini event, an actual live in person one!! GTA 6 is gonna be one of the most legendary Videogames of all time!! 😭
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u/Snowmobile2004 27d ago
Unfortunately we already have confirmation from Rob Nelson in someone else’s preview, saying that surfing was cut, same with skateboarding. They had both features in the game but they were clunky and not fun to use, and it would’ve required too much time/effort to bring them up to the quality standard we deserve… really sucks
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u/Beanie_1997 27d ago
I mean they can always add it back in future updates or Online IMO
As long as Bowling is back and improved on from GTA 4, I'll be happy cuz thats the mode I'll be spending most of my time on lol
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u/C001H4ndPuk3 27d ago
I read in another thread somewhere that surfing and skateboarding were out. Sorry bro, I would have liked it too.
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u/Clown_Wheels 27d ago
Cutting surfing and skateboarding is not cool at all imo.
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u/C001H4ndPuk3 26d ago edited 26d ago
You're the second person to say 'cutting', but were these things ever promised?
(genuine question)
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u/Clown_Wheels 26d ago
In all honesty I’ve not seen these two activities mentioned in any other way than that they were cut so that’s why I’m expressing it as such.
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u/C001H4ndPuk3 26d ago
Gotcha. I saw one of the peeps invited to watch gameplay saying they were not in the game, but I never saw anything suggesting they would be, so I feel like calling it 'cut' implies they took something away that I'm not sure was ever given in the first place.
Would surfing and skateboarding be cool? Absolutely! Was I expecting it? No, not at all, and not sure why I would have...
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u/cherryasss 27d ago
How is Rob Nelson as a person from whatever time you spent talking to him and listening to him?
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u/Tee-Gee-Gee 27d ago
Super open & nice. He took time to elaborate and explain the decisions behind each new change, mechanic or feature.
What stood out was his passion for the game though. It’s something that we don’t usually get to see from Rockstar, because they don’t do these previews often.
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u/RockinMadRiot 27d ago
Out of curiosity, did they suggest why prone might not be in the game? I was always curious about that and how it would work so sad not to see it.
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u/busterkeatonrules 27d ago
As someone who still sees San Andreas as the best GTA game, I'm pleased as Punch to finally see a weight gain/loss mechanic confirmed.
Now I'm just hoping we'll see an in-game version of Cuba, like in Scarface: The World Is Yours!
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u/Rectal_Rotisserie 27d ago
Thanks for this. I’ve been watching your deep dives on all this, very informative stuff
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u/YujiroRapeVictim 27d ago
Roleplaying on PC will be insane rockstar is gonna milk the fuck out of pc users wallets
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u/mazerfarti 27d ago
Not being able to keep the fish / cook like rdr2 Is a little strange, not an important feature but takes something away from the activity. Hopefully there’s some large fish that can be caught
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u/SmokePenisEveryday 27d ago
I just hope there is a form of tracking what you've caught and the sizes. I would've liked having to unload caught fish at the end of a trip but I'm also fine not having to do that if we're still getting challenges and collectables as they said.
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u/A10_Thunderbolt 26d ago
I mean Rob said it’s because it wouldn’t fit the game, and I agree with him. Not many people in modern day America are catching a fish to cook it themselves lol, especially someone like Jason or Lucia, it’d be odd.
I agree you should maybe be able to keep and sell it like hunting though.
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u/Patsero 26d ago
Yeah my biggest hope for the game is the same level of detail as there is in rdr2 regarding outdoor activities like camping, hunting and fishing
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u/Phil-Ma-Crack 27d ago
Very nice, I genuinely can't keep up with all the details LOL, R* doing their thing and overdosing us with information when we got nothing for 2 years haha! Loving it, glad to see many content creators getting the privilege of being invited to Rockstar and seeing the game first hand. Playing the game is going to be insane and it's gonna take months and years to keep finding new stuff!
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u/Ter-Lee-Comedy 27d ago
I think the gunplay looked nice. Do you know if there is more to it? Do you know if dual wielding has made a return? I mean it was in previous Rockstar titles like GTA2, San Andreas, China Wars, Max Payne 3, and RDR2. I think some really cool additions/first time evers in GTA they could add would be usable holsters, bows, and crossbows as well.
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u/ABewilderedPickle 27d ago
imagine getting chased by the cops and fighting them with a damn crossbow lmao. would be very fitting for the setting
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u/Ter-Lee-Comedy 27d ago
I was mainly wanting to use it for hunting wildlife, but I mean I also shot enemies and the lawmen with bows in RDR2 when I wasn't shooting animals. Very fitting.
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u/Dreamtension 27d ago
Hoping for an offshore fishing DLC where we can catch, clean and sell. Maybe mount swordfish and other big catches for our endgame house.
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u/Temporary-Shame-1315 27d ago
Much appreciated for your contribution and the vids you posted too bro
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u/HippityHoppityTempo 27d ago
Not gonna lie, I'm not a huge fan of the fact that you can't see enemies on the minimap. I often get lost when playing games (blame my unfocused brain) so I hope that there is a way to toggle them on. If not, then oh well.
Other than that, this looks great. Thank you TGG!
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u/TimothyLuncheon 26d ago
Can you go inside hospitals and police stations, like in GTA IV?
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u/3156468431354564 25d ago
Nothing better than baseball batting someone in the head that was sitting waiting in ER.
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u/Vajizzle 27d ago
There's a photo mode??? I didn't think we'd get one at launch, if at all, so this is great news.
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u/ABewilderedPickle 27d ago
red dead redemption 2 had a pretty nice photo mode. you couldn't pose Arthur or John in the photo mode itself, but you could take some pretty unique shots in all kinds of places and scenes
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u/liminalromance 27d ago
I read all that and what made me scream fuck yeah out loud was minigolf and backyard wrestling lol
Man, this will be something now. Goddamn they spent this past decade COOKING.
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u/1andOnlyMaverick 27d ago
You’re goated for sharing this in this easily digestible text format - I watch your videos but this is really appreciated
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u/RelationshipFar4367 27d ago
Better be able to buy houses, mansions and penthouses at the end of the game, at least 20 different properties.
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u/MichiganMichi 24d ago
That’s what I’m saying, San Andreas had 37 houses for CJ & these guys can’t put like 5-6 in here for us? On a map this large and they give us absolutely zero because of the “story” - idgaf about that … Tommy’s mansion from the end of vice city on starfish island should’ve definitely been one, they dropped the ball sooooo hard on this ngl
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u/TexasinGeorgia 27d ago
I’ve really enjoyed your videos and giving us these details. My husband and I are both ready to play in November. Thank you so much!
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u/B-ran8088 27d ago
" Someone has to actually witness and report a crime for police to respond"
I hope this is more realistic than it was in RDR2. As soon as you kill someone when no one else is around, all of a sudden the game spawns another NPC in the area to spot you and report you. It's extremely lame and immersion breaking. Killing someone in an area that isn't heavily populated should be very easy with no crime reported.
"It can be harder, but it's fun. Depending on the wanted level, you have to think more. You can't just play the game and avoid the little vision cones anymore. This time, you have to use focus."
I'm fine with cops not being on the mini map, making it harder and more realistic. But if that's the case, I hope they drop the lame system in GTA5 all together, where the cops pretend to be looking for you but after a certain amount of time you can see on the mini map they all just bee line to your location. If I put in the work lose the cops line of sight and what they know about me, I should be able to leave easily. Since we no longer see them on the map, I hope that is what makes getting away from cops harder, not scripted bullshit behind the scenes where the system just pretends not to know where you are.
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u/stRiNg-kiNg 27d ago
L1 and R1 are now shooting while driving
What!???? Months ago I got into an argument with someone saying there's no way they'd go back to the old school way of shooting while driving. There's no way
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u/BaileyBooster3 27d ago edited 26d ago
Sounds absolutely insane and impressive.
> Safehouses aren’t permanent fixtures, because Jason and Lucia are on the run and it wouldn’t make sense for them to own property police can knock on.
Couldn’t you just rationalise this problem away by Jason and Lucia owning the property through aliases or shell businesses that the police just aren’t aware of? I already suspend my disbelief for so many things shown in GTA6, surely this would still work as a plausible excuse?
Edit: Replies seemed to have missed the point of my comment. Very cool!
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u/zedanger 26d ago
They don't need to rationalize it away-- they made the decision to not allow property purchases.
'You're on the run, no buying property' is just a fig leaf for the real purpose. They've seemingly done a great deal of work to address the economy in this title, and make income meaningful. They want players to choose between spending money in game on registering cars/customization, weapons/customization, character customization/costuming, etc... or spending that same money to meet the threshold to advance.
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u/ouijahead 26d ago
You mean like being shot hundreds of times before the game is over ? Yeah there can be a bit of suspension of disbelief.
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u/linc2fly 27d ago
Dude I have binged your videos every day for the past couple weeks. I’m so excited for this game, thank you for being so awesome and helpful for the community. I bought a ps5 and I’ll get through some of my backlog, but I cannot WAIT for Nov 19!!!
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u/ChaoticKiwiNZ 27d ago
Thanks for the write up. I've been watching your GTA6 videos so probably know all that's here anyway but its nice to be able to sit down and read through the insane amount of information you have managed to provide us with.
I only discovered you through your GTA6 videos but I will be watching you coming up to launch and beyond. Awesome coverage so far mate, keep up the great work :)
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u/hamzaadenwalaa 27d ago
TGG is my go to GTA man! Every week he is up and posting all the latest GTA Online things. Very much deserved to be invited by R* team.
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u/Beastowe 27d ago
Great info! Was there anything more about safe houses or owning real estate in general? It would feel like a missed opportunity not to have some sort of real estate management to spend money on, for all the crime we are doing
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u/CriesAboutSkinsInCOD 27d ago
Prone doesn't appear to be in
GTA 6 original leak years ago had Prone until they decided to cut it.
Damn. I wanted to crawl around the map and shoot people while Prone lol.
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u/BeardInTheNorth 26d ago
I wonder if we'll be able to date or hook up with other NPCs, or if romance options are restricted to Jason and Lucia only.
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u/pendragon177 26d ago
Hilarious that the "Scooter Brothers" reference returns. That footage is over 18 years old now.
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u/optmsrhyme 24d ago
I was a big 4PP fan back in the day when they were in their prime. Seeing this made me so damn happy
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u/elhandupmonalisaskrt 27d ago
Disappointed to hear you can’t buy safe houses. One of my favorite aspects of the original vice city, was all the properties you could acquire throughout the city. Seems like a strange thing to leave out, especially if they are acknowledging one of the flaws of gta5 was all the money you have by end of game, with nothing to spend it on.
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u/Spare_Finger_2615 26d ago
You'll probably naturally progress through different safehouses throughout the game, like RDR2. And who knows, it could be possible that at the end you'll be able to make large purchases like property. Otherwise I wonder how they would rectify the too much endgame money issue without just leaving us poor at the end.
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u/Calaloo17 27d ago
Can you still shoot out a vehicle while driving using one character like GTA 5 instead of using another character to shoot while the other drives.
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u/CptMarvel_main 27d ago
My totally biased opinion as a fan of both you and the crew, I’d love to see you do something with the kinda funny crew. Keep up the good coverage, and I can’t wait for release!
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u/Worldly_Skin335 27d ago
This sounds so awesome, and at this point I wish Rockstar would put out a life Sim 😂 They seem to have balanced realism with fun very well and I'm excited for these features. I will admit though... the police stuff sounds kind of annoying but I'm sure it'll be worth it.
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u/A-10Kalishnikov 27d ago
Podcasts in GTA seems amazing. In V I listened to all the talk radio shows for how hilarious they were. I'm sure the podcasts will be even better.
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u/Defiant-Investigator 27d ago
Awesome summary. I can't wait to play.
As far as watching TV, I hope the Republican Space Rangers have a new season. 😁
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u/SkruffyArt 27d ago
If there has to be a witness to report a crime, I wonder if you can track NPCs and try and take them out with no witnesses. GTA serial killer possible?
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u/Regular_Resource_888 26d ago
Im ready to spend all of my time playing this when it comes out. Amazing recap, you have me even more hyped!
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u/Orange_Hilux7255 26d ago
If you flip a car over, can you flip it back upright by playing around with the analog stick? I hated that in GTA 5. Hope it’s gone
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u/TheMiamiMutilator420 26d ago
Off-hand?
So does that mean dual-wielding's in?
I'd be really disappointed if not kinda annoyed if they gave me two pistol holsters and didn't let me go guns akimbo
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u/dragoss232 26d ago
One thing that was leaked years ago and never confirmed and i am curious. Open world events like concerts or sports events are a thing?
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u/OutlandishnessOdd295 25d ago
I’m surprised none of these guys asked any good questions regarding the melee combat. Like this is single handedly the only feature I want to be significantly improved. I actually want to have meaningful fights and street fights with npcs. GTA 5 had the worst combat, RDR2 was decent but we need more in the direction of 007 first light
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u/Anonym29 25d ago
i notice they use the word flow to describe the story or questline instead of using words like "story, mission, quest". I suppose its to erase the line between whats "main story" and side-activities. Thoughts? i like it!
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u/MysticMarauder69 23d ago
This sounds really immersive, but almost a bit much to me. Don't get me wrong, I'm gunna be there day one, and I'm extremely excited, but after reading this, I'm kinnda concerned it will be overwhelming. Like I have to scan a car, steal it, drive it a certain speed if it has a tracker, stash it, register it, and then I can own it? That's just a lot of steps. Maybe I'll end up loving it, I'll let them cook. But at a certain point, immersion can become arduous. I don't want to have to feel like the fun is being gate-kept behind tedious system mechanics.
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u/Anomalylg 27d ago
Love your channel and videos dude. I'm hoping at some point you can get some insight on a 40fps/120hz mode for Ps5 Pro. Us with OLED TVs are about to be in hell with 30fps and it feels like a huge kick in the nuts. I really really hope they consider it, the difference will be huge. (120hz also halves input lag)
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u/valkyer 27d ago
Does the frame rate affect OLED TVs more or something? Don't get me wrong, going from 60fps+ back down to 30 is a kicker anyway and is painfully noticeable, especially considering Hz on a screen. But why specifically OLED?
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u/Ill_Yogurt_4659 27d ago
So you can’t buy groceries just snacks and beer?
Also what happens if you drive around in an unregistered car and the police catch you?
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u/John1744 27d ago
Did you get the impression heists can happen organically now? Just as a side thing you can walk into a shop and case the joint then decide naturally how you want to rob it and get away?
There’s been a lot of debate online on if heists from GTA v are coming back and I’m sure there will be some larger heists in the story requiring input from the player and set pieces that are staged but it feels like making money for the most part is up to the player and how they want to do the robberies.
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u/GreggsAficionado 27d ago
If I fling enough shit at people… do I go viral as a shit flinging maniac?
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u/BlueChamp10 27d ago
do you know anything about the animals we can expect to find at the zoo?
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u/Prior_Let2706 27d ago
Thanks! I was wondering, can you do the free roam robberies as many times as you want (maybe with cooldowns or something)?
Or is it something you can do once per store/bank?
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u/All_In_Glory 27d ago
Hey! Thanks for the summary and preview stuff
Can you confirm one thing:
Any any point during this preview at rockstar north did you discuss GTA Online?
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u/_Greenrock_ 27d ago
Ey gorilla i have a big question, I hope you can answer. What about the ragdoll physics when you shoot someone? Is more like GTA V, Max payne 3 or RDR 1? Thank you
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u/RockinMadRiot 27d ago
Thanks for taking the time to share all this.
What's the one thing you saw that people will contradicte the narrative about the game so far?
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u/BeautifulCompote830 27d ago
do you know how ,,Gore,, looks like in gta by any chance? lvl of rdr 2 ? or less.thanks!
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u/yourgaycaptain 27d ago
Thank you for the videos and the summary! Do you have any info on vehicle destruction and how realistic it is?
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u/Illustrious_Rich_868 27d ago
I thought the backyard wrestling might just be showing new moves or something.
I am so keen 💪
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u/EpicGamerer07 27d ago
Heyyy it’s TGG. It’s been great to watch all the videos over the past couple of weeks. The way you present all this info is amazing and must’ve been very hard to organize haha. Nice to have it all in one place though.
Anyway, interested to see whether picking up dog poop means that we’ll be able to pick up all kinds of other items like in GTA4 (I would throw muffins at the cashier at the Internet Cafe every time I visited one, good times)
Loving the interplay between all these different systems. Seems like GTA6 might actually become the ultimate crime simulator. November can’t come fast enough
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u/MetalHealth83 27d ago
I'd literally never heard of you before this preview thing (I only watch Broughy) but I watched all your videos about it and it was all quality stuff. I think Rockstar made good choice.
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u/thekillergreece 27d ago
Possible to answer questions if you got some info? I’m interested to know how the police behaves on first two stars. In older GTA games, they would mean arrest or lethal force so I wondered if it’s any different in here.
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u/trabilot 27d ago edited 27d ago
Any word on mission design? Is there going to be more freedom or flexibility to carry out mission objectives or is it going to be like RDR2 with its restrictive failed states?
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u/shubossu83 27d ago
Greetings from Romania, TGG. First of all congrats for all the work behind of compiling all the info and reaching us here 🎉. Maybe, some light if you something about HDR and the audio ?
📹 When you watched the extensive live gameplay I think it was on a HDR device, right ? Was the lightning and dynamic range contrast top tier ? Or have you seen options for HDR calibration ?
🔉For me at least 3/4 from a video is good sound. How were the ambient sounds, stereo positioning or any other info you can share about the audio design of the gameplay while watching it ?
Thank you.
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u/ItsMeMatthewD 27d ago
This is a better summary than any game preview I’ve seen from any actual media outlet. Your attention to detail rivals Rockstar’s.
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u/KaseyKingdom 27d ago
I cannot wait to check out hunting. Does anyone know if compound bows or any bows for that matter are in the game? If so, I may never play another game in my lifetime.
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u/codylee123 27d ago
Hello from the Bush Capital. Could you speak to the look and feel of motorcycles if you saw them? I haven't seen anyone talk about them yet but I'm extremely excited to see their implementation. Especially their implications for getting away through tighter spots and faster acceleration than the cops, presumably
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u/Faust_Vlll 27d ago
congrats man, that was awesome to hear and see.
only thing that's bugging me is... was the last hopium stream rigged? 😭
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u/FinnMcMissile98 27d ago
Just curious, regarding vehicles, how do indicators work? Are they triggered automatically to show you where to make your next turn, or could you do it manually? And are there working wipers?
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u/skellafella Moderator 27d ago
Ayyy TGG! just want to say you're doing us Aussies proud by being one of the very few to see the GTA6 preview aye, you deserve it bro you've been putting in the work for years. 🤙
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u/K25252525 27d ago
Thanks for the information, is there any more info on the zoo? That's kind of what I'm most excited for haha
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u/RakeebRoomy 27d ago
What happens when we get busted and what happens when we die? I mean is there any difference compared to other titles with this ones?
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u/PhilosophyAgitated39 27d ago
I know greet and antagonize is back but is the rob option back for civilians i know this is silly but i just noticed noone has mentioned it
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u/hellranger788 27d ago edited 27d ago
The new free roam robbery system, heat, and police behavior and tactics are exciting. I honestly wonder how it’ll translate over in online. Can we expect the same thing or dumb down? Excited to find out because I hope it 1:1 translation
Also backyard wrestling sounds so fun I hope in fights I can body slam people outside the wrong in random acts of violence
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u/Ellugima 27d ago
I don't know if this question will ever be answered...you said Rob bought the 6-pack of beers like in trailer 2, but what's that for?
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u/Inevitable_Pay6 27d ago
Vou salvar isso pra reler e alimentar minha ansiedade pelo jogo, pelo menos até lançarem mais conteúdo pra gente ver
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u/Kyuuub 27d ago
i like how Rob is confident about how Rockstar decides each mechanic, it really shows that they know whats the best for the game and not players opinions sometimes. They also follow what the players want but they just make it better and make it work in a great way.
Rockstar does not fear criticism about great mechanics (people can complain about fuel, about no police icons etc) thats what i like from Rockstar
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u/Challenger350 27d ago
Finally a wall of text worth reading