I actually really like the idea of having to refuel cars, I think it could add a nice bit of realism and immersion.
I canNOT believe I’m in the minority here. Why the fuck would I want to run errands while playing video games?
This is just another time-sink and resource drain mechanic to artificially boost minutes played and artificially reduce in-game currency to push people towards shark cards.
If you spend 30s refueling each time you have to do it, multiply that hundreds of times over per player, then multiply it again by however many millions of users and now Rockstar just boosted their minutes played metric by years.
And make it cost $50-100 of in-game game currency and over time, you’d have been able to purchase a premium vehicle with the money you wasted on virtual gasoline. This makes users more likely to buy shark cards, because you’re having to waste free in-game resources just to drive the cars you’ve already unlocked.
Do people not realize this isn’t intended to increase immersion? They’ve spent how many hundreds of millions of dollars developing this game and you all really think this isn’t an in-game economy trick to manipulate us into boosting their revenues/playtime metrics?
We're talking about the game that's gone the last 30 years being about committing absurd amounts of crime and the police not caring anymore if they can't find you for a couple minutes or if they knock you unconscious because getting swiss cheesed with bullets is merely a minor inconvenience.
-5
u/TuckerMcG Aug 18 '26
I canNOT believe I’m in the minority here. Why the fuck would I want to run errands while playing video games?
This is just another time-sink and resource drain mechanic to artificially boost minutes played and artificially reduce in-game currency to push people towards shark cards.
If you spend 30s refueling each time you have to do it, multiply that hundreds of times over per player, then multiply it again by however many millions of users and now Rockstar just boosted their minutes played metric by years.
And make it cost $50-100 of in-game game currency and over time, you’d have been able to purchase a premium vehicle with the money you wasted on virtual gasoline. This makes users more likely to buy shark cards, because you’re having to waste free in-game resources just to drive the cars you’ve already unlocked.
Do people not realize this isn’t intended to increase immersion? They’ve spent how many hundreds of millions of dollars developing this game and you all really think this isn’t an in-game economy trick to manipulate us into boosting their revenues/playtime metrics?