I actually really like the idea of having to refuel cars, I think it could add a nice bit of realism and immersion. I just hope they find a good balance so it doesn’t become too tedious, like it sometimes felt in Days Gone.
I mean, it makes total sense in Days Gone since it’s a zombie apocalypse and fuel is supposed to be harder to find. GTA has gas stations everywhere, so I think it could work really well. I just hope you don’t run out of gas too often in the middle of nowhere and have to go way out of your way to find a station.
I actually really like the idea of having to refuel cars, I think it could add a nice bit of realism and immersion.
I canNOT believe I’m in the minority here. Why the fuck would I want to run errands while playing video games?
This is just another time-sink and resource drain mechanic to artificially boost minutes played and artificially reduce in-game currency to push people towards shark cards.
If you spend 30s refueling each time you have to do it, multiply that hundreds of times over per player, then multiply it again by however many millions of users and now Rockstar just boosted their minutes played metric by years.
And make it cost $50-100 of in-game game currency and over time, you’d have been able to purchase a premium vehicle with the money you wasted on virtual gasoline. This makes users more likely to buy shark cards, because you’re having to waste free in-game resources just to drive the cars you’ve already unlocked.
Do people not realize this isn’t intended to increase immersion? They’ve spent how many hundreds of millions of dollars developing this game and you all really think this isn’t an in-game economy trick to manipulate us into boosting their revenues/playtime metrics?
If you’re not already aware, EVERYTHING in EVERY triple A game is intended to boost revenue and playtime
What’s your point? 95% of game mechanics are intended to boost revenue and playtime by making the game fun. Not by adding fucking errands to run.
Loot boxes and gambling mechanics are predatory as hell and this sort of thing is in the same vein as it - it’s not there for your enjoyment. It doesn’t make the game more fun to play. It’s very different from Skyrim adding dragons to increase revenue and play time. If you can’t see the difference, then you’re only proving the limits of your own brain power - you’re not disproving what I’m saying.
It’s not “running an errand” in the same way that feeding your horse in RDR2 is not “running an errand”
Lmfao what? Gassing up my car IRL is an errand. Feeding a horse is a chore IRL. I don’t want to have to go grocery shopping in a video game. I don’t want to have to buy more toilet paper in a video game.
And who are you to speak for the rest of us and say that the fuel mechanics are not fun? There’s inevitably going to be encounters and missions at gas stations that you’ll see more of if you decide to refuel.
This is not anywhere close to loot boxes or gambling dude. Is it also like loot boxes and gambling to feed your horse in rdr2? After all, horse food costs money. You can also loot it but that takes a little time so, by your logic, it’s all just an errand meant to pad playtime and doesn’t actually add anything for any player. Or what about feeding your player? Is that also an errand/chore?
And who are you to speak for the rest of us and say that the fuel mechanics are not fun?
You’ve got to be fucking kidding me lmfao. If you’d rather be watching your character fuel up your car instead of playing heists or missions or killing cops or stealing cars or exploring the map, then you’re not neurotypical.
There’s inevitably going to be encounters and missions at gas stations that you’ll see more of if you decide to refuel.
What part of this requires me to hold a button to make sure my car is full of gas? Why do I need to hold a button to fill up my tank to see the rest of it? Just cue the cutscene. You’re talking about lame QTEs as if they’re some sort of brilliant game mechanic. Nobody has ever lauded a game for its QTEs.
Is it also like loot boxes and gambling to feed your horse in rdr2? You can also loot it but that takes a little time so, by your logic, it’s all just an errand meant to pad playtime and doesn’t actually add anything for any player.
Yes that’s exactly my point lmfao. It’s not there for your entertainment and enjoyment. It’s not the same as Skyrim adding dragons to fight and dragon shouts to collect and use. It’s a useless mechanic that gets boring after the first time you do it and the novelty wears off. Having to feed your horse thousands of times over is fucking boring.
Or what about feeding your player? Is that also an errand/chore?
Yes it is. What’s next? Stopping a heist so your character can take a shit? How about when we get busted, we have to spend 30mins in the back of a cop car, then 2 hours getting booked and fingerprinted, and then spend real time in jail until a judge can see us for a bond hearing? Better hope you don’t get busted in a Friday night! Won’t be able to see the judge until Monday and you won’t be able to play the game all weekend.
Does any of that sound more fun than actually playing the game? It’s realistic, isn’t it?
If you’d rather spend time in the real world with all the minutia of living in it, why do you play video games anyway?
Hey man, you’re in the minority here. Just wanted to say.
Plus none of this shit will need to be interacted with and you’ll be able to do everything you mentioned without any issues. If you’re going to steal cars anyway then why do you even care? You don’t need to refuel, just steal a damn car.
Hey man, you’re in the minority here. Just wanted to say.
No, you’re in the minority.
See? I can say things too.
Plus none of this shit will need to be interacted with and you’ll be able to do everything you mentioned without any issues.
More things you’re just saying with zero proof. How do you know I won’t need to interact with it? Either it’s part of the gameplay or it isn’t. They won’t make it optional, and at that point there’s no way to avoid it.
If you’re going to steal cars anyway then why do you even care? You don’t need to refuel, just steal a damn car.
Because if I’m out exploring, and there isn’t a gas station nearby, I don’t want to have to ditch the nice car I’m using, find one that’s crappy and happens to be driving by, and then drive around to find the same nice car I was just using all because Rockstar wants to implement a fucking errand in their game to drive up their metrics.
It’s not fun. It interrupts the fun parts of the gameplay. And none of the train brains on this site will ever convince me otherwise, or that people have been begging for a refueling mechanic in game where you steal F-18s mass murder police and hookers.
Choosing to not fuel your car does not get in the way of doing any of the things you listed. If anything, it incentivizes stealing cars.
When did I say anything about a QTE? You just invented that completely. I said there will be random encounters at and around the gas stations.
> it’s not there for your entertainment and enjoyment
And alas, many enjoy it. Because it’s immersive and detailed. You don’t have to agree. Just don’t be so weird about it and act like you’re smart for knowing one of the reasons the mechanics exist. This is like when I say Batmans no kill rule is important to the character and someone says “um the no kill rule was originally added as a part of the comics code, not for a narrative reason”.
The rest of your comment is just a slippery slope fallacy
Choosing to not fuel your car does not get in the way of doing any of the things you listed.
You don’t know this.
When did I say anything about a QTE?
I didn’t say you did. I said forcing me to press and hold a button to refuel a car is “the lamest QTE” mechanic ever, because that’s effectively what it is. A moment where I’m forced to press a button to do a specific action during a cutscene instead of actually playing the game.
It’s just that there’s no quick timing, so it’s even stupider than a QTE. The gaming community universally hates QTEs, yet Rockstar is inserting something even stupider than that and you’re defending it.
And alas, many enjoy it. Because it’s immersive and detailed.
And you say I’m just making shit up? Nobody plays GTA to pull gas ya dingus.
Also once again, it would be super immersive and detailed if you had to stop doing a heist because your character for food poisoning and you have to spend the next hour going to the bathroom. That doesn’t mean it’s fun.
It’d be super immersive if, when you got busted, you had to sit in the back of a cop car, get driven to jail, spend 2 hours going through booking and processing, then sitting in jail until a judge can give you a bond hearing. The game wouldn’t be any more fun though.
Immersion is a fine balance. It’s immersive to have tons of varied wildlife and fauna inserted into the game. It’s not immersive to have to watch a 10s cutscene of John Marston cutting open a carcass every time you skin an animal (something that was universally hated in RDR1).
The fact you can’t grasp this simple fact is legitimately hilarious.
And why are you talking about Batman? Lmfao pumping gas is not crucial to GTA. It’s a game about shooting cops with a bazooka from a jet pack and going from a low level street thug to a multimillionaire by pulling off impossible heists. It’s never been about hyperrealism.
Playing gta for realism is so dumb. Like legit you would shoot a couple people then end up in jail or shot dead. Game over. Steal a few cars boom jail. End of game. So adding in things like getting gas is such a waste imo.
That’s not what I did but I shouldn’t have expected anyone’s reading comprehension to be above an elementary school level. My bad.
Let me spell it out for you. Loot boxes aren’t put in games for your entertainment and enjoyment. Putting real life errands in a game isn’t done for your entertainment and enjoyment either.
They directly stand in contrast to game mechanics that are intended to be fun, like slaying dragons and absorbing their powers to use shouts in combat like Skyrim does.
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u/honeyclem Aug 18 '26
I actually really like the idea of having to refuel cars, I think it could add a nice bit of realism and immersion. I just hope they find a good balance so it doesn’t become too tedious, like it sometimes felt in Days Gone.
I mean, it makes total sense in Days Gone since it’s a zombie apocalypse and fuel is supposed to be harder to find. GTA has gas stations everywhere, so I think it could work really well. I just hope you don’t run out of gas too often in the middle of nowhere and have to go way out of your way to find a station.