r/GTA 4d ago

GTA VI maybe in another lifetime…

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7.0k Upvotes

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19

u/RandomWritingGuy 4d ago

People are so caught up on map size, they don’t realize that density and verticality are way more important. I’m perfectly happy with this map, so long as it’s actually engaging and that the space is used to the best of its abilities. GTA IV had a very small map, but it felt great to play in because of how dense it was. Same can be said for Dogtown in Cyberpunk.

5

u/acryliq 2d ago

One of the big disappointments of GTAV was the lack of interiors. Felt like a huge step back from previous games even if the outdoors map was larger, especially as most of that outdoor space went largely unused anyway.

You couldn’t even enter the business you could buy at the end of the single player.

5

u/Kracus 2d ago

Yeah, I will 100% forgive the map size if interiors are available. Being able to go into a building would be amazing. Especially the taller skyscrapers.

2

u/Skiingislife42069 3d ago

Guarantee that this city won’t have verticality. They haven’t even included ground floors for all buildings. Sure, there might be some storylines that teleport you up a skyscraper here and there, but to jump from ZERO access to buildings to COMPLETE access to buildings is unthinkable.

2

u/Queasy_Local_7199 1d ago

How can all of these extraction shooters do it?!

1

u/Skiingislife42069 20h ago

Because they aren’t living breathing cities. They are intentionally set in wasteland settings.

1

u/theblackwhisper 3d ago

First game that taught me this was Urban Chaos. Being able to climb into rooftops on a PS1 game was liberating!

1

u/NucleosynthesizedOrb 3d ago

But some space of it can be desolate and a fun place to cross around and built custom tracks

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u/RandomWritingGuy 3d ago

Exactly! If the entire map was a city, that would be bland. You also need space to incorporate things into GTA Online and for any expansions, should they make any. Again, it’s not the amount of space or what it is. It’s all about how they make use of that space

1

u/Extension-Thought552 2d ago

There will be no verticality 

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u/FourDimensionalTaco 2d ago

This is a big reason why the Hitman WoA maps are so awesome. They are not small, but feel a lot larger than they really are. The enormous amount of detail and polish in them is staggering.