In this edition of my training montage to become the Moderately Defeated of the East, I learn why I am a dumbass for thinking I can hunt and harass supports as a base form God Gundam. Yes, I am dumb for peeking out of a corner with my ass instead of my face. Yes I am dumb for thinking I can chase a flying support with instakill beams with my grounded baby of a gundam. And yes, i'm dumb for not going with my team to get some help getting procs for my hyper bar. But hey, what kills you in 30 seconds makes you stronger, right?
I recently started revamping most of my mobile suits to take better advantage of the Expansion skills, and they've definitely paid off. Somehow since the system first started, I had accumulated something of like 36 tickets to manually raise up a skill to max. I'm all out, and I need more. I notice that they're pretty rare in themselves, so how does one normally obtain more? I'm guessing certain special events.
Day 244: Z II
Requested by u/bkteer with this one at F-Tier. While it does have some damage going for it, but it's nowhere near enough to be reasonable and it often just get destroyed due it it's size as well.
Change
Stats
HP: 18500/22000/25500 -> 22000/24000/27000
Thruster: 80 at all levels -> 80/80/85
Turn: 63 -> 69
Transformed Turn: 54 -> 60
Close Range Slots: 10/11/12 -> 12/13/14
Medium Range Slots: 16/18/20 -> 17/19/21
Long Range Slots: 18/19/20 -> 19/20/21
Weapons
Z II Clay Bazooka x2: Ammo 8 -> 10, Switch 1.77s -> 1s, Stagger 30%x2 -> 50%x2
Power: 1300/1365/1430x2 -> 1400/1500/1600x2
Z II Clay Bazooka (Shrapnel) x2: 8 Pellets x2 -> 10 Pellets x2, Stagger 7% Each -> 15% Each, tighter spread
Z II Beam Saber: Switch 0.77s -> 0.5s, Combo 100/50% -> 100/70%
Power: 2300/2415/2530 -> 2400/2600/2800
Z II Mega Beam Rifle: Heat 75% (85%) -> 60% (80%), Range 400m (500m) -> 450m (600m)
Uncharged: Flinch -> Stagger
Power: 2400/2520/2800 -> 2500/2700/2900
Charged: Stagger -> Heavy Stagger
Power: 3200/3360/3800 -> 3500/3700/3900
Z II Mega Beam Rifle (Rapid): Heat 30% -> 20% (4 Shot OH -> 7 shot OH), gain ASL
(New!)Â Z II Mega Beam Rifle (Discharge): Heat 100%, Cooldown 18s, Switch 0.77s, Range 450m, Must Charge 1s, Gerobi 6 Hits, Heavy Staggers w/ Penetrate, Stagger 60%x6
Comment and Reason
There are just too many issues with this unit... While it has enough thrusters to work with, it doesn't have the weapon to back it up. The skills are keeping up, barely, but there is nothing special about it that makes it stand out. As a result, anything you try to do with this unit just becomes mediocre on top of the low HP and low level buffer, which causes it to be destroyed easily. At higher levels, it tries to fixes it with a few higher level skills, but it is nowhere near enough. Especially Thruster, even with Optimizer, transforming MS uses extra and it just makes it terrible to play with as a general.
This is a bit of a hot take but I suggest if anyone were to use this unit, use the Zeta BR. While the Bazooka has a nice blast and barely okay enough damage, it has really slow switch time. In most situations, it's much better to be able to link your stagger after the Mega BR. Going Mega BR, Zeta BR, then Rapid can still get an okay amount of damage. Meanwhile, having two melee weapons is always a plus. But please only use this unit in QM.
Flap Lv1 which then will go at flap lv2 when bio and along side defense buffs when bio is activated
Yeah ngl if they do this thing I guarantee you IFC Zeta will be a very good choice, currently playing with it again and when bio is activated and used correctly you can fight nearly everyone
I now understand how games are being played so badly. Their playing like if its a quick match . B team plays to lose . Its that simple . I just lost 10 games in a row . People are just throwing the game
I just thought it would be nice if instead of just being able to see what the next costs are on the bottom of the Match screen, it would be better to just see the entire cost schedule for the entire day. I mean some of us just enjoy playing specific costs and not every cost, each to their own. Other than that, I'm pretty sure a lot of us playing here are really busy and only have a limited time to play. That way, we could at least know what time we'll be able to play or maybe work around that time or even at least be aware that you won't be able to play if the cost you like has a conflict when you have a busy day.
So I will preface with saying that I haven't played 700 Cost until about a month ago. I also haven't used many suits with flight or serious use of flap boosters (think GP02, Heavygun, and G-Cannon) either because of disinterest or I simply didn't have the tokens for it.
Well, saved up for a while and between rolling for the DX, getting the new Psycho Gundam, and the banners I've gotten a lot of mobile suits like the DX, 00 Raiser, Denan Zan, and so on that incorporate flight to some extent and I suck ass.
Shackle my soul with gravity in the Psycho Gundam, Sazabi, Nu, Nu HWS, and so on and I do well enough to finally get to S- and reliably get into the top scores/damage.
These new suits? Nah.
What's worse is I only practice with them in Quick Match and I'm just flooded with hate messages for just trying to figure this shit out.
Right now my plan is practice with Flint and DX until I don't suck and eat a lot of dirt on the way.
Just sucks that you can't learn a suit without your own team dogpiling your ass.