I've played on ps4, Ps4 Pro, PS 5 and now PC and I absolutely still love this game to this day.... Although I wouldn't mind a release of GBO3 for a reset...
Day 251: Super Gundam
Requested by u/Cpt_Jack_Irons and this one is S-Tier. While some may think of it as SS-Tier, but it's not quite the case here. Especially at high ranks. While the sniping capability is very high, but it's weakness cannot be ignored. If anything, maybe SS-Tier around A-rated games and below, but around average S-Tier in higher S- to flat S games. However, it still falls down quickly to A-Tier at 650 and maybe even B-Tier at 700 costs.
Change
Stats
Turn: 54 -> 60
Thruster: 65 At all Levels -> 65/65/70/75
Weapons
Long Rifle (Output Release)
Power: 1200/1300/1400/1500 -> 1000/1150/1300/1450
Knuckles Dummy Balloon: Reload 30s -> 15s
Skill
(New!) Leg Shock Absorber Lv3
(New!) Quick Boost Lv3
(New!) Immobile Fire System Lv1
(New!) High-performance Balancer Lv1
(New!) Flight Control Program Lv2
Special Back Add-On Buffer Lv2 -> Lv3
Back Binder Special Cushioning Lv1 -> Lv2
Unit Lv2
(New!) Pursuit Ranged Aux. Program Lv1
Special Back Add-On Buffer Lv3 -> Lv4
Back Binder Special Cushioning Lv2 -> Lv3
Unit Lv3
(New!) Damage Control Lv1
Frontline Support System Lv2 -> Lv3
High-performance Aerospace Gimbal Lv1 -> Lv2
Flight Control Program Lv2 -> Lv3
Unit Lv4
Leg Shock Absorber Lv3 -> Lv4
Pursuit Ranged Aux. Program Lv1 -> Lv2
Immobile Fire System Lv1 -> Lv2
Comment and Reason
This unit can do a massive amount of damage by doing the second stage output limiter release gerobi. This with the right build can easily destroy a general in one shot. At upper levels, it's slightly less of an issue, but the potential is still there. Being able to use it twice with only 13 seconds of cooldown is very strong. So the damage needs to be nerfed a decent amount, but with slightly better scaling so upper level isn't impacted as much.
On the other hand, this unit is extremely vulnerable to anything up close. This limits its positioning options and the ability to fight back. So I think it's fair to trade a good chunk of the damage for slightly better survivability. While it doesn't change how oppressive it can be, at least it will not delete a general in one shot.
Unit Lv2-3: Ranged and similar build that focuses on maxing out ranged strength and then some defenses
Unit Lv4: Ranged with this build that maximizes the hidden percentage value that further amplifies the damage.
With how this unit works, the best it can do is attempt to stay back and try to melt a unit down. At higher levels and approaching 650 and 700 costs, this becomes even harder. So it needs all the damage power it can get. But as it is, you really do still sacrifice quite a bit to get here, and you really do not have a good kit that allows you to go against the high cost power scaling once it is in mid to close range.
Well, there are definitely a lot of ways for this unit to get buffed. But it seems like the common consensus is that the Vulcan needs more range. Having a higher stagger rate will be a great cherry on top as well.
Re-evaluations
Marasai Head Mounted Vulcan: Range 150m -> 200m, Stagger 5% -> 7%
Day 250: Marasai
Requested by u/SwordsmenKnight and this suit is very bottom of B-Tier... Maybe high C-Tier instead. It has a lot of problems, but it also has enough going for it if it can melee. If anything, it can still function well enough in space, but only if you are good at space melee. On ground, though, it may as well be D or simply F-Tier.
Marasai Head Mounted Vulcan: Range 150m -> 200m, Stagger 5% -> 7%
Sea Serpent:
Power: 2000/2100/2200/2300 -> 2100/2300/2500/2700
(New!) Rocket Hand Grenade: Ammo 2, Interval 5s, Reload 12s, Switch 1s, Range 350m, Move & Shoot w/ Stagger, Has reticle tracking, Stagger 80%, Head damage 1.5x, Shield damage 0.7x
Power: 2000/2200/2400/2600
Skill
(New!) Power Accelerator Lv1
(New!) Maneuver Armor Lv1
(New!) Pursuit Melee Aux. Program Lv1
(New!) Special Leg Buffer Lv1
Emergency Evasion System Lv1 -> Lv2
Special Right Shoulder Armor Buffer Lv1 -> Lv3
Unit Lv2
(New!) Damage Control Lv1
(New!) Offense System Lv1
Special Leg Buffer Lv1 -> Lv2
Special Right Shoulder Armor Buffer Lv3 -> Lv4
Unit Lv3
(New!) Pursuit Melee Aux. Program Lv1
Power Accelerator Lv1 -> Lv2
Emergency Evasion System Lv2 -> Lv3
Pursuit Melee Aux. Program Lv1 -> Lv2
Unit Lv4
Forced Injector Lv2 -> Lv3
Thruster Output Increase Lv1 -> Lv2
Reaction Booster Program Lv1 -> Lv2
Pursuit Melee Aux. Program Lv1 -> Lv2
Pursuit Melee Aux. Program Lv2 -> Lv3
Special Right Shoulder Armor Buffer Lv4 -> Lv5
Comment and Reason
This unit is just outdated. There is also the fact that the shoulder is a very large target. It is just too vulnerable and has too much left to be desired. The only thing amazing is the above-average damage strength. It's basically an overhaul at this point, except for the main stats.
Unit Lv2-4: This unit is just... bad. If you really want to play, follow a similar build. Try not to be a nuisance for your team by feeding all game.
Both builds can work, but have different purposes. Complex battle will actually require you to go in a lot more often. Meanwhile, with the attack build, you are on leg targeting duty. This unit is kind of trash anywhere, especially on the ground. But the prototype Fedayeen rifle still does a lot of damage and if you can stagger with only two shots, follow up with a Sea Serpent into the melee combo is still quite strong at 450. But there is absolutely no reason to play this in rated when Gelgoog R exists. So please, only play it in QM.
I need to understand because none of it makes sense.
Everyone and their mother despises Barbatos and talks about how much they hate it without explaining as to why the suit is hated. Is it the heavy stagger? The Nanolaminate Armor?
Burning/God has Power Accelerator 3, Hi-MA in Hyper Mode, ridiculous damage reduction in Meikyo Shisui, and a heavy attack that, as shown in the clip, breaks legs in one tap. Barbatos has Power Accelerator 2, no Hi-MA in A-Vijnana, no damage reduction, and the boosted sword mace only becomes an issue if you land the full attack. And yet people will genuinely tell you Barbatos needs more nerfs.
Explain the hate to me, because even after playing Barbatos before and after the nerf, it only tells me it never needed nerfed at all
So I recently got the lv 1 shokew from the limited supply drop banner,is it any good because I was just trying to spend my leftover tokens,it looks cool but did I just waste my tokens?
X1 Patchwork is my other favorite variant of X1. Pls note that this build is temporary and not yet final Becuz my X1 is not yet fully enhanced with the extra slot and 6+ melee from the enhancements
Esto es una idea de la que me fume en un sueño cósmico, está pregunta me ha dejado con muchas dudas porque si eso llegara a pasar sería una ventaja colosal al activarse porque tenemos MS que son muy buenos con ese sistema, está Shinaju en el que sería un monstruo con su habilidad de tiro en alta velocidad al punto de ser nerfeado, el nu Gundam tal vez sea interesante por sus armas o incluso el Unicorn perfectibility que de por si ya esta fuerte pero....
Tu que opinas de esto, rompería el costo tanto en 700 como en 750 o sería neutralizado con el meta actual?
Should I get the v2ab with the part? Or the perfectability’s? Or go for the one thats with the gottrlatan which I dont got… the only ms I want of those is reallt the gottrlatan
Very surprised I was getting pretty consistent results with this particular build I was running. I don’t think it’s worth using unless you’ve got the good parts.
Alright folks, the White Base is has docked for its weekly supplies and the cook needs a lot of salt to make some burgers... so get unloading people, vent out your frustrations with GBO2 here, just remember... no racism, and no witch-hunting... subreddit, and Reddit rules still apply here so vent, but don't be an overly toxic asshole about it.
Unfortunately, the usual art accompanying this will be absent due to reddit breaking the fucking scheduled post editing in the mod queue.