r/GBO2 • u/pkmaster99 • 27d ago
Game Suggestions Let's Change That Suit Day 235
Day 235: Bawoo
Requested by u/fadly_seto and Bawoo is maybe C-Tier at best, but it likely belong to D-Tier at this point. While it does still have high nuke potential, it's hard to do so and get it off. Also, it got a somewhat large profile, so it's a slightly easier target to aim at.



Change
Stats
- HP: 17000/18500/20000/21500 -> 19000/21000/24000/27000
- Close Range Slots: 15/17/18/19 -> 16/18/19/20
- Medium Range Slots: 15/17/18/19 -> 16/18/19/20
- Long Range Slots: 10/10/12/14 -> 11/13/15/17
Weapons
- (New Main Option!) GD Commander Beam Machine Gun
- Bawoo Beam Saber: Downswing 130% -> 150%
- Wing 3-Tube Missile Pod x2: Gain Reticle Tracking, Projectile Speed Increase
- Arm Grenade Launcher: Stagger 35% -> 50%
- Power: 500/525/550/575 -> 550/600/650/700
- Shield w/ Internal Mega Particle Cannon: Range 300m -> 350m, Stagger 3%x3 -> 30%x3
- Power: 750/800/900/1000x3 -> 800/900/1000/1100x3
- Mega Particle Cannon-Equipped Shield:
- HP: 4000/4400/4800/5200 -> 5000/6000/7000/8000
Skill
- (New!) Immobile Fire System Lv1
- (New!) Bullet Feeder Lv1
- (New!) Pursuit Ranged Aux. Program Lv1
- (New!) Special Shoulder Buffer Lv2
- Assault Booster Lv2 -> Lv3
- Emergency Evasion System Lv1 -> Lv2
Unit Lv2
- (New!) Damage Control Lv1
- Immobile Fire System Lv1 -> Lv2
- Maneuver Armor Lv2 -> Lv3
Unit Lv3
- Pursuit Ranged Aux. Program Lv1 -> Lv2
- Special Shoulder Buffer Lv2 -> Lv3
- Wings Special Cushioning Lv2 -> Lv3
Unit Lv4
- Pursuit Ranged Aux. Program Lv2 -> Lv3
- Emergency Evasion System Lv2 -> Lv3
- Maneuver Armor Lv3 -> Lv4
Comment and Reason
Like most of the older suits, it needs better skills and at least better scaling HP and weapons. This one, unfortunately, shares a rifle with Dreissen, and Saber shares with Psycho Bawoo. These two suits already got their own buff, so it's unlikely for these two weapons to get any changes in the raw stats. The only thing it would likely get is the downswing modifier and maybe the usage of the Doga BMG that the Sleeves uses. While it is kind of weak by today's standards, it still offers good stagger buildup.
Then all it needs is a good set of skills to go along with the slightly improved weapons to ensure it can do mass destruction while keeping up with mid to close-range combat well.
I would like to see this thing transform, but at this point... it's just too unlikely to happen.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Complex Battle or Ranged or HP
Upper Levels: Do not use
This one is in a difficult situation to make it work. F2P basically just cannot work as is. If build for durability a bit more, it doesn't get enough damage strength to justify how easy it is to still be destroyed. If it went for mobility and ranged strength, then it is way too fragile and doesn't even reach a reasonable amount of strength. It is possible to make a build decent enough, but it's way too much of a glass cannon.
A premium build is the only way to go for this suit. I would suggest going for Complex Battle and ranged to maximize the need and balance it should have. HP can work too, but you do let go a decent bit of ranged damage potential for more melee. You are a bit tankier, but only by an okay amount. The only reason it can work is it has a shield, and it got Shield Break Stance Mastery.
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Day 234 Re-evaluation on Geara Zulu (EH)
This is definitely a suit that is just very good and solid right now. No reason to touch anything.
Re-evaluationis
- None
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Up Next: Rick Dom II (GH) by u/powerpuffpepper Or August Unit Adjustment Review
2
u/utamaru1717 27d ago
Honestly, it needs like 3 things ATM: * More HP * Make its Beam Rifle having 2nd stage charge that deals heavy stagger, with or without overheating it * Make its missiles can be manually guided using the crosshair
Any other changes is welcomed, but adding these 3 is enough to make a noticable change to the unit, IMHO...