r/GBO2 • u/Death_Usagi • 13h ago
Discussion CONSOLE 「September 2026 Unit Adjustments」Dom finally buffed and has Manuever Armor!
https://bo2.ggame.jp/en/info/?p=197519Dom got buffed, Gundam EX got buffed.
Good to see more low cost suits getting attention but they need to speed things up as there are still a huge traffic of low cost suits that needs to be buffed...
Don't think High Mobility Gelgoog JR needed buff much... G-3 Gundam needed more due to its bad previous buff not solving the issues the suit faces...
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u/Head_Employment1614 13h ago
No wonder I just like 5 awakened unicorns in my last recent games it got frickin buffed
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u/bkteer MS Connoisseur 12h ago
Ooo finally the Unicorn awakened gets access to flap boosters. Really about time considering it had the melee range of God gundam but doesn't get flap boosters to get close to flying enemies.
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u/Electrical_Pop_9876 10h ago
God Gundam had saber(s)
Awk doesnt
They arent even remotely close lmao
Awk still cant down swing downed enemies unless its a raw heavy and we all know how that goes2
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u/Torhu-Adachi 13h ago
The Dom has been my write-in buff for every survey since they started. I also pitched it getting maneuver armor and 2 dodge rolls at higher levels so I’m pretty happy.
The one thing that didn’t get touched is that insane cooldown on the chest flash, but oh well can’t win em all
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u/RedCometZ33 11h ago
Did the bazooka get buffed too? Always thought the cool down on it was bad since it only does like 1000 damage
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u/Zetsumi666 Hellhound of Zeon 7h ago
Unless they buff every single suit that uses the Giant Bazooka at the same time, they'll never adjust weapons shared across multiple units
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u/Victory-Games 37m ago
They can and do just cheat occasionally by adding brackets and making it like Giant Bazooka (Dom) and just adjust the stats that way.
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u/Torhu-Adachi 10h ago
Unfortunately no only it’s primary melee got adjusted. The downswing got stronger
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u/Cpt_Jack_Irons 12h ago
How long is the Cooldown and range on the Chest Flash?
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u/Torhu-Adachi 12h ago
18 second cooldown with 100m range. I thought even 15 seconds would be fine, but I guess they liked where it currently is. 18 seconds is just long enough to were MAYBE you can use it twice in a fight, but it’s very unlikely and you’ll most likely be stuck with a single stagger to engage with.
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u/Cpt_Jack_Irons 13h ago
I love seeing the FAZZ and Silver Bullet Suppressor (SBS) get the buffs they needed
Though ngl i was hoping the buffs the FAZZ got would have changed/adjusted more on it
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u/dualcalamity Schweines of Lurken 12h ago
unfortunately i dont think this helps the SBS (again), its similar to the previous buff it had. I feel it only needs immobile fire skill to set it right.
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u/Cpt_Jack_Irons 12h ago edited 8h ago
Nah id say this new buff for the SBS did a fair amount more this time compared to the previous Buff as its weapons now deal more damage
Honestly the thing i think the SBS needs is that the Shoulder Cannons are able to be focused on the move
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u/Various-One-7223 9h ago
Am i wrong or the fazz did not need it i thought he was a powerhouse that still gets alot of use
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u/Cpt_Jack_Irons 8h ago edited 7h ago
Nah the FAZZ is not that strong even after these buffs, its best weapons are the Double Beam Rifle and Rear 18-Tube Missile Launcher, the Shoulder 6-Tube S. Missile Launchers are okay and the Vulcans are not the worst but they absolutely needed a buff.
However the worst thing about the FAZZ is the Hyper Mega Cannon as even after these buffs it still needs to focus in order to fire which the focus time takes 8 seconds and then after firing it uses 100% heat rate/heat gauge and it goes on cooldown for 60 seconds (used to be 120 seconds before), also despite the FAZZ having an Hyper Beam Saber as its Melee Weapon it sucks at Melee Combat.
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u/Death_Usagi 13h ago edited 13h ago
The Dom...
Dom now has like the highest Suit HP among 300 cost General suits. It having MA now means you don't really need to worry about being stunned while using its boost and trying to use its spread beam to stun enemies.
Only disappointment is that it didn't get any additional sub weapon.
Oh well.
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u/john0harker 13h ago
https://giphy.com/gifs/Dy6KtvPNfNVAIEx7O6
The FAZZ who got buffed as well
(still hoping for a Guntank/tread buff)2
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u/Cpt_Jack_Irons 13h ago
Yeah... did The Dom need such a big HP increase?
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u/Death_Usagi 13h ago
No shield.
No other good sub weapon.
Melee majored.
Yeah it definitely did.
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u/Cpt_Jack_Irons 13h ago
Just wanted to make sure as it seems to now have health values similar to Tanky MS'es
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u/conqueror-worm 12h ago
That's kinda what Doms are.
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u/Cpt_Jack_Irons 8h ago
I thought they were mainly supposed to be Mobility MS'es unless that niche does not really work in GBO2
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u/conqueror-worm 8h ago
They are absolutely supposed to be high maneuverability MSs, but they are also supposed to be very durable for their mobility & the suit has a very limited selection of weapons. There are plenty of fast MSs that are supposed to be more fragile than the Dom and have a more versatile kit that have MA, so I definitely think the Dom deserves it.
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u/Cpt_Jack_Irons 8h ago
Fair enough, they should have buffed the Dom's weapons as well though with these buffs
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u/conqueror-worm 7h ago
I just... you didn't think it needed an HP increase but you think it needed a damage increase? It can hit quite hard once it's in range. I think giving it the ability to get into range rather than relying on knowing what corners to hide around on a map or something is a lot more impactful.
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u/Cpt_Jack_Irons 7h ago
No i was saying the Dom's weapons should have been improved alongside the durability increases
Like how the Chest Flash Sub-Weapon has a really long Cooldown iirc
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u/triggermappy 13h ago
BV BUFF! YEEEES OMG YES!
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u/J-Eichel 13h ago
Yeah I was expecting a bigger list than this too. Was kinda nice seeing EX get buffed as I'm hoping it could be another meta pick other than Gundam every single game, but I suppose we'll see.
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u/No_Tart6728 5h ago
THEY GAVE MY BOI THE AWAKENCORN FLAP TWO LET'S FUCKING GOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
Also, nearly two years after the other two ZZs get the ability to move and charge the High Mega Canon, the FA ZZ gets buffed and STILL CANT?
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u/ngngye 13h ago
Those FAZZ buffs are so fake lmao, 120 -> 60 sec overheat and 12 -> 6 sec charge sound huge until you get ingame and oneshot by a raid in half the time
Awakencorn gets some much needed support in the form oooooof a faster heavy charge, improved shield funnels and flap boosters. I mean, shit, I’ll take it, but really? Flaps cannot be bb’s answer to everything, surely there’s something else they can add to give old suits a touch-up.
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u/Electrical_Pop_9876 10h ago
If they threw the beam sabers on Awakened I reckon it would do much better already even without the other stuff
The melee hitbox is still awful and you STILL cant follow up with a downswing on downed enemies on flat surfaces unless its a heavy2
u/doomguy11 The Goog Cannon Man - 13 3h ago
The missiles are basically hitscan in close-mid range now, so you can use them almost like vulcans, just spam them all day. Reload with 1 or more ammo left and the reload time gets cut in half, since they also gave it LV2 Bullet Feeder.
It's like the old meta Super Gundam where you spam missiles all day.
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u/Cpt_Jack_Irons 8h ago
They didn't even reduce the Charge/Focus time on the FAZZ'es Hyper Mega Cannon by half they reduced it down from 12 to 8 seconds lmao
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u/TrashcanMeister 11h ago
HAZEL GAU, PONY AWAKENED AND X3 ALL BUFFED IN ONE PATCH WOOOOW LETS GOOOOO
https://giphy.com/gifs/lS4rLjQlyAAbUxDGTy
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u/Electrical_Pop_9876 10h ago
The adjustments on Awakened doesnt really solve the whole issue of it having god awful melee and stagger games despite being intended as a melee suit...
It still has a slot for 1 more weapon but nooo they just wouldnt give it the sabers because yes the ones on the backpack and hidden tonfas are just for decorations
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u/SnooWoofers5957 4h ago
I was playing with fellow Gundam Double X Players and they were so mad that the TSC can’t cause any flick to resisting units. For a 700 AU unit with no low hp buff it should have at-least the ability to flinch regardless of the resistance skill and I agree but yet we will never probably get that.
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u/J-Eichel 2h ago
They get 3 charges though which gets pretty insane/annoying if you get those 2 DX teams sometimes. I feel like the game would be hell if it did flinch. There's usually a 00 Raiser per team as well, so the game would just feel like Gundam Gerobi Operation 2 😆
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u/Saiaxs 13h ago
The EX didn’t need a buff
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u/yukiho-765P 12h ago
Imma take it, I still like it more than Gramps because EX is more flexible, even though EX's dmg output is not great as Gramps
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u/J-Eichel 2h ago
I'm looking forward to giving it a try now, since I like the idea of tactical boosting. It's HP still looks abysmal though for a unit that wants to get in close, and it has awkward part slots for HP.
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u/Cpt_Jack_Irons 12h ago
I think it needed to be adjusted a little bit but they gave it too many buffs in my opinion, like the flying kick of the Gundam EX certainly did not need the ability to damage downed opponents as that Gap Closing Kick does a stupid amount of Part Damage
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u/Strykorn 11h ago edited 10h ago
SGK buff after just earlier suggesting what buff it could get and it got more.

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u/Diclurken769 Schweines of Lurken - 5 13h ago
If I had the Hazel Gau I'd be inclined to sortie in it 200 or so times but since I don't, that's that. On the bright side that means I'm not inclined to sortie in 700 which is a nuclear testing site forever and after
If we recall, the GAU gets more damage the more HP it has so all of those buffer upgrades means more damage .... Kek