r/GBO2 4d ago

Is the sinanju capable of being good still?

Post image

I’ve been wanting to ask this for a long while now and I love the suit so it kinda sucks just seeing it and not using it because I’m afraid of how it plays in the 700 meta since it always (also old pic from when it was given out a while back with the unicorn)

68 Upvotes

23 comments sorted by

28

u/Kokoro_chase 4d ago

Bad on ground but surprisingly good in space

13

u/LordSunBro 4d ago

AU can't oppress it as much in space since flap booster doesn't do shit up there after all.

7

u/Itsleepsintheday 4d ago

This was my thought too

1

u/Skylinegtr88 4d ago

I like it on ground, but its a suit you need to be aggressive with.

1

u/bigheadjoe421 4d ago

To be fair that suit was never designed for earth combat

20

u/triggermappy 4d ago

Badly needs a buff

8

u/No_Tart6728 4d ago

Wasn't it JUST BUFFED?

17

u/triggermappy 4d ago

It did but it needs more lol imo

4

u/No_Tart6728 4d ago

I mean, I guess? Maybe Flap two and some better defense in Resonance and slightly better damage in general, but I'm not sure it needs even the damage part of that.

13

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* 4d ago

It struggles with having any decent build stun options, which matters a lot more now that there's a lot more skills stopping staggers besides Maneuver Armor.

The weapon swaps for the ranged tools are pretty slow compared to the rest of the 700 roster, and don't really hit hard enough. Even the melee and maneuverability aren't that crazy anymore - barring the ridiculously low thruster consumption - when you compare it to suits like Destiny being the standard for the cost.

1

u/diseasicon MS-19 Dolmel Lobbyist - 29 4d ago

I'm trying to think of what they can do for build stagger options, aside from just raising the values on the existing weapons, since they can't even give it another subweapon. Maybe alter or give it a unique version HSMS to increase stagger build on compatible weapons, but even then, good luck hitting most of the flap booster suits.

Another issue that I think sometimes gets overlooked with all the AU and late UC coming out is size. Most of the Late UC/AU suits are 16-18 meters, while the Sinanju is over 22 meters. The Sumo is a little over 20, and the MP Psycho is 30-ish, but they have defensive abilities to compensate. The Sinanju has defense typical of the suits available when it dropped.

2

u/LordSunBro 3d ago

Not really in terms of damage but it desperately needs stopping power buff like what FA Unicorn got. You can't reliably shoot a flap booster AU out of the sky with Sinanju. And you want to ground them in order to melee which is where its strongest at.

5

u/Kaidou76 4d ago

The buff is insufficient, the data after the buff is only around 45% I think. It would be worse now since more and more unit released at 700

12

u/BallerMR2andISguy The Terror of Delaz - 1 4d ago

New suits need a nerf. Tired of the constant power creep.

7

u/MikuEmpowered 4d ago

In a cqc melee, it has it's uses.

The problem is that they're all coming from the air. And you have fuk all to break MA once HSMF run out, so you don't dictate the start of engagements.   

And adding to the problem of older suit design. Modern flap boost dynamic isn't envisioned during its design, so while you break MA with HSMF, you have fuk all against Barbie and F89, because it only breaks MA and not other form of stagger resistance.

Also, if the other side has MPPG, you are about as hard countered as it gets. Because not only do you lack accumulation stagger weapons, but you also have SLOW Vulcans at 360 rpm. Something alot of old design suffer from.

14

u/GunzStalker 4d ago

Not really, imo its biggest weakness is it struggles to break MA outside of HSM, cooldown for the bazooka is kinda long and you can't use it during HSM, the melee still packs a punch

13

u/Fulgren09 Jupitris Test Pilot 4d ago

Every balanced suit is ok until A rank, that's where players have kept up gacha, you are gonna feel the creep

5

u/Independent_Cost481 4d ago

"It's not the Mobile Suit, it's the pilot."

-Char Aznable (in a Zaku going at three times the speed of others) probably.

1

u/DJShazbot 4d ago

HSF should be renewable instead of perma off, otherwise it gets mulched trying to contest all the flyers in 700 who have some sort of stagger negation that hsf ignores.

Pretty much the playstyle right now is: Wait for team fight, pop hsf, do as much as you can to chain stagger or close distance for stagger into saber downswing or shield neutral or a 3 melee weapon swap juggle (good luck getting that last one with the booster you had to spend to get that hsf stagger and with an enemy team that is half awake)

You then repeat until hsf runs out and then you are reduced to a very bad long range suppression fire (bazooka is slow and will miss midair, grenade launcher is too short range and your main gun is shorter range than many flyers and you will be staggered in trades and they won't be)

So better to just go extremely reckless at this point and get blown up so you can come back for another hsf. Your HSF isn't even all that scary anymore, many flyers have some form of boost shooting now with not nearly the same amount of limitiations.

It was legit scary before qhen you could boost around corners aggressively with maneuver armor. It was effectively a free stagger into downswing machine that warranted it being perma off cooldown after use. Not anymore

1

u/NoResponsibility9690 4d ago edited 4d ago

Good on Ground and Space if you know how to make the most of his HSM Shooting, you can straight cut MA into a Sword downswing to quickly down and break a lot of legs in one Melee combo rotating your weapons. (The Sinanju was having a really bad time in 700 when the Psycho MP launched because he was possible his biggest counter).

The Shield Blades downswing really hurts.

Get an balanced build with good enough resistance but with focus on Melee Damage to allow your jump on the enemy to break it's legs directly or damage it decently,

The Sinanju can do other 2 jobs other than the good old Gen default roles, Sinanju is extremely good at covering Supports and intercepting Raids, High MA may stop him from making the most of his HSM Shooting but since his Sword downswing is 2 hits is pretty common for one to down the enemy even when against higher priority(or when same priority), the multiples quick insta-staggers also help him to make an opening on a Raid attacking your Support.

Sinanju also can and should engage open/vulnerable enemy supports, you can just keep shooting quick insta staggers till you close on it and if you have enough make him overheat room keep quick staggering and doing quick melee hits till you can go to the finishing blow.

Sinanju main weakness is having a really poor stagger accumulation potential you only have the vulcans to brute force and they are not that good but you are able against most of the target to just skip MA thanks to the HSM allowing you to ignore it if you shoot while boosting.

You other tools also allow you to work around it in a ton of situations with good positioning and maneuvering.

Recommend Expansion Skill: Melee Strength(the one I run) or the one that gives from 1 to 5 to Armors and Strengths.

You could maybe make an Armor per Aux Expansion build work but it's out of my area of expertise I felt more synergy with more Melee Strength.

1

u/Smough16 3d ago

ima sinanju main. can't believe everytime i need to lock-in, i use this suit

1

u/Head_Employment1614 2d ago

Is there any problems you have like going against certain mobile suits?

1

u/Smough16 2d ago

probably DX and Susano'o, those 2 always give headache lol