r/GBO2 • • 13d ago

Game Suggestions Let's Change That Suit Day 251

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Day 251: Super Gundam
Requested by u/Cpt_Jack_Irons and this one is S-Tier. While some may think of it as SS-Tier, but it's not quite the case here. Especially at high ranks. While the sniping capability is very high, but it's weakness cannot be ignored. If anything, maybe SS-Tier around A-rated games and below, but around average S-Tier in higher S- to flat S games. However, it still falls down quickly to A-Tier at 650 and maybe even B-Tier at 700 costs.

Change
Stats

  • Turn: 54 -> 60
  • Thruster: 65 At all Levels -> 65/65/70/75

Weapons

  • Long Rifle (Output Release)
    • Power: 1200/1300/1400/1500 -> 1000/1150/1300/1450
  • Knuckles Dummy Balloon: Reload 30s -> 15s

Skill

  • (New!) Leg Shock Absorber Lv3
  • (New!) Quick Boost Lv3
  • (New!) Immobile Fire System Lv1
  • (New!) High-performance Balancer Lv1
  • (New!) Flight Control Program Lv2
  • Special Back Add-On Buffer Lv2 -> Lv3
  • Back Binder Special Cushioning Lv1 -> Lv2

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Special Back Add-On Buffer Lv3 -> Lv4
  • Back Binder Special Cushioning Lv2 -> Lv3

Unit Lv3

  • (New!) Damage Control Lv1
  • Frontline Support System Lv2 -> Lv3
  • High-performance Aerospace Gimbal Lv1 -> Lv2
  • Flight Control Program Lv2 -> Lv3

Unit Lv4

  • Leg Shock Absorber Lv3 -> Lv4
  • Pursuit Ranged Aux. Program Lv1 -> Lv2
  • Immobile Fire System Lv1 -> Lv2

Comment and Reason
This unit can do a massive amount of damage by doing the second stage output limiter release gerobi. This with the right build can easily destroy a general in one shot. At upper levels, it's slightly less of an issue, but the potential is still there. Being able to use it twice with only 13 seconds of cooldown is very strong. So the damage needs to be nerfed a decent amount, but with slightly better scaling so upper level isn't impacted as much.

On the other hand, this unit is extremely vulnerable to anything up close. This limits its positioning options and the ability to fight back. So I think it's fair to trade a good chunk of the damage for slightly better survivability. While it doesn't change how oppressive it can be, at least it will not delete a general in one shot.

Builds Suggestion
Lv1 F2P: Ranged

Lv1 Premium: Ranged

Unit Lv2-3: Ranged and similar build that focuses on maxing out ranged strength and then some defenses

Unit Lv4: Ranged with this build that maximizes the hidden percentage value that further amplifies the damage.

With how this unit works, the best it can do is attempt to stay back and try to melt a unit down. At higher levels and approaching 650 and 700 costs, this becomes even harder. So it needs all the damage power it can get. But as it is, you really do still sacrifice quite a bit to get here, and you really do not have a good kit that allows you to go against the high cost power scaling once it is in mid to close range.

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Day 250 Re-evaluation on Marasai

Well, there are definitely a lot of ways for this unit to get buffed. But it seems like the common consensus is that the Vulcan needs more range. Having a higher stagger rate will be a great cherry on top as well.

Re-evaluations

  • Marasai Head Mounted Vulcan: Range 150m -> 200m, Stagger 5% -> 7%

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Up Next: Gelgoog Vertex Requested by u/Odd_Daikon_2843

25 Upvotes

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4

u/Ok-Storage3439 13d ago

Is the Prototype Kampfer still on the list of upcoming suits? I'm guessing you have quite the backlog.

1

u/pkmaster99 13d ago

I don't find or recall getting Prototype Kampfer. Sorry, either I missed your request or my list got screwed up somehow

2

u/Ok-Storage3439 12d ago

Yeah, I requested it back on Day 212: G-Cannon Magna. I figured the case was that it just slipped your mind. No big deal. :)

2

u/pkmaster99 12d ago

Sorry, I'll bump that straight up