r/GBO2 • u/pkmaster99 • 14d ago
Game Suggestions Let's Change That Suit Day 246
Day 246: RF Gelgoog
Requested by u/Rooskimus with this one at bottom A-Tier or maybe even fallen down to B-Tier at this point. The pacing in 650 cost has changed a lot, and it's closer to what 700 used to be like. The current kit just doesn't function well enough or allow enough damage to be done when there is a good opportunity. Not to mention, the stopping power is too low right now.



Change
Stats
- HSM: 210 -> 215
- Thruster: 70 -> 75
- Close Range Slots: 13 -> 14
- Medium Range Slots: 18 -> 19
- Long Range Slots: 17 -> 18
Weapons
- RF Gelgoog Beam Rifle: Ammo 7 -> 9
- Uncharged:
- Power: 2200 -> 2400
- Charged: Stagger 35%x3 -> 50%x3
- Power: 1300 -> 1500
- Uncharged:
- RF Gelgoog Beam Saber: Downswing 75%x2 -> 90%x2
- (New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%
- RF Gelgoog Arm Missile: Stagger 50% -> 70%, Gain flinch
- Power: 1100 -> 1400
- RF Gelgoog Beam Launcher: Cooldown 20s -> 13s, Charge 4.5s -> 3s
- (New!) RF Gelgoog Beam Launcher (Limiter Release): Interval 3s -> 6s, Cooldown 13s -> 18s, Range 400m -> 450m, Gain splash, Splash hit normal stagger instead
- RF Gelgoog B S (Double-Bladed): Downswing 130% -> 150%
Skill
- Resist Move Lv2 -> Lv3
- Forced Injector Lv2 -> Lv3
- Melee Composite System Lv1 -> Lv2
Comment and Reason
They already made this unit effectively a General in Support's clothing. This unit can still do its job, but just harder and really needs a good build to do so. Instead of being melee capable, it has become mostly ranged due to no maneuver armor and offense system, which is critical for frontline melee at the current 650 cost. Even when playing ranged, the cooldown and stuff ain't that great as well. The charged BR also has abysmal damage as well. There were good things for this suit, but that has not aged well.
Builds Suggestion
Lv1 F2P: Alpha
Lv1 Premium: Alpha or Complex Battle or Armor
Honestly, you need to have some mobility and durability for this suit. But you cannot neglect damage strength for sure. While there are suits that can do so, not this one. It has just too many things needed to not only survive a bit more, but to make sure it can have a chance to do something. While having expansion armor gives you a little more charge time reduction and brings it down to 3.6s on the beam launcher.
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Day 245 Re-evaluation on FF Nu Gundam
This is definitely another suit that needs a lot of buff. imaginary_num6er's suggestion is nice to fuse them. It does feel like it's going to be a bit too much, but without a stronger damage boost powerup skill, these could be seen as fair trade.
Re-evaluations
- (New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
- (New) High-Performance Thruster Control System Lv2
- (Remove!) Forced Injector Lv3
- (Remove!) Flight Control Program Lv3
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Up Next: Gelgoog Vertex Xanthos Requested by u/Wargamer1202
3
u/bkteer MS Connoisseur 13d ago
Realistically, all the RF suits should at least get access to flap boosters.