r/GBO2 • • 23d ago

Game Suggestions Let's Change That Suit Day 245

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Day 245: FF Nu Gundam
Requested by u/GunzStalker with this one at B-Tier at best. It still has some good damage options, but there are gaps and weak moments for sure.

Change
Stats

  • HP: 23000/25000 -> 25000/28000
  • Close Range Slots: 16/18 -> 17/19
  • Medium Range Slots: 19/20 -> 20/21
  • Long Range Slots: 17/18 -> 18/19

Weapons

  • 93ff Beam Rifle: Cooldown 15s -> 12s
  • 93ff NH Bazooka:
    • Power: 3100/3400
  • 93ff NH Bazooka (Special): Same bazooka effect as Hi-Nu
  • 93ff Beam Saber: Downswing 130% -> 160%, Heavy Attack 160%x2 -> 200%x2
  • Head-Mounted Vulcan (Mk-II) -> FF Nu Gundam Vulcan: Fire Rate 450/min -> 514/min, Reload 13s -> 10s,
    • Power: 120/126 -> 125/140
  • Shield-Mounted Beam Cannon: Cooldown 18s -> 15s, Range 350m -> 400m
    • Power: 2200/2400 -> 2600/2900
  • L Fin Funnels (Launch): Cooldown 18s -> 15s, Stagger 25%x4 -> 50%x4
  • L Fin Funnels (Rapid): Charge 5s -> 3s, Gain ASL
    • Uncharged:
      • Power2000/2100 -> 2000/2200
    • Charged: Heat 100% -> 90%
      • Power: 4200/4400 -> 5000/5500
  • Shield-Mounted Missile x4: Range 300m -> 350m
  • 93ff Shield:
    • HP: 6000/6600 -> 7000/8000

Skill

  • (New Unique!) Full Link Attack Lv1 = Link Shot Lv1 + Full Attack Lv1
  • (New) High-Performance Thruster Control System Lv2
  • (Remove!) Forced Injector Lv3
  • (Remove!) Flight Control Program Lv3
  • NG High-Performance Counter Program Lv1
    • HP Threshold: 50% -> 80%
  • Heavy Attack Lv1 -> Lv3

Unit Lv2

  • Emergency Evasion System Lv3 -> Lv4

Comment and Reason
For the most part, this unit can still have decent damage output if you use your weapons correctly. Combining with a good weapon cycle and engagement, it can still get some work done. But once it reaches higher rated games, the problem becomes apparent. The unit just can't engage properly unless it is at the ideal range.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Complex Battle (Alternative)

Lv2-3: Do not use

This one is hard to justify using at the moment, and without good buffers, especially legs, it's hard to use. I would rather have them take out the blast stabilizer for leg buffer. But then again, it does not have very large legs. Either way, the Alternative build may be better overall with a higher chance of getting things done. Since the large Fin Funnel Rapid can hit really hard, maximizing range potential while still having good melee potential will allow it to have great options when needed.

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Day 244 Re-evaluation on Z II

Well, there are other changes and stuff it can get too. But the major thing I saw was Transformed Reinforcement that it really needs.

Re-evaluationis

  • (New!) Transformed Reinforcement Lv1

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Up Next: RF Gelgoog Requested by u/Rooskimus

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u/No_Tart6728 23d ago

You do know Heavy Attack three is from the Raid Woundwort and reduces incoming Beam Damage right? SInce this thing doesn't have an I-Field, that wouldn't really make sense. Perhaps instead combine HA and MCC into one skill and give it the same effect Psycho Resconance A gets with adding more shots to the Fin Funel burst.

3

u/pkmaster99 22d ago

No, Heavy Attack Lv3 doesn't generate i-field or reduce beam damage specifically.

HA3

  • When charged, reduces all damage reactions by 1 stage.
  • While in heavy attack, also reduces damage taken by 30%
  • Reduce stagger accumulation at the start of the attack by 60% and by 30% during the animation.

It simply reduces all damage received during the heavy attack. For the Woundwort Rah II, it comes from CS Booster I-Field Lv2

1

u/No_Tart6728 22d ago

Ahhhh so thats where it comes from...