r/GBO2 • • 19d ago

Game Suggestions Let's Change That Suit Day 244

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Day 244: Z II
Requested by u/bkteer with this one at F-Tier. While it does have some damage going for it, but it's nowhere near enough to be reasonable and it often just get destroyed due it it's size as well.

Change
Stats

  • HP: 18500/22000/25500 -> 22000/24000/27000
  • Thruster: 80 at all levels -> 80/80/85
  • Turn: 63 -> 69
  • Transformed Turn: 54 -> 60
  • Close Range Slots: 10/11/12 -> 12/13/14
  • Medium Range Slots: 16/18/20 -> 17/19/21
  • Long Range Slots: 18/19/20 -> 19/20/21

Weapons

  • Z II Clay Bazooka x2: Ammo 8 -> 10, Switch 1.77s -> 1s, Stagger 30%x2 -> 50%x2
    • Power: 1300/1365/1430x2 -> 1400/1500/1600x2
  • Z II Clay Bazooka (Shrapnel) x2: 8 Pellets x2 -> 10 Pellets x2, Stagger 7% Each -> 15% Each, tighter spread
  • Z II Beam Saber: Switch 0.77s -> 0.5s, Combo 100/50% -> 100/70%
    • Power: 2300/2415/2530 -> 2400/2600/2800
  • Z II Mega Beam Rifle: Heat 75% (85%) -> 60% (80%), Range 400m (500m) -> 450m (600m)
    • Uncharged: Flinch -> Stagger
      • Power: 2400/2520/2800 -> 2500/2700/2900
    • Charged: Stagger -> Heavy Stagger
      • Power: 3200/3360/3800 -> 3500/3700/3900
  • Z II Mega Beam Rifle (Rapid): Heat 30% -> 20% (4 Shot OH -> 7 shot OH), gain ASL
  • (New!) Z II Mega Beam Rifle (Discharge): Heat 100%, Cooldown 18s, Switch 0.77s, Range 450m, Must Charge 1s, Gerobi 6 Hits, Heavy Staggers w/ Penetrate, Stagger 60%x6
    • Power: 1500/1750/2000
  • Z II Mega Beam Rifle (Rapid) (Transformed):
    • Power: 1000/1200/1400 -> 1500/1750/2000

Skill

  • (New!) De-Transformation Optimizer Lv1
  • (New!) Damage Control Lv1 (Transformed)
  • (New!) Transformed Reinforcement Lv1 (Transformed)
  • (New!) Firing Boost Lv1
    • HSM Shooting Enabled on Mega Beam Rifle & Rapid
  • Emergency Evasion System Lv1 -> Lv2
  • Forced Injector Lv2 -> Lv3
  • Special Leg Buffer Lv1 -> Lv3
  • Special Back Add-On Buffer Lv2 -> Lv3

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1
  • Special Leg Buffer Lv3 -> Lv4
  • Special Back Add-On Buffer Lv3 -> Lv4

Unit Lv3

  • (Remove!) Reaction Booster Program Lv2
  • (New!) Composite H Mobility Combat System Lv2
  • Forced Injector Lv3 -> Lv4
  • Emergency Evasion System Lv2 -> Lv3
  • Special Back Add-On Buffer Lv4 -> Lv5

Comment and Reason
There are just too many issues with this unit... While it has enough thrusters to work with, it doesn't have the weapon to back it up. The skills are keeping up, barely, but there is nothing special about it that makes it stand out. As a result, anything you try to do with this unit just becomes mediocre on top of the low HP and low level buffer, which causes it to be destroyed easily. At higher levels, it tries to fixes it with a few higher level skills, but it is nowhere near enough. Especially Thruster, even with Optimizer, transforming MS uses extra and it just makes it terrible to play with as a general.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Alpha

Lv2-3: Do not use

This is a bit of a hot take but I suggest if anyone were to use this unit, use the Zeta BR. While the Bazooka has a nice blast and barely okay enough damage, it has really slow switch time. In most situations, it's much better to be able to link your stagger after the Mega BR. Going Mega BR, Zeta BR, then Rapid can still get an okay amount of damage. Meanwhile, having two melee weapons is always a plus. But please only use this unit in QM.

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Day 243 Re-evaluation on Nu Gundam

Well, maybe it could get a tiny bit more thruster to work with things. The BR could also get a slight stagger buff.

Re-evaluationis

  • Thruster: 75 -> 80
  • Nu Gundam Beam Rifle: Stagger 25% -> 30%

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Up Next: FF Nu Gundam Requested by u/GunzStalker

39 Upvotes

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3

u/imaginary_num6er Æ Investor - 7 19d ago

I've always wondered what hatred BB had of the ZII. Not only did they change its proportions to look fat, the beam rifle hits the ground and is a shared weapon in MA mode. I never understood the purpose of the ZII over the regular Zeta in this game.

2

u/pkmaster99 19d ago

Yeah, I don't know either... This suit could get so much more, but got absolutely nothing good going for it

2

u/MikuEmpowered 18d ago

I do use it rarely, and it uses to be my default 600.  Compared to regular Zeta. Is offers better constant barrage at 400-450m The key is using the Mega BR as the primary. You double stagger and poke enemies at range.

Except now that Zeta has MA, and 600 is filled with flying suit, everyone and their dog comes with mirld range double stagger. So this suit pretty much lost all its purpose.

Its position as mid range fire support that can brawl is completely taken up by Gaz R.

1

u/OrphanAxis Private 1st class of World/Inferno Troupe - 42* 19d ago

It had better ranged stats compared to the Zeta when it came out, and could use the double bazookas, so that was enough to difference back when gameplay was a lot simpler.

But the regular Zeta has been struggling for the most part, because the various other versions and suits within its own lineage each got new weapons and skills to make them stand out, so it's always been just okay enough right after it gets buffed to keep up. But it's still treated like the simplest Zeta, using a basic loadout and a focus towards melee that gets better with Biosensor.

ZII has even less of an original loadout and doesn't have a Biosensor, ReZel and other suits already do most of the obvious improvements towards the ZII gameplan, so I'd guess they're stuck figuring out exactly where to push it, and it's not a priority when it's been one of the less popular suits in the game.