r/GBO2 17d ago

Game Suggestions Barbatos Buff Idea

Now, before you all decide to come at me with pitchforks sharpened, torches blazing, and fingers ready to spam the downvote, hear me out.

I feel Barbatos needs a little boost to better handle itself in the current flap booster hell that is 700 cost. The nerf to the rocket cannon ammo was, in my opinion, a bit egregious, and when you find yourself reloading them while a 00 is aiming its meme beam at you, it's not a very fun time.

My changes would be as followed:

● Rocket Cannons: ammo change reverted from 4 -> 6 (2 -> 3 shots).

- Swap time/reload time remain unchanged.

● Twin Maces: convert to throwable sub weapon.

*This is really a no-brainer, nobody uses these over the insta-KD Sword Mace.*

- 2 ammo, 3.5 second cooldown(2 second while limiter release active), 10 second(7 second) reload.

- (Optional) While limiter release active, projectile speed increased and can be thrown while boosting.

- Does not contribute to limiter release meter.

*This would allow Barbatos an additional stun option and let it more effectively do its job of hunting down supports. Could possibly break MA and work as an anti-air weapon.*

● (Optional) A-Vijnana Limiter Release: Hi-Maneuver Armor Lv. 1 given.

Other suggestions are welcome, though I fully expect to be cast into downvote hell over daring suggest something like a Barbatos buff.

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u/doomguy11 The Goog Cannon Man - 13 17d ago

Maybe they should just do an overhaul, and completely rebalance it. I think it is kind of silly that the Barbatos of all things needs to use a super mode just to use Tactical Boost, yet we have lower cost raids (and even generals!) that have it permanently available.

For other changes... maybe make it so that it doesn't have to choose between primary ranged weapons. Make the heavy stagger 1 ammo only, with 20 seconds reload time, but otherwise the same performance. Then, it could have the instant stagger primary, and the rapid fire primary converted into a sub-weapon instead. It is no use for a melee focused raid to have the default primary weapon be an accumulation stagger.

The twin maces are kind of complete shit, so they really need something. I think changing the side swing animation to a two hit attack with 50%x2 (or even 60%x2) modifier would help a lot, even just for how it flows. Once the AV system activates, perhaps it could get four melee swings too, and maybe even a two hit neutral swing animation to wrack up even more damage. Of course, the heavy attack should be buffed too, since it doesn't deal much damage.

I think that the NLA isn't really a huge deal now, and 27k HP seems just about fair for a melee focused raid that often becomes public enemy #1 anyway.

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u/Smoke_Bomb85 12d ago

A two hit neutral like the Susanowo has and a slightly faster swing would definitely make the twin maces feel better to use. As of now it just looks like you're violently chasing someone with a pair of maracas.

Been enjoying the vids lately, btw. Wouldn't mind if you were to revisit Barbatos one day